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Returning 35 results for 'consuming respective game to have remaining'.
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Monsters
The Book of Many Things
target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Comet Blast", "rollDamageType":"force"} force damage.
All-Consuming Star (Recharge 6);{"diceNotation":"1d6
", "rollType":"recharge", "rollAction":"All-Consuming Star"}. The hierophant conjures a manifestation of the All-Consuming Star: brilliant light and haunting screams that fill a 20-foot-radius sphere
Spells
Player’s Handbook
game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of the item’s current owner. If your wish is granted and its effects have
for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
Monsters
The Book of Many Things
multiverse from the Far Realm. They drift through reality like living voids, remaining unseen while searching for souls to consume. When they strike, breath drinkers consume a victim’s personality
causing the creatures to devour themselves.
Cunning stalkers, breath drinkers are usually solitary. Occasionally they serve powerful Far Realm entities or Elder Evils, consuming life and souls for their
Monsters
Acquisitions Incorporated
this form for 3 hours or until she reverts to her normal form as a bonus action. She automatically reverts if she falls unconscious, drops to 0 hit points, or dies.
While transformed, Walnut's game
blade (with the latter option more prevalent by far). But when tragedy struck the enclave, Walnut's clan was destroyed to the last — leaving her with nothing but the all-consuming desire to seek out
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
survivors. These aarakocra and their descendants have sworn vengeance against the dragon and may be seen scouring the lands of the North and Cormyr for signs of their foe.
Their only remaining settlement
Monsters
Fizban's Treasury of Dragons
hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when their
Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit
Monsters
Fizban's Treasury of Dragons
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
, but new ones form at a normal rate.Fire, PsychicChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
Wish
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might
to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Before the Battle Before the game, both teams and their mascots are expected to stay in their respective locker rooms. They must wait until they’re called onto the field before they can level
sarcastic comments at members of the opposing team. Feel free to roleplay this situation as appropriate. However, if the mood turns hostile, interrupt it with the start of the game.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion Defeating the prophet in the Temple of the Elder Elemental Eye (area F21) causes the two remaining elemental prophets to receive a vision of the defeated prophet’s final moments and the
final incantations of a summoning ritual they haven’t yet attempted. Each surviving prophet retreats into his or her respective elemental node and begins preparations to summon one of the four Prince of Elemental Evil. Any monsters in the fane remain until the characters defeat them.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fighting the Prophets After the characters defeat one prophet, the remaining three prophets receive visions that encourage them to retreat to the caverns below Tyar-Besil. One prophet of your choice
respective Princes of Elemental Evil. The adventurers interrupt the first prophet they encounter in a node. The second successfully summons his or her patron just as the characters arrive.
compendium
- Sources->Dungeons & Dragons->Monster Manual
, Chris Sims, Rodney Thompson, Steve Townshend, James Wyatt
Building on the original game created by Gary Gygax and Dave Arneson and then developed by many others over the past 50 years
DAARKEN
Alt-Cover Got something on your mind? A mind flayer offers one of its brain-consuming brood as an alternative in this aberrant illustration by Olena Richards.
DUNGEONS & DRAGONS, D&D, Wizards of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
back to its hiding place in the mere. Ularan Mortus withdraws in victory to his headquarters. Stormsworn’s troops intercept his entourage outside town, but her reduced forces are beaten back. The remaining members of both sides retreat to their respective headquarters.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
remaining, it has no remaining uses of its Legendary Resistance trait, and its flying speed is reduced to 20 feet until its hit points are fully restored. The eye mongers focus their attacks on the
astral dreadnought unless the characters stop them. The astral dreadnought is called Arekanz. Arekanz has been consuming dead gods, but in this unreality, Vecna spitefully cursed the gods’ remains to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dimly blue, green, red, white, or black—the hues of evil dragons and their world-consuming queen.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central
Severin (levitating) wearing the Mask of the Dragon Queen Any free wyrmspeakers the characters have previously interacted with can be present in their respective chapels in the temple if you wish, but their presence isn’t required. Wyrmspeakers not here are outside leading the Well of Dragons’ defense.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the overwhelming color of the place is a lifeless, ashen gray, each of the side vaults shimmers dimly blue, green, red, white, or black — the hues of the evil dragons and their world-consuming queen
previously interacted with can be present in their respective chapels in the temple if you wish, but their presence isn’t required. Wyrmspeakers not here are outside leading the Well of Dragons’ defense.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the “Warriors of Krynn: Scenario 12” sidebar. Without Mass Combat. If you aren’t using the Dragonlance
