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Returning 35 results for 'conflict reclusive guide to have related'.
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Magic Items
Dungeon Master’s Guide
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Monsters
Fizban's Treasury of Dragons
":"slashing"} slashing damage.Dragonnels are distantly related to chromatic, gem, and metallic dragons and resemble them in basic form. Intelligent enough to understand speech but incapable of speaking
a dragonnel using the find greater steed spell, which appears in Xanathar’s Guide to Everything.
Monsters
Storm King's Thunder
":"damage","rollAction":"Oathbow","rollDamageType":"piercing"} piercing damage against a sworn enemy. (See chapter 7 of the Dungeon Master’s Guide for other properties of the oathbow.)Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Magic Items
Waterdeep: Dungeon of the Mad Mage
Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages
, and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it
Monsters
Eberron: Rising from the Last War
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
each hopes to someday seize the throne of the Devourer of Dreams. Because of this internal conflict, it is unusual for a kalaraq to leave Dal Quor to inhabit a mortal vessel and become one of the
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
in the “Artifacts” section of the Dungeon Master’s Guide:
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8
charges).
Abyssal Reference. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival) check related to the Abyss. When you
Centaur
Legacy
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Monsters
Basic Rules (2014)
body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Equipment
explorers. A traveler’s guide allows you to add your proficiency bonus to any Intelligence checks you make related to the destination it details.
Halfling
Legacy
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Species
Basic Rules (2014)
land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
more like closely related families than true subraces. Choose one of these subraces or one from another source.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
field determine the overall success or failure of the battle. Use the Battle Flowchart provided nearby to guide your players through the conflict. Each box on the chart introduces a different mission
Narrative Combat Instead of resolving the battle with miniatures, you’ll guide your players through a series of tough dilemmas, each leading to a different battlefield encounter. Their actions on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Centaur “I hear centaurs make excellent mounts!”
— Batley Summerfoot, a halfling adventurer who never read HOOVES OF FURY,
by Irvil Grayborn of Sundown
Reclusive wanderers and omen-readers of
the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures. Wilderness Nomads. Centaur tribes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the archivists and librarians of Candlekeep as part of a collection of works recovered from a ruined keep in Tethyr, far to the south. It describes a conflict between a settlement of grippli (froglike
humanoids distantly related to bullywugs) and an invading force of yuan-ti. The explorers who found the Book of Cylinders and bore it safely to Candlekeep claimed it wasn’t a historical account, but a warning of dire events yet to unfold.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
abandoned. Some wander the world, hoping to learn as much of its ways as they can; others are hermits who seek spiritual enlightenment in solitude. Some reclusive giants enjoy their solitude, while others
are desperately lonely or eager to find a settlement where they can live among their own kind. The Recluses table offers adventure hooks you can use to launch an adventure with a reclusive giant
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Centaur Reclusive wanderers and omen-readers of the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of
Paladin
Legacy
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Classes
Basic Rules (2014)
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
Class Features
As a paladin, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
that include channeling magic in the form of ki. Monk Subclass Guild Way of Shadow Dimir Way of the Four Elements Simic (focus on water- and air-related disciplines) Way of the Open Hand Selesnya, Simic Way of the Sun Soul* Boros *Appears in Xanathar’s Guide to Everything
Kobold
Legacy
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
them in strength, they might consider you worthy of an alliance.
— Tordek, A Guide to the Peaks
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and
the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with one. Goliaths wander a bleak realm of rock, wind, and cold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deciding whether to use a roll, ask yourself two questions: Is a task so easy and so free of conflict and stress that there should be no chance of failure? Is a task so inappropriate or impossible — such
to call for an ability check, attack roll, or saving throw; how to assign DCs; when to use advantage and disadvantage; and other related topics.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Society of Blood and Poison The principal organization in drow culture and society is the house, an extended clan that comprises many related families, plus a number of lesser families who have
surest sign of Lolth’s approval. No tactic is outside the rules in this ongoing conflict. Raids against another house’s outlying property (farming caverns, trade caravans, or hunting parties) are
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
larvae (see the Dungeon Master’s Guide). 3 A hero requests the characters’ help in gaining the aid of a legendary steed called a nic’epona, a nightmare influenced by one of the Upper Planes. 4 Rival
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants, reclusive by nature, did their best to discourage lesser giants from destroying the civilizations of the small folk. The death of Queen Neri and the disappearance of King Hekaton have left
conflict with the Kraken Society (as discussed in chapter 11, “Caught in the Tentacles”). Standing in the characters’ way are Serissa’s siblings, Mirran and Nym, who do everything in their power to turn
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Pronunciation Guide The Pronunciations table highlights notable people, deities, and locations, along with how to pronounce their names. The “Introduced” column notes where in the book you can find
GRASH-ah ME-ghan Dwarf matron of a reclusive clan Chapter 5 Ishvern ish-VERN Sea elf leader of a group of Dimernesti elves Chapter 5 Ispin Greenshield ISS-pin GREEN-shield Deceased storytelling human
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fighters while others keep their distance or even try to break up the brawl. Any violent conflict draws the attention of the drow guards, who initially order any prisoners to stand down from a fight
, threatening them with hand crossbows from outside the gate. If necessary, they shoot prisoners with poisoned crossbow bolts to incapacitate them. (See chapter 8 of the Dungeon Master’s Guide for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
upright. Its face is mostly encased in armor, looking almost humanoid except for its long eyestalks. Despite their frightful appearance, aldani avoid conflict. Reclusive and xenophobic, they hide in
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
29. Secret Equipment Room Gear and equipment related to exploring the underground lake are stored in this private chapel to the temple’s living demigod, the thessalkraken. Search and salvage gear are
Intelligence (Arcana) check or a Dexterity check using thieves’ tools or tinker’s tools to reassemble. Manipulating Time Having a mechanical guide spend 1 charge in this area causes 1d4 lizardfolk
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
related to travel in an Eberron campaign and presents the Gold Dragon Inns, a chain of hotels that offer consistent accommodation for travelers anywhere in Khorvaire. As described in chapter 5 of the
Dungeon Master’s Guide, it’s up to you whether you gloss over travel in your campaign or narrate it in more detail. If the point is to get the characters to their destination so they can get the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
death, either by overstepping their bounds or by trying to draw the dead back into life, the River Guide has little to do with them. More than once, this isolation has put Athreos in silent conflict with
transports is payment: a single coin of any minting or value. The River Guide has an expansive definition of what constitutes a coin, from actual stamped currency and jewelry to shiny beads or opalescent
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
worlds of D&D, dragons are ever-present monsters, relevant at every level of play as dangerous threats, wise patrons, or mysterious schemers. Fizban’s Treasury of Dragons is a comprehensive guide to the
dragons of the worlds of D&D. It introduces the gem dragons—a family of five dragon kinds—as well as a variety of other Dragons and dragon-related monsters, character options, and inspirations. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, specialized equipment, or access to people and places you wouldn’t otherwise have. Patrons who you regularly find yourself in conflict with aren’t likely to grant you favors, unless doing so directly furthers
have otherwise, and a patron might use their varied resources to guide their agents or prepare them for greater adventures.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and are able to embrace monetary or business-related conquest as equally fulfilling activities. Is a business rival really all that different from a rampaging dragon? Both are dangerous and
guide your franchise to great ends — even as you make an excellent foil for the less-savory plans of your fellow franchisees. Your insistence on dealing with business partners fairly, honoring legally
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonnels are distantly related to chromatic, gem, and metallic dragons and resemble them in basic form. Intelligent enough to understand speech but incapable of speaking themselves, they are
.
DRAGONNEL STEEDS
With the DM’s permission, a paladin can summon a spirit in the form of a dragonnel using the find greater steed spell, which appears in Xanathar’s Guide to Everything.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
use these conflicts, look for opportunities in your adventures to introduce creatures in service to the three villainous groups. Give goals to these villains that bring their operatives into conflict
, raiding poorly defended settlements and stealing cattle; demand tribute in the form of food or treasure; and destroy territorial rivals (draconic or otherwise). A Chromatic Dragon Arc. The conflict