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Returning 25 results for 'carried were rises'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
creature riding it attacks or casts a spell, or until the star lancer’s concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also
to the Great Cavern that forms the hollow heart of the dead god. There, the soul becomes housed in the body of a new, fully grown star lancer that rises magically from the cavern floor. As long as
Bag of Beans
Legacy
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Magic Items
Basic Rules (2014)
fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later
treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30
An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
Fireball 3rd-level evocation
Casting Time: 1
failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.
At Higher Levels. When you cast
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
detect magic spell or similar effect. Creatures that come into contact with the ooze are unharmed. Any object that isn’t being worn or carried by a creature disappears if submerged in the black ooze
pool, read: The black marble sinks into the ooze, which rises up suddenly to form a four-foot-tall black obelisk — a miniature version of the obelisk that stood outside the tomb entrance.
Any creature
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and of the anguish carried by Nisha and all those Manivarshi who will never return to their ancestral home. As the dance ends, a tumultuous cheer rises from the crowd.
A character who succeeds on a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
. There, the soul becomes housed in the body of a new, fully grown star lancer that rises magically from the cavern floor. As long as the dead god and its Great Cavern remain intact, the number of star
invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancer’s concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Pagoda A placid pond fills the center of this open space. A stout pagoda rises from a huge boulder that stands in the water like an island. An arched bridge crosses the water to the pagoda, whose
then waves his hand and an iron tea kettle rises up from beneath the embers. The kettle resembles a scowling face with thick features, and a character who studies it may recognize it as a dao with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Pagoda A placid pond fills the center of this open space. A stout pagoda rises from a huge boulder that stands in the water like an island. An arched bridge crosses the water to the pagoda, whose
waves his hand and an iron tea kettle rises up from beneath the embers. The kettle resembles a scowling face with thick features, and a character who studies it may recognize it as a dao with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean
–20 A treant sprouts (see the Monster Manual for statistics). There’s a 50 percent chance that the treant is chaotic evil and attacks. 21–30 An animate, immobile stone statue in your likeness rises. It
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean
–20 A treant sprouts (see the Monster Manual for statistics). There’s a 50 percent chance that the treant is chaotic evil and attacks. 21–30 An animate, immobile stone statue in your likeness rises. It
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
doomed the garrison.
Forgotten Realms. On Faerûn, Firewatch Island rises out of the Wyvernwater in Cormyr. It was once the site of a Purple Dragon outpost north of Wheloon, intended to keep watch over
bottom of the lake, where Netherese magic carried by the raiders wrought a terrible transformation on the drowned crew.
Mystara. Concerned by growing evidence of a Thyatian attack, Duke Stefan of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Smoke on the Horizon This encounter occurs early in the day. As the party travels, they spot smoke. Read the following text: The trail emerges from a dry gulch. A column of thick, black smoke rises
hit point remaining) can be easily carried or led outside. Once outside, it takes him a few minutes to clear his lungs. Selwyn is frantic about the fate of his wife. A quick search of the burning house
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
resembles a lich, wearing a crown on its head, slowly rises from the couch (and throws up its hands in apparent fear if the mace is being carried). A booming voice seeming to emanate from the whole of the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
9. Torture Chamber The characters can hear what’s happening in this area before they see it. Read the following if any character approaches within 30 feet of the open doorway: A low groaning rises
with a successful DC 14 Wisdom (Perception) check. Without the key carried by Andras, its lock can be picked with a successful DC 18 Dexterity check using thieves’ tools, or it can be forced with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
thousand years before. Under the direction of the most powerful priests, the ritual that creates a mummy can be increased in potency. The mummy lord that rises from such a ritual retains the memories
, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.
A Mummy Lord’s Lair A mummy lord watches over an ancient temple or tomb that is protected by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the demiplane. If the characters didn’t bring extra leaves with them when they entered, they must find the reusable keys carried by the current occupants of the palace (see areas P6 and P7) to leave
above.
Natural light fills this vast entry hall. The atrium’s ceiling rises to 80 feet, while the fountain’s water jet peaks at 60 feet. The opaque shape above the atrium is the sarcophagus in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the ghost while searching for shelter during a blizzard, allowing it to possess Trex without the other kobolds’ knowledge. The threadbare satchel carried by Trex once belonged to Janth. It contains
to the psi crystal. M13. Geode Workface Sparkling geodes greet you as you enter this cavern. The gems are partially exposed in places, sticking out from the walls like glassy shards. The floor rises
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
radiant damage on a hit. 31–36 One simple or martial weapon that is nonmagical and carried by one character in the region gains the properties of a mace of disruption for 24 hours. 37–42 A flying
notorious tyrant who died in the region. 56–60 For the next 24 hours, any humanoid killed in the region rapidly decomposes and rises as a skeleton 1d10 minutes after dying. 61–65 Over the next 24
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
nonconformist rises from the ranks to light the path forward. The Hands of Havoc are champions of freedom and self-expression. Wreaker artists decorate bland buildings and forlorn structures throughout
. Criminals may beg as they please, but their sentences are carried out with unshakable fervor. Jailers don’t make laws or pass judgment. Similarly, they don’t arrest lawbreakers—that’s the Harmonium’s job
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck. CHAIN LIGHTNING
Chain
and can lead the party to each of these towers (areas Y4, Y7, Y11, Y18, Y20, Y22, Y24, and Y26). Y6. Spire Entrance An arching strut of dark stone rises from this ruined district to a junction high up
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
back across your realm.” Man had been tricked, but a promise is a promise, so he carried Crocodile safely on his back across the entire realm of humans, a journey that lasted many years. He also swore
the carrier, the carrier makes requisite Strength and Dexterity checks and saving throws with advantage. Ledges. In a few places, the floor of the shrine rises 7 feet, forming a ledge. No check is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
each minute or take 3d6 necrotic damage. A creature that dies in a necrotic tempest rises as a skeleton or zombie (your choice) 1d10 minutes later. A necrotic tempest lasts for 1d4 hours and leaves
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, lamenting, “May your luck be better than mine.” 2 A deluxe sedan chair carried by four veterans stops in front of the characters. A gloved Humanoid hand parts its privacy curtain, extending them an
and prove unflinchingly positive as they evangelize in public. Prison Jared Blando Map 2.3: Spire of the Grixitt in the Prison A single grim blemish of gray stone and metal rises above Sigil’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rooms and smashed through the doors leading to areas P22, P23, and P25. Nothing of value remains. P25. Bathing Room Steam rises from a murky bathing pool. The tiled floor around the bath is cracked and
; creatures are teleported into and out of the cages using the tiny, gilded wands carried by the five pixies, all of which are frozen in time. Only pixies can attune to these tiny wands. As an action, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shimmers as if sculpted from pure metal, its face given a noble cast by its high eyes and sweeping beard-like chin spikes. A spiny frill rises high over its head, tracing down its neck to the tip of its
their hoards can include intact ships, the remains of kings and queens, thrones, the crown jewels of ancient empires, inventions and contraptions, and monoliths carried from the ruins of fallen cities. A






