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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near
                                                
                                            
                                                
                                                     they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Ancient Dragon Turtle Connections
                                                
                                            
                                                
                                                    , though some dragon turtles prefer coastal lairs with easier access to settlements they can trade withâor prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
                                                
                                            
                                        
                                                    Ancient Silver Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver
                                                
                                            
                                                
                                                    âs or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone
                                                
                                            
                                        
                                                    Adult Silver Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon
                                                
                                            
                                                
                                                     its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
                                                
                                            
                                                
                                                     avoid unwanted attention.
Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     their own plane and establish nests in high mountains or in the canopies of old forests.
Once tribes of aarakocra settle in an area, they share a hunting territory that extends across an area up to 100
                                                
                                            
                                                
                                                    , the hermit, and the sage.
The small colonies of aarakocra are insular and remote, and few aarakocra live away from their roosts. In the Star Mounts of the High Forest in the Forgotten Realms, no more
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , they use local settlementsâand any competent visitorsâas pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
                                                
                                            
                                                
                                                     the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragonâs hoard is hidden away in a more remote
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     few miles from where they were born.
You arenât one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
                                                
                                            
                                                
                                                     have heard of the strange skyships the Halruaans sail, and a few know of the tales that even the least of their people can work magic.
Halruaans usually make their journeys into Faerûn for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Adventure Hooks A halfling commander named Corlie Halvachar (Small, Neutral Good Knight) sends for the characters. Sheâs a representative of the Lordâs Alliance with an offer of easy guard work at
                                                
                                            
                                                
                                                     the remote fortress where sheâs stationed. Corlie asks the characters to come to the stronghold and serve on behalf of the five great Sword Coast cities that are jointly restoring the fortress. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     thirty years ago, your parents fled, perhaps carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where
                                                
                                            
                                                
                                                     stood up to an abusive ship captain once, so other dockworkers look up to you. Someday, youâll come into your own. Youâll be a hero. Personal Goal: Determine Your Destiny. In the remote cloister of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the Five Nations, but even in remote corners of the wilderness where trackers and prospectors ply their trade. At the DMâs discretion, your contacts might direct you to new cases, offer you leads in
                                                
                                            
                                                
                                                     the cityâs inner workings. 5 The owner of a tavern or other business that attracts clientele from the seedy parts of society has an ear to the ground and often feeds you leads to more work. 6 A wealthy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     and the creatures that live within it. She is seen as a remote and spiritual deity â less human-like than many other gods. Sheâs not unmindful of people, but her attention and favor are difficult to
                                                
                                            
                                                
                                                     are created by loggers at the end of a logging excursion as a mark of thanks to the goddess for providing the wood and for keeping the timber cutters safe during the work.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
                                                
                                            
                                                
                                                     would not be easy, but if it cut 700 miles of wagon transport out of the picture, it would be worth the difficulty â especially if bullywugs and lizardfolk did all the hard work. Rezmir laid claim to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
                                                
                                            
                                                
                                                     would not be easy, but if it cut 700 miles of wagon transport out of the picture, it would be worth the difficultyâespecially if bullywugs and lizardfolk did all the hard work. Rezmir laid claim to both
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     stat block to represent these scholars, if necessary. Despite their meager resources, the astronomers who work at this remote observatory donât charge adventurers for most services. Instead, the
                                                
                                            
                                                
                                                     mechanism here is a priceless Telescopic Transporter (described later in this chapter). The astronomers who work at the observatory are extremely proud of their telescope and regale any visitor with the long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight. Divination Savant Beginning when you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     as a center of trade. Saltmarsh, remote though it might be from the center of power in Keoland, is entering a new phase of its life as it reacts to the kingâs plans. The crownâs agents want to expand
                                                
                                            
                                                
                                                     excavate the hills and seaside cliffs near town, looking for precious metals. If their work bears fruit as expected, the mine stands to become a major factor in the villageâs â and, indeed, the entire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     of Death. Researching images from your dreams pointed you to Stormwreck Isle, not far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and
                                                
                                            
                                                
                                                     carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where they could. Youâve spent the last few years in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions.   Fire Giant
 Huge giant
                                                
                                            
                                                
                                                     can be shrewd tacticians.
 Feudal Lords. Humanoids conquered in war become serfs to the fire giants. The serfs work the farms and fields on the outskirts of fire giant halls and fortresses, raising
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     few have ever reached its center.
  The Old Harvest. In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These
                                                
                                            
                                                
                                                     pull plows, the cats that guard the granaries, and the roosters that wake families and call them to their work are given blessings, special treats, and a day of rest. Stories say that strays found on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    . All thatâs left of his legacy is a single example of his earliest work â the apparatus of Kwalish that is the only way most folk now know his name. It was Kwalishâs foray into the Barrier Peaks that set
                                                
                                            
                                                
