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Returning 35 results for 'conviction reach gods to her remains'.
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Spells
Player’s Handbook
A flickering flame appears in your hand and remains there for the duration. While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for
. On a hit, the target takes 1d8 Fire damage.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
Spells
Player’s Handbook
One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration. The spell can levitate an object that weighs up
to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.
The target can move only by pushing or pulling against a fixed object or surface within reach (such as
Monsters
Monster Manual
killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.Vile Slime. Melee Attack Roll: +2;{"diceNotation":"1d20+2", "rollType":"to hit", "rollAction":"Vile
Slime"}, reach 5 ft. Hit: 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Vile Slime", "rollDamageType":"Poison"} Poison damage.Fire, PoisonCold
Monsters
Monster Manual
magical effects.
Undead Restoration. If the flameskull is destroyed, it regains all its Hit Points in 1 hour unless Holy Water is sprinkled on its remains or the Dispel Evil and Good spell is cast
on them.Multiattack. The flameskull makes two Fire Ray attacks.
Fire Ray. Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Fire Ray"}, reach 5 ft. or range
Monsters
Monster Manual
Avalanche Slam. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Avalanche Slam"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage
of 1 and lacks this action. The boulder takes its turn immediately after the galeb duhr on the same Initiative count, and it obeys the galeb duhr. A boulder remains animate for 1 minute or until it or the galeb duhr dies.Poison
Monsters
Monster Manual
killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move
Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Vile Slime"}, reach 5 ft. Hit: 11 (2d8 + 2);{"diceNotation":"2d8+2", "rollType":"damage", "rollAction":"Vile Slime
Magic Items
Dungeon Master’s Guide (2024)
;s buttons remain within your reach. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot
ram and grants its user a +10 bonus to Strength (Athletics) checks made to break through doors, barricades, and other barriers.
Button 6. The rod assumes or remains in its normal form and indicates
Magic Items
D&D Free Rules (2024)
special Somatic component: you must reach into the hat and “pull” the spell out of it.
Unknown Spell. While holding the hat, you can try to cast a level 1+ spell you don’t know. The
, and attacks you.
91–95
A vertical, 10-foot-diameter, two-way portal to another plane of existence opens in an unoccupied space within 30 feet of you and remains open until the end of your
Classes
Player’s Handbook
, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
Monsters
Monster Manual
dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another Gargantuan object or structure elsewhere on the same plane of existence; it now
: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Object Slam"} (with Advantage if the target is inside the revenant’s space), reach 10 ft. or range 30/90 ft. Hit: 27 (5d8 + 5
Monsters
Monster Manual
Undead Restoration. If the revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane
;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Suffocate"}, reach 10 ft. Hit: 10 (1d10 + 5);{"diceNotation":"1d10+5", "rollType":"damage", "rollAction":"Suffocate", "rollDamageType":"Bludgeoning
Monsters
Monster Manual
", "rollAction":"Slam"}, reach 5 ft. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Hail of Bark. Ranged Attack
tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.Bludgeoning, PiercingFire
Monsters
Monster Manual
creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied.
The golem’s creator, if
against spells and other magical effects.Multiattack. The golem makes two Slam attacks.
Slam. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Slam"}, reach 5 ft. Hit: 13
Monsters
Mordenkainen Presents: Monsters of the Multiverse
material components and using Intelligence as the spellcasting ability:
At will: speak with dead
1/day: plane shift (self only)Berbalangs creep across the petrified remains of dead gods adrift on the
Multiattack. The berbalang makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one
Monsters
Journeys through the Radiant Citadel
":"to hit","rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
succeed on a DC 18 Intelligence (Investigation) check to discern that the statue isn’t an object.
Ghostly Inhabitant. The eidolon that enters the statue remains inside it until the statue
sleep.Multiattack. The statue makes two Slam or Rock attacks.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft., one target. Hit
Monsters
Spelljammer: Adventures in Space
":"1d20+5","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Scimitar","rollDamageType":"slashing
summon a solar dragon.
Astral Elves
Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral
Monsters
Mythic Odysseys of Theros
modifier.Multiattack. The leonin makes three weapon attacks.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4
","rollType":"damage","rollAction":"Dart","rollDamageType":"piercing"} piercing damage.While leonin don't deny the existence of the gods, most denounce them, believing the deities are more likely to spread
Monsters
Mythic Odysseys of Theros
Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within
5 feet of it takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Blessings of the Gods","rollDamageType":"force"} force damage.
Innate Spellcasting. The oracle’s spellcasting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on Wisdom (Perception) checks that rely on sight.Hooked Spear. Melee Weapon Attack: +2;{"diceNotation":"1d20+2", "rollType":"to hit", "rollAction":"Hooked Spear"} to hit, reach 5 ft., one target. Hit
gods Diirinka and Diinkarazan, and of how Diirinka cleverly betrayed his sibling so that he could steal magical power from the evil they escaped. The danger the brothers are said to face in this legend
Monsters
Spelljammer: Adventures in Space
"} to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"Longsword (one-handed)","rollDamageType":"slashing"} slashing damage, or 13 (2d10 + 2
to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As
Monsters
Planescape: Adventures in the Multiverse
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Force Dagger", "rollDamageType":"piercing"} piercing damage plus 13 (3d8
of gods, believing the so-called deities are merely powerful spellcasters. To combat false gods, Athar nulls train to negate the powers of those with magic. Nulls work in the shadows, serving as
Monsters
Mythic Odysseys of Theros
remains. A new incarnation of the World Eater is a fearsome omen, as the monster only appears when the pillars of the world tremble and terrible things are afoot in the realm of the gods. Its rampages
hit, reach 15 ft., one target. Hit: 18 (2d10 + 7);{"diceNotation":"2d10+7","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Stomp. Melee Weapon Attack: +13
Monsters
Icewind Dale: Rime of the Frostmaiden
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Warhammer"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Warhammer","rollDamageType
.
Shield. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Shield"} to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage
Monsters
Bigby Presents: Glory of the Giants
rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The other effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam
Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit", "rollAction":"Lava Blade"} to hit, reach 30 ft., one target. Hit: 32 (4d10 + 10);{"diceNotation":"4d10+10", "rollType":"damage", "rollAction
Monsters
Bigby Presents: Glory of the Giants
in any combination.
Slam. Melee Weapon Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 31 (4d10 + 9);{"diceNotation":"4d10+9
plant life.
Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The
Monsters
Acquisitions Incorporated
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
","rollAction":"Maul"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Maul","rollDamageType":"bludgeoning"} bludgeoning damage.The elf matriarch of the
Monsters
Spelljammer: Adventures in Space
":"1d20+3","rollType":"to hit","rollAction":"Morningstar"} to hit, reach 5 ft., one target. Hit: 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Morningstar","rollDamageType
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
Monsters
Spelljammer: Adventures in Space
sleep.Multiattack. The elf makes two Longsword or Longbow attacks.
Longsword. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Longsword"} to hit, reach 5 ft., one
Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to
Monsters
Spelljammer: Adventures in Space
hit, reach 5 ft., one target. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1","rollType":"damage","rollAction":"Longsword (one-handed)","rollDamageType":"slashing"} slashing damage, or 6 (1d10 + 1
starlight through their weapons, and they can rescue warriors from a perilous situation by using their gods-given power of teleportation.
Astral Elves
Long ago, some elves ventured to the Astral
Monsters
Mythic Odysseys of Theros
, reach 15 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.Five-headed ironscale hydras lurk in the
wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
Monsters
Van Richten’s Guide to Ravenloft
Legendary Resistance (2/Day). If the necrichor fails a saving throw, it can choose to succeed instead.
Rejuvenation. Unless its lifeless remains are splashed with Holy Water (flask);holy water or
","rollType":"to hit","rollAction":"Pseudopod"} to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Pseudopod","rollDamageType":"necrotic"} necrotic
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
hit","rollAction":"Horn"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Horn","rollDamageType":"piercing"} piercing damage. If the star
invisible for the duration of the Invisibility Cloak.Drifting in the Astral Sea are the petrified husks of dead gods, their colossal bodies riddled with natural tunnels and caverns. While exploring the
Monsters
Mythic Odysseys of Theros
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Ram"} to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3","rollType":"damage","rollAction":"Ram
","rollDamageType":"bludgeoning"} bludgeoning damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Ram","rollDamageType":"force"} force damage.Touched by the gods, Nyx-fleece rams grow
Monsters
Icewind Dale: Rime of the Frostmaiden
Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType
used with two hands to make a melee attack.Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.