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Returning 35 results for 'contents remove gloves to have ring'.
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content remove gnomes to have rank
Magic Items
Dungeon Master’s Guide
remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can
Magic Items
Dungeon Master’s Guide
breathe, eat, or drink.
You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour, understanding those
the following table (see the Monster Manual for the creature’s stat block).
1d100
Contents
0-50
No creature
51
Arcanaloth
52-54
Bone Devil
55-56
Cambion
57
Magic Items
Dungeon Master’s Guide
rejects you but also places a curse on you, causing you to make D20 Test;D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re
The Moonblade has the properties of a Ring of Spell Storing.
100
You can take a Magic action to conjure a spectral entity that resembles a shadowy elf if you don’t already have one
Monsters
Curse of Strahd
Special Equipment. In addition to his sword cane, Rictavio wears a hat of disguise and a ring of mind shielding, and he carries a spell scroll of raise dead.
Spellcasting. Rictavio is a 9th-level
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
Ring of Mind Shielding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
age.
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that
discovered bottle might already contain a creature chosen by the GM or determined randomly.
d100
Contents
d100
Contents
1-50
Empty
77-78
Elemental (any)
51
Arcanaloth
79
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.
If you dump the bag's contents out on the ground, they explode in a 10-foot radius
fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Cloak of elvenkind Yes
Cloak of the manta ray No
Eyes of charming Yes
Gloves of thievery No
Lantern of revealing No
Pipes of haunting No
Ring of water walking
Bracers of archery Yes
Brooch of shielding Yes
Cloak of protection Yes
Eyes of the eagle Yes
Gauntlets of ogre power Yes
Gloves of missile snaring Yes
Gloves of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
charming Wondrous item Yes Eyes of the eagle Wondrous item Yes Figurine of wondrous power (silver raven) Wondrous item No Gauntlets of ogre power Wondrous item Yes Gem of brightness Wondrous item No Gloves
of missile snaring Wondrous item Yes Gloves of swimming and climbing Wondrous item Yes Gloves of thievery Wondrous item No Hat of disguise Wondrous item Yes Headband of intellect Wondrous item Yes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level Artificer
ogre power Yes Gloves of missile snaring Yes Gloves of swimming and climbing Yes Hat of disguise Yes Headband of intellect Yes Helm of telepathy Yes Medallion of thoughts Yes Necklace of adaptation Yes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
No Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level
of ogre power Yes Gloves of missile snaring Yes Gloves of swimming and climbing Yes Hat of disguise Yes Headband of intellect Yes Helm of telepathy Yes Medallion of thoughts Yes Necklace of adaptation
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
valuable items they stole, she’ll also give them her gloves of thievery, which she’s currently wearing invisibly on her hands. If all parties agree, she hands over the ring (and possibly the gloves) in
? It would head off a lot of trouble. In exchange, I’ll give you this.” She pulls a delicate ring from her finger. “It’s worth more to you than the diadem—after all, it’s part of how I’ve become such a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Gloves of Missile
Snaring Wondrous item, uncommon (requires attunement)
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you’re wearing them, you can use your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
another Magic action to make it perceptible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the
Ring of Mind Shielding Ring, Uncommon (Requires Attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for
Ring of Mind Shielding Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
another Magic action to make it perceptible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the
Ring of Mind Shielding Ring, Uncommon (Requires Attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for
Ring of Mind Shielding Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wearing and Wielding Items Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the
. A ring placed on a tentacle might work, but a yuan-ti with a snakelike tail instead of legs has no way to wear magic boots. Multiple Items of the Same Kind Use common sense to determine whether more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(cantrip or level 1 spell) 39–40 Eyes of Minute Seeing 41–42 Eyes of the Eagle 43–44 Gloves of Missile Snaring 45–46 Gloves of Swimming and Climbing 47–48 Gloves of Thievery 49–50 Goggles of Night 51 Hag Eye
tree) 87–88 Ring of Jumping 89–90 Ring of Swimming 91–92 Ring of Warmth 93–94 Robe of Useful Items 95–96 Rope of Climbing 97–98 Stone of Good Luck 99–00 Wand of Secrets Implements—Rare 1d100 Item
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Mantol-Derith If Ghazrim DuLoc dies, characters can remove the ring from his dead hand and use it to find their way to Gravenhollow. If the characters deduce that Kinyel’s gem is responsible
happen upon the beholder’s remains, he uses a flint knife to remove the intact eyestalks, then tucks them in his bag for safe delivery to Xazaz the Eyemonger (see “Follow-Up Encounters”).
