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Returning 35 results for 'carry warning remains'.
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carry wearing remains
cards wearing remains
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carry working remain
Magic Items
Dungeon Master’s Guide
the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a Roc, but it can’t attack. It obeys your simple commands and can carry up to 500
action while on the boat to command it to move or to turn up to 90 degrees. The boat remains for 24 hours and then disappears. You can dismiss the boat as a Magic action.
Tree (Uncommon). You must be
Monsters
Curse of Strahd
spell save DC or fall unconscious for 1 minute.
False Appearance. While the broom remains motionless and isn't flying, it is indistinguishable from a normal broom.Multiattack. The broom makes two melee
creators to ride them, in which case they behave like typical brooms of flying. A broom of animated attack, however, can carry only half the weight that a broom of flying can.Poison, Psychic
Monsters
Bigby Presents: Glory of the Giants
while creating art might rise as a cairnwight and continue the work. Once the artwork is completed, the cairnwight remains as its undying guardian.
A cairnwight looks much like an emaciated stone
the art, or steal from the cairnwight, the giant petrifies the creature, places the resulting statue outside as a warning, then reseals its cavern vault.
Monsters
Spelljammer: Adventures in Space
robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave their astral
corpse and on each other until only one remains. This worm crawls out of the putrescent remains of its dead host as an adult psurlon.Psychic
Monsters
Spelljammer: Adventures in Space
richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave
worms feed on the corpse and on each other until only one remains. This worm crawls out of the putrescent remains of its dead host as an adult psurlon.Psychic
Monsters
Spelljammer: Adventures in Space
maw ringed with teeth. Psurlons adorn themselves in richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the
producing a Tiny worm. For the next seven days, the worms feed on the corpse and on each other until only one remains. This worm crawls out of the putrescent remains of its dead host as an adult psurlon.Psychic
Species
Eberron: Rising from the Last War
night at bay. Smith, carpenter, alchemist—the best all carry my seal.
—Baron Merrix d’Cannith
The Mark of Making guides its bearer through any act of creation. The bearer of the
facilities. Now three barons jockey to fill the leadership vacuum: the alchemist Jorlanna of Fairhaven, weaponsmith Zorlan of Korth, and Merrix of Sharn, innovator of warforged. It remains to be seen
Monsters
Icewind Dale: Rime of the Frostmaiden
overheard her master talking to another wizard about a covert expedition to Icewind Dale being undertaken to seek out long-lost magic from a bygone empire. Rather than carry out her original plan, Nass
who come upon Nass’s frozen remains also find her spellbook and the orb she stole from Vellynne.
Familiar. Nass’s magical familiar, a white arctic weasel acclimated to cold weather named
Monsters
Storm King's Thunder
and acts as an ally of the summoner. It remains for 10 minutes, until it dies, or until its summoner dismisses it as an action.Yakfolk, known among themselves as Yikaria (“the Lucky Chosen
a male Yikaria, but its face is worn smooth into a featureless mask. The deity is appeased by sacrifice, which its followers carry out by capturing Humanoids and putting them to death by fire
Monsters
Fizban's Treasury of Dragons
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
Magic Items
Keys from the Golden Vault
must make a DC 17 Charisma saving throw. On a failed save, the creature’s alignment changes to neutral evil.
The Book of Vile Darkness remains with you only as long as you strive to work evil
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
The Book of Vile Darkness has the following properties:
Circle of Death. While attuned
Magic Items
Guildmasters’ Guide to Ravnica
ceratok, a horned creature much like a rhinoceros (and with the same statistics). It remains in its ceratok form for 1 hour.
Izzet Keyrune (Rare). Formed of carved and polished red and blue stone, the
duration of 3 hours. In this form, it will serve you as a bodyguard, lift and carry things for you, act as a test subject for your experiments, or aid you in any other way that its capabilities allow
Monsters
Fizban's Treasury of Dragons
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.Force, PsychicChange Shape. The dragon
monsters
a flower-like arrangement of glistening flesh and teeth around two crushing jaws.
Though the head of the dragon from which the demodragon spawned is long gone, its breath remains. Without warning
Meld into Stone
Legacy
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Spells
Basic Rules (2014)
You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into
the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.
While merged with the stone, you can't see what occurs outside it, and any
Quaal's Feather Token
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds
while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge
Feather Token
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds
while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
must make a DC 17 Charisma saving throw. On a failed save, the creature’s alignment changes to neutral evil.
The Book of Vile Darkness remains with you only as long as you strive to work evil
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
Random Properties. The Book of Vile Darkness has the following random properties:
3
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
it. Nothing less than a wish spell or divine intervention can end the NPC's hostility toward you.
Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable
you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its
Magic Items
Lost Laboratory of Kwalish
. All forms of wealth that you carry or own, other than magic items, are lost to you. This wealth can be recovered either in the treasury of the Monastery of the Distressed Body (area M10) or
tattered black robe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in rotting clothes and furs — the remains of Malar worshipers killed by the green dragon’s poison breath. Wyllow dragged the corpses here and left them to rot, as a dire warning to others who would betray her. A search of the bones reveals nothing of value.
7. Alcoves of the Dead Four deep alcoves, each roughly 10 feet wide and 15 feet tall, line the cavern wall south of Wyllow’s tower. Strewn about in them are the skeletal remains of sixty humans clad
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in rotting clothes and furs — the remains of Malar worshipers killed by the green dragon’s poison breath. Wyllow dragged the corpses here and left them to rot, as a dire warning to others who would betray her. A search of the bones reveals nothing of value.
7. Alcoves of the Dead Four deep alcoves, each roughly 10 feet wide and 15 feet tall, line the cavern wall south of Wyllow’s tower. Strewn about in them are the skeletal remains of sixty humans clad
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman. They carry with them a warning: war is coming for Kalaman. The city’s leaders recruit the characters to help identify and resist the threat of the Red Dragon Army. As the characters travel the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman. They carry with them a warning: war is coming for Kalaman. The city’s leaders recruit the characters to help identify and resist the threat of the Red Dragon Army. As the characters travel the
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. When only one of Invido’s fire giants remains, he abandons the battle and tries to flee, warning Ignis and the characters that Invido will not rest until he finds the children, for he is determined to raise them as his own.
children; instead, they grapple the children and try to carry them away. If by chance one of the children takes damage, they do not die, but instead cling to life long enough for the characters to heal them
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. When only one of Invido’s fire giants remains, he abandons the battle and tries to flee, warning Ignis and the characters that Invido will not rest until he finds the children, for he is determined to raise them as his own.
children; instead, they grapple the children and try to carry them away. If by chance one of the children takes damage, they do not die, but instead cling to life long enough for the characters to heal them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Curses An ancient warning echoes in a tomb robber’s mind. A lost treasure bears a magical affliction, assuring it remains lost. A dying priest’s last breath carries a portent of doom. Curses come in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Curses An ancient warning echoes in a tomb robber’s mind. A lost treasure bears a magical affliction, assuring it remains lost. A dying priest’s last breath carries a portent of doom. Curses come in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
moldering remains of a human wearing a Flaming Fist-style helmet, his legs broken. (He succumbed to a faerie dragon’s euphoria breath weapon and stepped off a cliff. A companion tried to carry him back to
to determine what they find. Then roll once on the Treasure Drops table to see what, if anything, can be found on or near the remains. Dead Explorers d20 Remains 1 The bloated corpse of a dead
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
moldering remains of a human wearing a Flaming Fist-style helmet, his legs broken. (He succumbed to a faerie dragon’s euphoria breath weapon and stepped off a cliff. A companion tried to carry him back to
to determine what they find. Then roll once on the Treasure Drops table to see what, if anything, can be found on or near the remains. Dead Explorers d20 Remains 1 The bloated corpse of a dead
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
stands besides the dock, awaiting your arrival. Though he does not lower his cowl, he greets you warmly.
“Congratulations on your finding us! The Monastery of the Distressed Body remains ever open to
(area M3). If they demure or refuse, Lean Meimbaol does not interfere with their exploration of the monastery. However, he does issue a subtle warning. “It makes no difference, really. All who come here find their way to the Grand Master . . . eventually.”
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
poison children to carry out a threat against their parents, or turn one person into a broodguard in order to show her family the consequence of resistance. They might refrain from provoking others
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
disturbed or targeted by a dispel magic spell. The skeletons lying at the statue’s feet are the remains of long-dead adventurers placed here as a warning not to disturb the 7-foot-tall statue. A character who succeeds on a DC 15 Intelligence (Religion) check can ascertain that the statue depicts Shar.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
stands besides the dock, awaiting your arrival. Though he does not lower his cowl, he greets you warmly.
“Congratulations on your finding us! The Monastery of the Distressed Body remains ever open to
(area M3). If they demure or refuse, Lean Meimbaol does not interfere with their exploration of the monastery. However, he does issue a subtle warning. “It makes no difference, really. All who come here find their way to the Grand Master . . . eventually.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
disturbed or targeted by a dispel magic spell. The skeletons lying at the statue’s feet are the remains of long-dead adventurers placed here as a warning not to disturb the 7-foot-tall statue. A character who succeeds on a DC 15 Intelligence (Religion) check can ascertain that the statue depicts Shar.