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                        Returning 35 results for 'colors feet'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it
                                                
                                            
                                                
                                                     100 GP
09â15
Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP
16â22
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ":"recharge", "rollAction":"Stunning Scintillation"}. Windfall emits an overwhelming array of colors from her coat. Each creature within 30 feet of Windfall that can see her must succeed on a DC 23 Constitution saving throw or have the stunned condition until the start of Windfallâs next turn.
                                                
                                            
                                                
                                                    Dazzling Visage. A brilliant array of chromatic colors emanates from Windfall, causing attack rolls against her to have disadvantage. This trait ceases to function while Windfall has the
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Gore", "rollDamageType":"piercing
                                                
                                            
                                                
                                                     performing similar tasks well suited to their tremendous strength. These cattle are covered in thick, shaggy hide, often in vibrant colors, such as sky blue or deep violet.
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be blinded for 1
                                                
                                            
                                                
                                                    ", "rollType":"damage", "rollAction":"Melancholic Bolt", "rollDamageType":"cold"} cold damage.
Captivating Artistry (1/Day). The elemental targets one creature it can see within 30 feet of itself. The target
                                                
                                            
                                        
                                                     Magic Items
                                                    Divine Contention
                                                    
                                                
                                            
                                                    This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making
                                                
                                            
                                                
                                                    . As an action, the wielder can hurl the grenade up to 120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Aura of Shrieks. Creatures within 20 feet of the grue that arenât Aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn
                                                
                                            
                                                
                                                     chittering and shrieking produce discordant psychic energy that disrupts thought patterns in other creatures, which experience flashing colors, hallucinations, disorientation, and waves of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     or higher; each creature within 30 feet of the snail must make a DC 15 Constitution saving throw, taking 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollDamageType":"force"} force damage per
                                                
                                            
                                                
                                                    . During this time, the shell sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     itself on a success.
Standing Leap. The grungâs long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency. If the grung isnât
                                                
                                            
                                                
                                                    -level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     itself on a success.
Standing Leap. The grungâs long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency. If the grung isnât
                                                
                                            
                                                
                                                     Humanoid or Beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grungâs next turn.
 A grung elite
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     itself on a success.
Standing Leap. The grungâs long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency. If the grung isnât
                                                
                                            
                                                
                                                     takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     mesmerizing colors and shapes around itself. Each creature within 15 feet of it that can see it must succeed on a Wisdom saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category
                                                
                                            
                                                
                                                    "}
Major Adaptation
1
Acidic Skin. Any creature that touches the krasis or hits it with a melee attack while within 5 feet of it takes 2 (1d4);{"diceNotation":"1d4","rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Acidic Skin. Any creature that touches the krasis or hits it with a melee attack while within 5 feet of it takes 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Acidic Skin
                                                
                                            
                                                
                                                     this way at a time.
6
Hypnotic Display (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hypnotic Display"}. As an action, the krasis creates mesmerizing colors and shapes
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     mesmerizing colors and shapes around itself. Each creature within 15 feet of it that can see it must succeed on a Wisdom saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category
                                                
                                            
                                                
                                                    "}
Major Adaptation
1
Acidic Skin. Any creature that touches the krasis or hits it with a melee attack while within 5 feet of it takes 2 (1d4);{"diceNotation":"1d4","rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     lands in a space within 10 feet of the froghemoth and has the prone condition. If the froghemoth dies, any swallowed creatures are no longer restrained by it and can escape from the corpse using 10
                                                
                                            
                                                
                                                     feet of movement, exiting with the prone condition.
Tentacle. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Tentacle"} to hit, reach 20 ft., one target. Hit: 20
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     an action to wake it.
Moonlight Breath. Pazrodine exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw, taking 60
                                                
                                            
                                                
                                                     actions; she canât take the same lair action two rounds in a row:
Banish into Dream. Pazrodine targets a creature she can see within 120 feet of herself and attempts to send that creature to a
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     (as an action), TeleportThe Gardener can take up to three reactions per round but only one per turn.
Pacification. When a creature within 120 feet of the Gardener damages the Gardener, that creature
                                                
                                            
                                                
                                                     carrying, to an unoccupied space they can see within 15 feet. A creature reduced to 0 hit points by the psychic damage has the unconscious condition and is stable instead of dying.
Spell Refuge. When
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     vapors that coalesce at a point it can see within 120 feet of itself. The vapors fill a 20-foot-radius sphere centered on that point, then vanish. Each non-yugoloth creature in that area must make a DC
                                                