: Warriors of Krynn game, continue with the following section. WARRIORS OF KRYNN: SCENARIO 12
As the characters near the gates of Kalaman, a contingent of the city’s defenders emerges to clear the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, the remaining leaders choose an initiate to fill the position, preferring initiates from the oldest broods. A new hierophant undergoes a rite similar to the rite of initiation, but only the other
powerful warlocks with mighty spells at their disposal. They can commune with the alien mind of the All-Consuming Star, blast enemies with beams of eldritch energy, and conjure manifestations of this entity
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
life of adventure? Who are the character’s ancestors? You can also choose your character’s languages. Determine Ability Scores. Much of what your character does in the game depends on the character’s six
abilities. Choose an Alignment. Alignment is a shorthand for your character’s moral compass. Fill in Details. Using the choices you’ve made, fill in the remaining details on your character sheet.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
life of adventure? Who are the character’s ancestors? You can also choose your character’s languages. Determine Ability Scores. Much of what your character does in the game depends on the character’s six
abilities. Choose an Alignment. Alignment is a shorthand for your character’s moral compass. Fill in Details. Using the choices you’ve made, fill in the remaining details on your character sheet.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible scenarios. Correct Signal. If the characters sent a correct signal, the crew is relaxed. Two bandits await the characters in area 1. The rest of the crew can be found in their respective
quarters (area 8 for the deck wizard, area 9 for the captain, area 13 for the first mate, area 14 for the bosun). The remaining five bandits occupy area 10. Incorrect Signal. If the characters did not send
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for even a short rest before taking on the main challenge of this encounter — a fight with the sole remaining demon lord. Demon Sortie Rampaging lesser demons discover one or more of the characters
of the remaining demon lords. If there aren’t enough demon lords for all the players, you can use balors or other powerful demons to round out their numbers.
The players control the demons in their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wuxia When a sensei disappears mysteriously, her young students must take her place and hunt down the oni terrorizing their village. Accomplished heroes, masters of their respective martial arts
actions in the game don’t change the nuts and bolts of the rules, but they make all the difference in the feel of a campaign. Similarly, a class doesn’t need new rules to reflect a cultural influence; a
compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Dungeon Master’s Guide, all other Wizards of the Coast product names, their respective logos, and The World’s Greatest Roleplaying Game are trademarks of Wizards of the Coast in the USA and other
Engineer: Cynda Callaway
Imaging Technicians: Daniel Corona, Kevin Yee
Prepress Specialist: Jefferson Dunlap
D&D Studio Executive Producer: Kyle Brink
Game Architects: Jeremy Crawford
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
each other’s company while singing, dancing, and playing games. Argantle is playing a chess-like game called Crowns with her cousin, Jagu, when a howling wind warns her of the party’s approach, giving
center of this henge, a small, checkered game board with stone playing pieces rests on the ground near the dying embers of a campfire.
Each of the eight standing stones is about 20 feet tall and hewn
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
Disadvantage.
Bonus Actions
Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
of games are summarized in the Carnival Games table and described below, and you can create others as you see fit using these as models. Carnival Games Game Key Ability Almiraj Ring Toss
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
forest an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Type A monster's type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
example, an arrow of slaying (dragon) deals extra damage not only to dragons but also other creatures of the dragon type, such as dragon turtles and wyverns. The game includes the following monster
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this area is damp and soft at best. Staying dry is difficult to impossible. The dozen or so grippli warriors (see the end of the adventure for their stat block) remaining in the village are there
rooms currently hold a total of ten wounded yuan-ti purebloods with half their hit points remaining. These benevolent, neutral good yuan-ti are being guarded by four evil yuan-ti purebloods stationed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
who has the lowest check result, at which point all the remaining characters move to new hiding places and make another check. The game continues until only one character remains hidden; this
of the gondola swans. That bugbear has brains as well as brawn.” Playing Hide-and-seek After a short while, the characters are invited to play a game of hide-and-seek, organized by two pixies: the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
no sense of taste or their hunger is so all-consuming that flavor isn’t a consideration. Whatever the reason, the upshot is that hill giant dens are filthy, reeking places. Decaying carcasses and
amuse themselves with inane games that typically involve food or eating. One such game is called stuff-stuff, in which hill giants see how many halflings, gnomes, or goblins they can fit into their mouths
Compendium
- Sources->Dungeons & Dragons->Rrakkma
up the action between game sessions. Reliquary of Zerthimon Wondrous item, unique (requires attunement by a gith) Time is an important element of this adventure since, to succeed, the rrakkma must
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith