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Returning 35 results for 'chosen resolve gods to her resolve'.
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choose resolve gods to her resolve
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Falthrax’s Resolve With the curse lifted, Falthrax Loderr is ready to return to Candlekeep. The experience of having sought and then rejected a magical return to youth has taught him much about
focusing on the positive aspects of his life and his service to knowledge. Though his struggles aren’t over, a new inner resolve promises to leave him in a better position to face those struggles.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Falthrax’s Resolve With the curse lifted, Falthrax Loderr is ready to return to Candlekeep. The experience of having sought and then rejected a magical return to youth has taught him much about
focusing on the positive aspects of his life and his service to knowledge. Though his struggles aren’t over, a new inner resolve promises to leave him in a better position to face those struggles.
Species
Player’s Handbook
commended, respected, and feared on many worlds.
Humans are as diverse in appearance as the people of Earth, and they have many gods. Scholars dispute the origin of humanity, but one of the earliest known
every part of the multiverse, bringing the City of Doors’ cosmopolitanism with them.
Human Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Monsters
Strixhaven: A Curriculum of Chaos
wit and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes.
The professors
Monsters
Mordenkainen Presents: Monsters of the Multiverse
brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however, they either forget what
Monsters
Mythic Odysseys of Theros
called stratians, number among the fiercest soldiers on Theros. They train relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a
Monsters
Strixhaven: A Curriculum of Chaos
probability to impede attacks and strike at the minds of their foes with lancing equations that disrupt the opponent’s resolve.
Professors of theory hold that altering the way a person
Classes
Xanathar's Guide to Everything
The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
Classes
Xanathar's Guide to Everything
The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices
Magic Items
Storm King's Thunder
used as part of rituals to resolve disputes. The gavel has the following properties.
Arbiter’s Shield. At the start of every combat, attack rolls against you have disadvantage before the start of
Magic Items
Princes of the Apocalypse
defend dwarves and to serve as a symbol of dwarven resolve. It hates the traditional foes of dwarves — giants, goblins, and, most of all, orcs — and silently urges its possessor to meet such creatures in battle.
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
":"piercing"} piercing damage.
Invisibility Cloak (3/Day). The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until the star lancer or a
invisible for the duration of the Invisibility Cloak.Drifting in the Astral Sea are the petrified husks of dead gods, their colossal bodies riddled with natural tunnels and caverns. While exploring the
Monsters
The Wild Beyond the Witchlight
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Magic Items
The Book of Many Things
This enormous telescope allows you to view distant celestial objects, including stars, Wildspace systems, and Astral Sea phenomena like the cities of deities or the petrified husks of dead gods
chosen by the DM.
3
Excess cosmic energy overloads the telescope, causing it to explode. Each creature within 60 feet of the telescope takes 8d6 necrotic damage. Any Humanoid who survives this damage
Classes
Xanathar's Guide to Everything
prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.
A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands
the Gods
6th
Empowered Healing
14th
Otherworldly Wings
18th
Unearthly Recovery
Backgrounds
Baldur’s Gate: Descent into Avernus
background might aspire to greater things, not for themselves, but for their faith.
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
Classes
Xanathar's Guide to Everything
prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.
A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands
the Gods
6th
Empowered Healing
14th
Otherworldly Wings
18th
Unearthly Recovery
Monsters
Fizban's Treasury of Dragons
;some say by choice. But others claim that she is imprisoned there to punish her for the evils she perpetrated when the gods sought to colonize the First World with their followers.
Mortals who hunger
the aspect’s choice in a 60-foot-radius sphere centered on her must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 39 (6d12) damage of a type chosen by the aspect: acid
Monsters
Spelljammer: Adventures in Space
"} to hit, range 90 ft., one target. Hit: 22 (5d8) damage of a type chosen by the reigar from the following list: cold;{"diceNotation":"5d8", "rollType":"damage", "rollAction":"Chromatic Bolt (Cold
stormy seas of Ysgard until the gods of that plane transformed them. They have bioluminescent freckles and the ability to change the coloration of their skin. A glory (or halo) surrounds each of them. This
Monsters
Planescape: Adventures in the Multiverse
dragon’s hoard might find invaluable historical information from eras past.A Time Dragon’s Lair
Time dragons often lair in the ruins of ancient civilizations or temples to dead gods and do
simultaneously in its space and the chosen space until initiative count 20 on the next round. Whenever it moves or takes an action, the dragon chooses which version is moving or acting. If an effect or
monsters
Reaction to move up to its Speed and make a melee weapon attack. If it does, the creature has Advantage on the attack. Donate Resolve. Trigger: Damage would reduce a creature the mulventok can see to 0
Hit Points. Response: The creature is reduced to 1 Hit Point, and the mulventok takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Donate Resolve", "rollDamageType":"Psychic
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
Suggested Characteristics
Use the tables for the outlander background below as the basis for your
Monsters
Planescape: Adventures in the Multiverse
civilizations or temples to dead gods and do their utmost to preserve these historical sites. A time dragon’s insatiable desire for knowledge means it’s likely to have more than one such lair.
The
within its lair. The dragon exists simultaneously in its space and the chosen space until initiative count 20 on the next round. Whenever it moves or takes an action, the dragon chooses which version is
Aid
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
At
Wrathful Smite
Legacy
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Spells
Player’s Handbook (2014)
Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.
monsters
Animal Mask. The chosen wears the mask of an animal, imbuing it with the strength of the old gods. When a creature is grappling the chosen, the creature can remove the mask as an action, or as an
Ray (level 4 version)Venerating old and forgotten gods who once held sway over the remote places of the world, the Old Ways chosen keep the last embers of belief and tradition burning. Many of the
classes
with all manner of plagues, these heralds of decay lumber forward with unholy toughness and grim resolve.
The Paladins share the following tenets:
Spread plague to foster strength in the survivors.
There is nothing unnatural or immoral about the ending of life.
Might makes right.
classes
share the following tenets:
Reveal heresy and destroy those who practice it.
Show unwavering conviction and unflinching resolve.
Perform any sacrifice necessary to stop wickedness.
Inspiring Leader
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can
feats
Able to whip up a tasty meal from the barest ingredients, your meals fuel the resolve of the most stalwart adventurers.
You gain proficiency with cook’s utensils.
You can replace one type
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon
Arcane Hand
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
Bigby's Hand
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the