                                            
                                                
                                                     has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    As a rank 2 hoardsperson, you are granted the use of a living loot satchel, which is an uncommon magic item. It functions as a bag of holding and is available in a variety of colors and styles
                                                
                                            
                                                
                                                     rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest accessed by your satchel now has the storage capacity of a portable holeâ6 feet in
                                                
                                            
                                        
                                                     Magic Items
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     bright light in a 60-foot radius and dim light for an additional 60 feet. Invisible creatures and objects are visible while in the lanternâs bright light.
While attuned to the lantern, you can
                                                
                                            
                                                
                                                    
2,000 gp
Emerald
Haste
500 gp
Jacinth
Flame Strike
1,000 gp
Ruby
Hold Monster
1,000 gp
Sapphire
Fear
500 gp
Topaz
Slow
500 gp
Any four colors
Prismatic Wall
                                                
                                            
                                        
                                                    Faerie Dragon (Older)
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     with it.
Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Magic Resistance. The dragon has advantage on saving throws
                                                
                                            
                                                
                                                    ;The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target canât take reactions and must
                                                
                                            
                                        
                                                    Faerie Dragon (Younger)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     with it.
Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Magic Resistance. The dragon has advantage on saving throws
                                                
                                            
                                                
                                                    );{"diceNotation":"1d6","rollType":"recharge","rollAction":"Euphoria Breath"}. The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom
                                                
                                            
                                        
                                                    Robe of Useful Items
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it
                                                
                                            
                                                
                                                    , Steel;Steel mirror
Pole (10-foot);10-foot pole
Rope, Hempen (50 feet);Hempen rope (50 feet, coiled)
Sack
In addition, the robe has 4d4 other patches. The GM chooses the patches or determines
                                                
                                            
                                        
                                                     Spells
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    .
Fireworks. The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your
                                                
                                            
                                        
                                                    Dragonborn
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust
                                                
                                            
                                                
                                                    , gold, or copper-green. They are tall and strongly built, often standing close to 6œ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
                                                
                                            
                                        
                                                     Spells
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesnât have enough force to cause damage.
You cause shapes, colors, or both to
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
                                                
                                            
                                                
                                                    . Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
                                                
                                            
                                                
                                                     colors.
Halfling practicality extends beyond their clothing. Theyâre concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
                                                
                                            
                                                
                                                     and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds
                                                
                                            
                                                
                                                    , bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
                                                
                                            
                                        
                                                    Tiefling
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     horns like a ram, others have straight and tall horns like a gazelleâs, and some spiral upward like an antelopesâ horns. They have thick tails, four to five feet long, which lash or coil
                                                
                                            
                                                
                                                     around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colorsâblack, red, white, silver, or goldâwith no visible sclera or pupil
                                                
                                            
                                        
                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     horns like a ram, others have straight and tall horns like a gazelleâs, and some spiral upward like an antelopesâ horns. They have thick tails, four to five feet long, which lash or coil
                                                
                                            
                                                
                                                     around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colorsâblack, red, white, silver, or goldâwith no visible sclera or pupil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Flumph Colors A flumphâs extremities change color to reflect its mood. The Flumph Colors and Emotions table summarizes common flumph colors and the human emotions to which they most closely
                                                
                                            
                                                
                                                     correspond.  Flumph Colors and Emotions   Color Emotion   Blue, Dark Sadness Blue, Light Happiness Green Curiosity Magenta Unknown* Orange Confusion Pink Amusement Purple Fear Red Anger Teal Serenity Yellow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Approaching at Sea Level If the characters arrive at Seagrow Caves at sea level, read the following text: A cliff of dark gray stone towers two hundred feet above the crashing waves, which rush in
                                                
                                            
                                                
                                                     and out of a yawning cave mouth. A swirling slick of colors dances on the waterâs surface, emanating from the cave.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     exuberance with them and learning new languages as they went. Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen
                                                
                                            
                                                
                                                     senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures. Here and gone. Fey puns are a menace!
 â Mordenkainen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Ataaz Kahakla The river canyon called Ataaz Kahakla (âGorge of Deathâ) inspires wonder in most people who see it. The cliff walls, which vary from 50 to 200 feet high, are lined with row upon row of
                                                
                                            
                                                
                                                     coral. Itâs all dead, but it retains its rainbow colors, making the canyon into a breathtaking, pseudo-underwater seascape. Mixed in among the corals are intact skeletons of plesiosauruses, giant sharks, and other sea creatures.
                                                
                                            
                                        