                                                     dark monastery â and establishing its own cult. After much wandering in the mountains, Kwalish relocated to an equally remote location â Daoine Gloine, the mysterious city his expedition had
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     lizardfolk perform five functions. First, they are the cultâs laborers and porters. Lizardfolk did most of the heavy work while clearing debris from the castle, and they carry most of the treasure from the
                                                
                                            
                                                
                                                     work camp to the castle on their backs and in their canoes. Second, they tend the giant lizards that are used to drag or carry especially heavy loads through the mere. Third, they do most of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     vials of poison (used primarily for killing vermin). Torgâs is an outdoor shop. Goods are unpacked and displayed in crates, with small canopies to keep the snow off them. Most of Torrgaâs goods are
                                                
                                            
                                                
                                                     death. As his life was fading, the spirit of a frost druid beholden to Auril possessed him. The winter spirit cannibalized Sephekâs spirit and is using him as a living vessel to do the Frostmaidenâs work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    . First, they are the cultâs laborers and porters. Lizardfolk did most of the heavy work while clearing debris from the castle, and they carry most of the treasure from the work camp to the castle on
                                                
                                            
                                                
                                                     special treatment. In exchange for their work, Borngray âpaysâ the tribe in metal weapons that are brought to the castle along with the loot. Meanwhile, the bullywugs boss and bully the lizardfolk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    The Black Lake The darkest and most remote corner of the Glitterhameâs cavern system, the Black Lake is a large, winding cavern filled with water that drains from the Dark Mere through a submerged
                                                
                                            
                                                
                                                    . The dwarves of Khundrukar never settled these caverns, although Durgeddin had his followers begin work on an escape route through the depths. The Black Lake is now the domain of Nightscale, a young
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     clever, impulsive, and creative. They usually see themselves as smarter, quicker, and more capable than others they meet. Howling Hatred cultists dislike open battle. They prefer to work in secret
                                                
                                            
                                                
                                                     queen. Musicians and courtiers amuse and flatter her, and warriors mounted on hippogriffs serve as her knights. Aerisi grew up in an enchanted castle in a remote part of Faerie, surrounded by tales
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     characterâs place in the D&D world. Your DM might offer additional backgrounds beyond the ones included in the Personality and Background section, and might be willing to work with you to craft a background
                                                
                                            
                                                
                                                     expelled from its homeland when Bruenor was very young. He grew up working as a smith in the remote villages of Icewind Dale. But Bruenor has a heroic destinyâto reclaim his homelandâso Bob chooses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     hauling goods to a remote settlement of giants. 6 Venture into a desolate wasteland to find the undiscovered ruined city at the center and identify the catastrophe that devastated the region.  Seer A
                                                
                                            
                                                
                                                     of prophecies, or work to prepare the world and its peoples for an impending catastrophe of apocalyptic scale. The Seer Assignments table suggests quests a giant seer might lay on adventurers.  Seer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     every chapter: Stewardship. We are custodians of the worlds, not rulers, and we work to preserve what has been entrusted to our care. Protection. Smaller and weaker peoples deserve our protection, not
                                                
                                            
                                                
                                                     Adventure Hook   1 Characters arriving in a remote village are greeted by a stern giant who urges them to move along quickly, as the town is under the giantâs protection. 2 A wandering knight of the stewards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     matters of truth and diplomacy, the monks work hard to survive in their remote sanctuary. The monks of the Monastery of the Yellow Rose use the remorhaz to test their disciples. Young monks must prove the
                                                
                                            
                                                
                                                     death. Some of the monks consider themselves to be nothing less than visionaries whose work will pave the way for a better future for all Faerûn. When death is truly understood, it can be harnessed and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     greatsword, and takes on the properties of a +3 greatsword in the hands of its creator.
 In the eyes of the githyanki, each silver sword is a priceless relic and a work of art. Githyanki knights will hunt
                                                
                                            
                                                
                                                    , but most at least donât consider the githyanki their enemies.
 
 Outposts in the Mortal Realm. Since creatures that dwell on the Astral Plane donât age, the githyanki establish creches in remote
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     coastal lairs with easier access to settlements they can trade withâor prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or
                                                
                                            
                                                
                                                     underwater volcanoes. Dragon turtles are largely unconcerned with the design of their lairs and seldom work to improve them. A dragon turtleâs primary concern when selecting a lair is ensuring that the site is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     events and possible dangers. Even a hag living in a remote, isolated location is aware of goings-on that involve her neighboring hags, whether through magical communication, personal visits, or
                                                
                                            
                                                
                                                     seek greater power to combat a formidable threat, they suppress their basic nature and come together to do their work. The result is a coven. Being part of a coven gives each individual hag more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region â who rules its ruler, and what other
                                                
                                            
                                                
                                                     clans. Democracy. Citizens or their elected representatives determine the laws in a democracy. A bureaucracy or military carries out the day-to-day work of government, with positions filled through
                                                
                                            
                                        






