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Returning 35 results for 'chance come'.
Other Suggestions:
channel come
chance core
change come
chance cold
chance cube
Species
Player’s Handbook
and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
).
Halfling communities come in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a
Monsters
Candlekeep Mysteries
made for me. It has come to me. It is part of me.”
Flaw. “Each future that allows a chance for my failure to occur must be tracked, must be focused on, and must be destroyed.”Valin
than Valin have a 25 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Divination Spell Chance"} chance to provide misleading results, as determined by the DM. If a divination spell
Monsters
Planescape: Adventures in the Multiverse
;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Yugoloth"} chance of summoning its choice of 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Summon Yugoloth (Mezzoloths
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
Monsters
Fizban's Treasury of Dragons
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
Monsters
Fizban's Treasury of Dragons
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
had subsided, the dragon moved in.
The lair has the following features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
or roll on the table below.
d6
Scam
1
I cheat at games of chance.
2
I shave coins or forge documents.
3
I insinuate myself into people’s lives to prey on their
weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some value.
d6
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30
An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If
you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows
Backgrounds
Baldur’s Gate: Descent into Avernus
imagination can turn on such champions almost as quickly as it anoints them.
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as
Origins table for an event that started you down your heroic path..
d10
Origin
1
You helped get healing for a sick child. Now the sick come to you, knowing you’ll help them
Backgrounds
The Wild Beyond the Witchlight
through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell
under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You
Kobold
Legacy
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Species
Volo's Guide to Monsters
magical power than a potion, but they all believe that the tribal sorcerer can figure out how to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Backgrounds
Baldur’s Gate: Descent into Avernus
chance.
2
I shave coins or forge documents.
3
I insinuate myself into people’s lives to prey on their weakness and secure their fortunes.
4
I put on new identities like clothes
insults are my weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Elk The characters come across 2d10 elk (or reindeer). The beasts aren’t hostile and flee if attacked. Treasure. There is a 1 percent chance per elk present that one of them has antlers of pure gold. Each of its antlers is worth 250 gp.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Things to Do in Tavick’s Landing Gamble. Dragoneyes is filled with opportunities to lose your wages, both in established halls and on street corners. One especially noteworthy venue is Chance. If you
believe the rumors, Chance can arrange and cover almost any sort of contest. Hug a Shifter. Middle and Lower Tavick’s Landing are home to much of Sharn’s shifter population. Middle Tavick’s Landing
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Orcs (p. 71) The first paragraph of this random encounter has been replaced with “The characters come across 2d6 + 2 orcs. There is a 75 percent chance that the orcs are friendly and looking for a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Knightlund’s leader, Lord Loren Soth, about the coming destruction and offered him a chance to stop it, but he failed to accomplish this task. Since then, the province has had a cursed reputation. People have
come to know the land as Nightlund and ascribe the region’s frequent storms to the old gods’ disfavor. Lord Soth and his defiance of the gods is detailed in chapter 4.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
join a twisted community where no impulse is unacceptable, no act is too vile, and all that matters is the excitement and pleasure of the moment. They come for a chance at the spotlight — some slim
Rakdos NPCs The Cult of Rakdos attracts thrill seekers. Some of its members are lured by promises of hedonistic pleasure; others are drawn like moths to the spectacle of the fiery stage. They come to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
DC 12 Intelligence (Investigation) check learns one of the rumors on the Dean Tullus Rumors table. Even if the characters choose not to investigate the dean, have some of these rumors come to the
will be attending the Magister’s Masquerade. It might serve as a perfect chance to slip into her office while she’s otherwise occupied. Ultimately, fuel the characters’ suspicions, but they shouldn’t
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Approaching the Den Adventurers can approach Grudd Haug from any direction. Those who come near the den without taking efforts to conceal themselves are spotted by the hobgoblins in the gong tower
(area 8), who ring the gong to sound the alarm. Characters stand a better chance of infiltrating the den if they approach cautiously, taking advantage of the terrain and using darkness, fog, camouflage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wilderness Encounters As the adventurers explore Icewind Dale, they might come upon friendly, indifferent, or hostile creatures in the wild. Such encounters can create suspense, reinforce the
sure how often to schedule random encounters in a 24-hour period, you can leave it to chance by rolling a d8 and consulting the Number of Wilderness Encounters table. Number of Wilderness Encounters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
