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Returning 35 results for 'common wishing resting'.
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Magic Items
Dungeon Master’s Guide
This ornate wooden board has the letters of the Common alphabet printed on one side, alongside the words “Yes” and “No” and symbols representing “Weal” and &ldquo
;Woe.” The board comes with a heartshaped, wooden planchette. This planchette must be resting on the lettered side of the board for the board’s magic to function.
This board has 3 charges
Spells
Player’s Handbook
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of the item’s current owner. If your wish is granted and its effects have
Magic Items
Acquisitions Incorporated
Map of Shortcuts
At rank 3, your map case becomes a common magic item. In addition to storing normal maps, your cartographer’s map case can be used to generate a special map identifying a
d8
Landmark
1
The Ancient Sarcophagus of Gerald Smith
2
A tree labeled “This tree”
3
“The Last Resting Place of My Rich Brother that is Also a Bear Cave
Monsters
Bigby Presents: Glory of the Giants
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is almost nonexistent within 6 miles of the scion, parching the land and withering most
Monsters
Bigby Presents: Glory of the Giants
all in Surtur’s name—the volcano rumbles and spews molten rage.
If intruders disturb its resting place, the Cradle of the Fire Scion;fire scion's cradle rises as a bipedal juggernaut of
the giant’s magic, creating one or more of the following effects:
Abundant Ore. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is
Backgrounds
Acquisitions Incorporated
Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your
famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.
You seldom saw your celebrity-adventurer
Species
Eberron: Rising from the Last War
their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain
were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the adventuring life? Were you lured to settled lands
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow
ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. Although they were manufactured, warforged
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
factions. Merchants, individualists, and dissociated citizens, the Indeps eschew factions and other organizations, simply wishing to choose their own paths. Incanterium Who Consume Magic and Its Secrets
have and redistribute the hoards of greedy tycoons to the poor and needy. A common superstition in Sigil holds that any gift to the Ring Givers comes back to the donor tenfold.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
factions. Merchants, individualists, and dissociated citizens, the Indeps eschew factions and other organizations, simply wishing to choose their own paths. Incanterium Who Consume Magic and Its Secrets
have and redistribute the hoards of greedy tycoons to the poor and needy. A common superstition in Sigil holds that any gift to the Ring Givers comes back to the donor tenfold.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow
ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. Although they were manufactured, warforged
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Spirits’ Plea When the wraith is defeated, any surviving haints remain, lingering in the center of the common room. If both haints were destroyed, their voices emerge from silhouettes drifting in the
the characters to help them by finding their resting place and reclaiming the tomes. Only when that knowledge is safe can they find true peace. Before the spirits can answer all the characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Spirit Board Wondrous Item, Very Rare Coupleofkooks Spirit Board This ornate wooden board has the letters of the Common alphabet printed on one side, alongside the words “Yes” and “No” and symbols
representing “Weal” and “Woe.” The board comes with a heart-shaped, wooden planchette. This planchette must be resting on the lettered side of the board for the board’s magic to function. This board
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Spirit Board Wondrous Item, Very Rare Coupleofkooks Spirit Board This ornate wooden board has the letters of the Common alphabet printed on one side, alongside the words “Yes” and “No” and symbols
representing “Weal” and “Woe.” The board comes with a heart-shaped, wooden planchette. This planchette must be resting on the lettered side of the board for the board’s magic to function. This board
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Spirits’ Plea When the wraith is defeated, any surviving haints remain, lingering in the center of the common room. If both haints were destroyed, their voices emerge from silhouettes drifting in the
the characters to help them by finding their resting place and reclaiming the tomes. Only when that knowledge is safe can they find true peace. Before the spirits can answer all the characters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
might be achieved only in part, or you might suffer an unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
might be achieved only in part, or you might suffer an unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, darkwood or stone. Armored plates form a protective outer shell and reinforce joints. All warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced
brow ridge. A sigil is engraved into the center of the forehead; this is unique to each warforged. Beyond these common elements of warforged design, the precise materials and build of a warforged vary
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, darkwood or stone. Armored plates form a protective outer shell and reinforce joints. All warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced
brow ridge. A sigil is engraved into the center of the forehead; this is unique to each warforged. Beyond these common elements of warforged design, the precise materials and build of a warforged vary
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
transporting its coffin or a significant amount of grave dirt to another location. Some vampires set up multiple resting places this way. Undead Nature. Neither a vampire nor a vampire spawn requires
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Exhaustion
Senses Blindsight 120 ft.; Passive Perception 23
Languages Common plus three other languages
CR 15 (XP 13,000, or 15,000 in lair; PB +5)
Traits
Legendary Resistance (3/Day, or 4/Day in
Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Shadow Escape. If the vampire drops to 0 Hit Points outside its resting place, it teleports into its resting place unless
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Exhaustion
Senses Blindsight 120 ft.; Passive Perception 23
Languages Common plus three other languages
CR 15 (XP 13,000, or 15,000 in lair; PB +5)
Traits
Legendary Resistance (3/Day, or 4/Day in
Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Shadow Escape. If the vampire drops to 0 Hit Points outside its resting place, it teleports into its resting place unless
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
might be achieved only in part, or you might suffer an unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
might be achieved only in part, or you might suffer an unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-relief sculpture of a humanoid skull with a black sapphire embedded in each eye socket.
Words of Unwelcome. Carved into the frame above the door are the words “GO AWAY!” written in Common.
Alarm
is his residence. Far removed from their resting places, they have nowhere to go if their physical forms are destroyed. A drow vampire reduced to 72 hit points or fewer attempts to flee rather than
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
transporting its coffin or a significant amount of grave dirt to another location. Some vampires set up multiple resting places this way. Undead Nature. Neither a vampire nor a vampire spawn requires
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-relief sculpture of a humanoid skull with a black sapphire embedded in each eye socket.
Words of Unwelcome. Carved into the frame above the door are the words “GO AWAY!” written in Common.
Alarm
is his residence. Far removed from their resting places, they have nowhere to go if their physical forms are destroyed. A drow vampire reduced to 72 hit points or fewer attempts to flee rather than
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters, following their tracks and baying with eagerness. If the characters are resting at an inn, they’re interrupted by screaming and barking coming from the inn’s common room, where the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters, following their tracks and baying with eagerness. If the characters are resting at an inn, they’re interrupted by screaming and barking coming from the inn’s common room, where the