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Returning 35 results for 'construct weapon related'.
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Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bonus increases to +3 when you use the weapon to attack a Construct.
When you roll a 20 on an attack roll made
with this weapon, the target takes an extra 7 Bludgeoning damage, or 14 Bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed.
Magic Items
Dungeon Master’s Guide
When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn’t a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken.
Magic Items
Dungeon Master’s Guide
if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
Whelm is a powerful weapon forged by dwarves and lost in the dungeon of White Plume Mountain.
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
Hurl. Whelm has the
Magic Items
Dungeon Master’s Guide
attack rolls and damage rolls made with this magic weapon. If you hit an Undead with this weapon, you take 1d10 Necrotic damage, and the target regains 1d10 Hit Points. If this Necrotic damage reduces you
to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below).
While you hold this weapon, you have Immunity to the Charmed and Frightened conditions, and you have Blindsight
Monsters
Monster Manual
vampire takes 20 Acid damage if it ends its turn in running water.Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the
Incapacitated condition in its resting place, the vampire has the Paralyzed condition until the weapon is removed.Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in
Sword of Life Stealing
Legacy
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Magic Items
Basic Rules (2014)
When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.
spells
Tasha’s Cauldron of Everything
of its next turn.
Actions
Multiattack. The construct makes a number of attacks equal to half this spell’s level (rounded down).
Slam. Melee Weapon Attack: your spell attack modifier to hit
You call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat block. When you cast the spell, choose
Monsters
Dragonlance: Shadow of the Dragon Queen
Flyby. The dragonnel doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.Multiattack. The dragonnel makes two Rend attacks.
Rend. Melee Weapon
surrounding Sanction are closely related to red dragons, resembling them in scale coloration and general shape. They are cruel and selfish creatures trained by the Dragon Armies to serve as mounts for
Monsters
Dragonlance: Shadow of the Dragon Queen
Flyby. The dragonnel doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.Multiattack. The dragonnel makes two Rend attacks.
Rend. Melee Weapon
", "rollDamageType":"slashing"} slashing damage.
Acid Spit. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Acid Spit"} to hit, range 60 ft., one target. Hit: 20 (5d6
Monsters
Infernal Machine Rebuild
Telepathic Bond. While the construct is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.Claws. Melee
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 1 slashing damage, and the target must succeed on a DC 10 Constitution saving
Monsters
Fizban's Treasury of Dragons
Flyby. The dragonnel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.Multiattack. The dragonnel makes two Rend attacks.
Rend. Melee Weapon Attack: +5
":"slashing"} slashing damage.Dragonnels are distantly related to chromatic, gem, and metallic dragons and resemble them in basic form. Intelligent enough to understand speech but incapable of speaking
Monsters
Infernal Machine Rebuild
poison damage.
Stonecunning. They have a +4 bonus to Intelligence (History) checks related to the origin of stonework.Pick. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction
":"Pick"} to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Pick","rollDamageType":"piercing"} piercing damage.
Hammer. Melee Weapon Attack
Monsters
Mythic Odysseys of Theros
.
Turn Resistance. The eidolon has advantage on saving throws against any effect that turns undead.Multiattack. The eidolon makes two ghostblade attacks.
Ghostblade. Melee Weapon Attack: +6
identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. While eidolons possess many of the skills and details related to their past lives, they're
Nabassu
Legacy
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Monsters
Mordenkainen’s Tome of Foes
creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
. The nabassu’s weapon attacks are magical.Multiattack. The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +11
Monsters
Acquisitions Incorporated
Mechachimera. In addition to defeating the construct in combat, characters can pull out its charged disks to hinder its attacks. With a successful DC 12 Wisdom (Perception) check, any character
fighting the mechachimera notes that each of its heads features a slot from which a charged disk protrudes slightly. A character within 5 feet of the construct who succeeds on a DC 10 Dexterity (Sleight of
Monsters
Bigby Presents: Glory of the Giants
Beast of Burden. The titanothere is considered to be one size larger for the purpose of determining its carrying capacity.Stomp. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit
mammals related to rhinoceros;rhinoceroses. Some of them lack any horns on the face, while others have one, two, or more horns of various shapes and sizes. Some have rough, almost stony skin; some have
Equipment
This long metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this
weapon, you deal an extra 1d6 Slashing damage. This extra damage isn’t doubled. Urdefhans can train to drink blood through hollow parts of a shauth lash for a moment after hitting, and urdefhans
Magic Items
Spelljammer: Adventures in Space
The reigar who creates this piece of jewelry chooses its form: bracelet, brooch, diadem, or necklace. While the reigar wears the talarith, any weapon wielded by the reigar deals an extra 1d6 force
statistics, except it is a Construct that doesn’t have a talarith of its own. The duplicate vanishes after 1 hour, or when it is reduced to 0 hit points. After summoning a duplicate, the reigar must finish a short or long rest before this property can be used again.