chewed away by rats and other vermin. Now this chamber is the unofficial headquarters of the lizardfolk in the castle. Neither the bullywugs nor the cultists ever come up here. The arsenal chamber is the
debate is between accepting their fate as lowly servants of the Cult of the Dragon, attacking the bullywugs in a glorious yet suicidal assault, or biding their time until they can attack with a chance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters’ history and background to the campaign, and a chance for you to determine how the various elements of each character’s background tie into the campaign’s story. For example, what secret
a recent arrival? Where did you come from? Why did you come to this area? Are you tied to any of the organizations or people involved in the events that kick off the campaign? Are they friends or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chewed away by rats and other vermin. Now this chamber is the unofficial headquarters of the lizardfolk in the castle. Neither the bullywugs nor the cultists ever come up here. The arsenal chamber is the
is between accepting their fate as lowly servants of the Cult of the Dragon, attacking the bullywugs in a glorious yet suicidal assault, or biding their time until they can attack with a chance of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Employment Characters who are interested in making a fair wage for little risk can find jobs around town. Having a job can also enable a character to come to the attention of one of Saltmarsh’s
ships for Anders Solmor’s trading company For each week of employment, you earn the coin needed to sustain a modest lifestyle. There is also a chance that you attract the notice of the prominent person
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sailor Sharn is one of the most important ports in Eberron. It’s the gate to the Thunder Sea, and ships come in from across Eberron. Are you a local, or did you come to Sharn on a Lhazaar vessel or
chance to take to the open sea.
3 When you were a child, you served as a deckhand on a ship that explored the coast of Xen’drik. You saw many wondrous things… including a secret location you’ve
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are examples of what’s possible at Chance. Find refuge. Though most of the refugees in High Walls come from Cyre, the district is a haven for anyone displaced in the war, including Brelish. The place
, Tavick’s Landing offers a host of opportunities to enjoy food and entertainment from distant lands. Or you might find yourself here for one of a few specific reasons, such as: Take a chance. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Orcs The characters come across 2d6 + 2 orcs. There is a 75 percent chance that the orcs are friendly and looking for a suitable place to build a homestead. Otherwise, the orcs are hostile and have
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
younger days and are now destitute. 5 A dragon didn’t eat you when it had a chance, and in return you promised to set aside choice pieces of treasure for it. 6 A druid once helped you out of a tight spot; now any random animal you see could be that benefactor, perhaps come to claim a return favor.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
through arrow slits, the characters have little chance of survival. The drowned ones arrive as a single mass, trying to overwhelm the defenders with sheer numbers. The intention with this scenario is to
make the players and the characters feel as though the island teems with undead. An epic battle ensues, and if that battle is won, no further attacks come. When the undead arrive, they attempt to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. There’s a 20 percent chance that the gnolls have brought food with them, such as a dead mountain goat or crag cat, in which case the gnolls gather in area Z2 (along with any other gnolls left alive in the
chasm) to feast on the fresh kill. If the characters turn the gnolls’ animus toward Chyzka to their advantage, they can come and go without having to kill every gnoll in the chasm. Even so, any gnolls
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
capitalize on the resultant marketing opportunities. Tales of the group’s adventures are well known across the North and the Sword Coast. But less well known to many is that the “C” team did not come
together by mere chance. Walnut Dankgrass, Rosie Beestinger, Donaar Blit’zen, and K’thriss Drow’b were all hand-selected for membership in Acquisitions Incorporated by founder Omin Dran, based on an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mephits Mephits are capricious, imp-like creatures native to the elemental planes. They come in six varieties, each one representing the mixture of two elements. Ageless tricksters, mephits gather in
require food, drink, or sleep. VARIANT: MEPHIT SUMMONING
Some mephits can have an action option that allows them to summon other mephits.
Summon Mephits (1/Day). The mephit has a 25 percent chance of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
compared to other characters. Their power not only rests within them, but it likely takes some effort to keep it at bay. Every sorcerer is born to the role, or stumbles into it through cosmic chance
sit well with many folk, sorcerers tend to breed mistrust and suspicion in others they come across. Nonetheless, many sorcerers succeed in overcoming that prejudice through deeds that benefit their
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
11. Escape Room The sculptors have utilized this side chamber to plan their escape, though none of them are present when the characters first come here. The room is occupied by a life-sized sculpture
either brings the statue one day of work closer or further from completion (a 50 percent chance for either).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of coins and other treasure items into area 2 every time he gets the chance. His plan is to come back to the castle after the cult leaves and collect his “retirement fund.” Unknown to him, the ooze