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wearing and Wielding Items Using a magic item's properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the
. Dwarves might make items usable only by dwarf-sized and dwarf-shaped folk. When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a creature with a snakelike tail instead of legs can't wear boots.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
an action, a character with thieves’ tools can try to remove a control gem, doing so with a successful DC 17 Dexterity (Sleight of Hand) check. Alternatively, a character can remove a gem by force
, taking an action and making a DC 15 Strength (Athletics) check. On a failed check, the pedestal unleashes an arc of lightning that deals 14 (4d6) lightning damage to the character who attempted to remove
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, magically looking inside a sphere, such as with a clairvoyance spell or a ring of x-ray vision, will show that it contains some apparent treasure and a key. (Each sphere holds a key, but only one of the
keys opens the door.) A good, hard crack with a weapon will shatter any of the spheres (each has AC 13 and 3 hit points), dropping its contents (if not caught) into the muck below. Number the globes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
such bags identify with the trickster aspect of the god Memnor and take pride in their cleverness. Cloud Giant Bag Contents 140 (4d6 × 10) sp 140 (4d6 × 10) gp 10 (3d6) pp 3 (1d4 + 1) boulders (for
creature, worth 50 gp 4 A giant-sized silver ring set with blue crystals, worth 75 gp 5 A large, gaudy citrine pendant carved to look like the sun, worth 90 gp 6 A giant-sized brass spyglass worth 100
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is 4 feet on a side and as thick as the floor, with recessed iron hinges and an iron ring built into the side opposite the hinges. Pulling up on the ring opens the door. Below the trapdoor, characters
frame is bolted to the wall and can’t be removed without destroying it. If the characters attack the rug or the picture, or if they attempt to remove either item, the guardian portrait (see appendix D) attacks.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to breathe, eat, or drink and doesn’t age. You can use an action to remove the flask’s stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents d100 Contents 01–50 Empty 77–78 Elemental (any) 51 Arcanaloth 79
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. 2 A House
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Approaching Rigus As the characters approach Rigus, read or paraphrase the following description: From a flat, dusty plain rises a seven-tiered hill girded by ring after ring of iron battlements
feet away from the walking castle. “I am Corporal Piang Shu, representative of the Crown Generals of Rigus,” he shouts in a commanding voice. “Declare yourselves, and remove your war machine beyond
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
discussion, Mercy also offers the characters the Ring of Feather Falling in the storeroom. Kalyth doesn’t realize that the pilgrims’ have valuable art objects or a magic ring. If told about these treasures
, Kalyth says the Cyran veterans would gladly take either option instead of the Docents. If Mercy offers the ring as well, Kalyth insists the characters keep either the art or the ring, whichever
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bell. The Nightingale Bell fuels Tsien Chiang’s dream. Chiang must ring the bell once per day to maintain the dream. Otherwise, the dream fades and everyone in the domain wakes. Only Tsien Chiang can
use the Nightingale Bell to maintain the dream of I’Cath. However, anyone can ring the bell to enter the dream bodily as though it were a demiplane. A creature that physically enters the dream leaves
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
crafted golden bracelet. To remove the item, a character must either reach into the mouth or attempt to push the bracelet out with another object. Snapping Trap. Disturbing the bracelet in any way
character takes one-quarter of the damage dealt to the beak and the beak takes the remainder. Treasure. The golden circlet is a bracelet of rock magic (see appendix A) that was originally a ring, an earring, or some other piece of stone giant jewelry.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect. Rings Magic rings offer an amazing array of powers to those lucky enough to find them
. Unless a ring’s description says otherwise, a ring must be worn on a finger, or a similar digit, for the ring’s magic to function. Rods A scepter or just a heavy cylinder, a magic rod is typically
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wedding ring set with tourmalines on the third finger of her left hand. The ring is nonmagical and worth 750 gp. The keep guards strongly object to anyone attempting to take the ring. 14b. Kitchen This room
of books on philosophy, nature, and poetry. While the contents of this room held great sentimental value to the Nandars, there’s nothing particularly valuable to be found here. 14d. Upstairs Hall This
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your movement and action:
draw or sheathe a sword open or close a door withdraw a potion from your backpack pick up a dropped axe take a bauble from a table remove a ring from your finger stuff
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your movement and action:
draw or sheathe a sword open or close a door withdraw a potion from your backpack pick up a dropped axe take a bauble from a table remove a ring from your finger stuff