Monsters
Keys from the Golden Vault
conditions end on Tockworth: grappled, restrained, and stunned.Multiattack. Tockworth makes three Shortsword or Lightning Discharge attacks.
Shortsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
Construct. If she’s allowed to continue her work, she will achieve this apotheosis in a matter of weeks, after which her creature type changes to Construct. She also gains immunity to poison damage
Bearded Devil (Summoner Variant)
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Monsters
Monster Manual (2014)
can't be frightened while it can see an allied creature within 30 feet of it.Multiattack. The devil makes two attacks: one with its beard and one with its glaive.
Beard. Melee Weapon Attack: +5
the saving throw at the end of each of its turns, ending the effect on itself on a success.
Glaive. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Glaive"} to hit
Bearded Devil
Legacy
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Monsters
Basic Rules (2014)
can't be frightened while it can see an allied creature within 30 feet of it.Multiattack. The devil makes two attacks: one with its beard and one with its glaive.
Beard. Melee Weapon Attack: +5
the saving throw at the end of each of its turns, ending the effect on itself on a success.
Glaive. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Glaive"} to hit
Horned Devil
Legacy
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Monsters
Basic Rules (2014)
makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
Fork. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit
","rollAction":"Fork"} to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6","rollType":"damage","rollAction":"Fork","rollDamageType":"piercing"} piercing damage.
Tail. Melee Weapon
Equipment
and are often carried (and revered) by that urdefhan’s descendants. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this weapon, you deal an
These strange, curved blades are jagged and deadly weapons made of alchemically strengthened teeth of dead urdefhans. They are typically named for the urdefhan whose teeth were forged into the weapon
Monsters
Vecna: Eve of Ruin
.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.Distantly related to scavvers, star anglers are astral predators that resemble hulking, golden anglerfish with iridescent fins and tails. A
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Stingblade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Stingblade"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType
moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Mischievous Stealth. The faerie takes the Hide action.
Monsters
Lost Laboratory of Kwalish
tentacle can be attacked independently, with damage dealt to tentacles applied to the clockwork kraken's hit point total. A tentacle is destroyed if it takes more than 20 damage.
Reducing the construct to
attacks.
Tentacle Slam. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Tentacle Slam"} to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5
Monsters
Tomb of Annihilation
Brute. A melee weapon deals one extra die of its damage when the clay gladiator hits with it (included in the attack).
Construct. It doesn't need to eat, drink, sleep, or breathe.Multiattack. The
","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Shield Bash"} to
Axe of the Dwarvish Lords
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Magic Items
Dungeon Master’s Guide (2014)
Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.
Venturing deep
as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.
Later, in a dark era
Monsters
Curse of Strahd
attacks.
Broomstick. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Broomstick"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3
.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Unusual Nature. The parasite doesn’t require air or sleep.Cling. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Cling"} to hit, reach 5 ft., one creature
it is physically attached to, provided that creature isn’t a Construct or an Undead. The parasite regains hit points equal to the damage taken.A puppeteer parasite looks like a rubbery amoeba
Monsters
Storm King's Thunder
Multiattack. The giant makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Greataxe"} to hit, reach 10 ft., one target. Hit: 25
(3d12 + 6);{"diceNotation":"3d12+6","rollType":"damage","rollAction":"Greataxe","rollDamageType":"slashing"} slashing damage.
Rock. Ranged Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit
Horned Devil (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
Fork. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit
","rollAction":"Fork"} to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6","rollType":"damage","rollAction":"Fork","rollDamageType":"piercing"} piercing damage.
Tail. Melee Weapon
Monsters
Bigby Presents: Glory of the Giants
Proboscis. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Proboscis"} to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType
isn’t a Construct or an Undead, or 17 (4d6 + 3);{"diceNotation":"4d6+3", "rollType":"damage", "rollAction":"Blood Drain", "rollDamageType":"necrotic"} necrotic damage if the creature is a Giant
Monsters
Icewind Dale: Rime of the Frostmaiden
wings.
Claw. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7","rollType":"damage
","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Tail. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Tail"} to hit, reach 10 ft., one target
Monsters
Mythic Odysseys of Theros
. The eidolon makes two melee attacks. Immediately before or after one of its attacks, it can use Flitterstep if it is available.
Flickering Dagger. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
eidolons possess many of the skills and details related to their past lives, they’re disconnected from those experiences, choosing to wander the world or brood in haunts they’re drawn to in






