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Magic Items
Dungeon Master’s Guide
).
Call Undead. While holding the wand, you can take a Magic action to conjure 15 Skeleton;Skeletons and 15 Zombie;Zombies. These Undead magically rise up from the ground or otherwise form in
following day, remaining until Orcus dismisses them.
Sentience. The Wand of Orcus is a sentient Chaotic Evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and
Spells
Player’s Handbook
space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater
the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing
Equipment
This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A Shrike Ship;shrike ship's legs enable it to land safely on the ground. The ship can float but
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
people forced to live and toil on the ground.
Avian Mannerisms
The resemblance of aarakocra to birds isn’t limited to physical features. Aarakocra display many of the same mannerisms as
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
reversed within that room. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the
;The world is my hunting ground. Others are my prey.”
61–80
“Hate comes easily to me and explodes into rage.”
81–00
“I see those who oppose me not as
Backgrounds
Sword Coast Adventurer's Guide
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies
Monsters
Curse of Strahd
reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a
, provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can
Equipment
-shaped stones always reach skyward, while remaining anchored to the ground on a tapered point. Even if these stones are tipped over, they return to their “reaching” position. Howlers covet
Wish
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
space you can see on the ground.
You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
You grant up
could make yourself and all your companions immune to a lich's life drain attack.
You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands
, remaining until Orcus dismisses them.
Sentience. The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and darkvision out
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
points, it attempts to pick the character up and fly back to its newly claimed lair in area 24. Rasp’s recent predations have prompted other creatures on the island to stay out of sight. The native fauna do not wander freely, nor do the remaining residents.
peryton makes frequent passes over the island nowadays, hoping to spot survivors of the recent attack that it can devour. If the characters arrive by day, Rasp welcomes them with its claws and beak. It
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
races across the sky 41–50 1d3 young gold dragons 51–60 2d4 cyclopes 61–65 A valley where all the grass has died and the ground is littered with stumps and fallen tree trunks, all petrified 66–75
recent travels. 81–90 1d12 chimeras 91–96 1d6 + 2 tyrannosaurus rexes 97–99 1 adult gold dragon 00 1 ancient gold dragon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dougan’s Hole Dougan’s Hole is the smallest and most insular of the ten towns. Its residents aren’t fond of visitors, and inbreeding has caused the population to dwindle in recent years. It also has
holes in the ice to catch knucklehead trout, which they depend on for survival. Visitors to Dougan’s Hole are often struck by the eeriness of dark, humanoid shapes out on the ice, remaining silent and still as the wind howls around them.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
githyanki warriors (each with 30 hit points remaining) have Miken (an apprentice wizard with 2 hit points remaining and at-will spells only) in custody. One of them grapples Miken while the other one uses
, and a follow-up swing with a greatsword is enough to decapitate him. If the characters defeat the githyanki before Miken can be killed, Miken crumples to the ground and weeps like a baby. He neither
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cackling Chasm, like all gnolls, were born in this fashion. But a rift has formed between the creator and its creations. The fang of Yeenoghu, Chyzka, is being blamed for the pack’s recent misfortunes
them a window of time to take what they want and flee the chasm before the remaining gnolls turn against them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are close to getting the stone, or when you want the chase to end, all remaining spined devils duck into an alley. If the characters lose their quarry, they can question city folk on the ground who saw where the devils went. Continue with encounter 1, “Alley.”
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recent use. All house corridors are 5 feet wide and 10 feet high; all ceilings are 10 feet high except for the attic level where, because of the sloping roof, the height ranges from 1 foot at the sides
are broken, and all are easy to open. Unless otherwise noted, illumination is bright during the day on the ground floor and the floor above it. In the attic, due to various holes in the roof, the light is dim but adequate, leaving plenty of dark shadows in corners.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of battle finally die away, the ground before you stained black and red with demonic blood and ichor. In the terrible grip of Demogorgon, even the mighty Orcus looks almost small. Tentacles hold the
players specifically stated they were remaining close to the demon lord. Demogorgon has been wounded during the fight, giving the characters an edge in the battle to come. Apply the following penalties
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Eight great chains bind the city to jagged posts of infernal iron, which stick up out of the ground like gargantuan spikes. (See “Climbing Down” at the end of this chapter for a full description of the
surge of demons attacking the devils’ positions on the ground. Forced to fend off these demonic hordes, the devils must bide their time until they have the resources to send troops to subjugate the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
him back to his home. He provides the basic facts about the recent murders if the characters haven’t learned them from a passerby before now. If the characters don’t intervene, Master Refrum protects
himself by casting sanctuary, then using thaumaturgy to frighten away the children and any onlookers with terrifying roars and ground tremors. He still speaks to the characters afterward, recognizing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Characters encountered what was left of it at Slanty Tower earlier in the chapter.) If the characters strike up a conversation with the bullywugs, the one on the ground responds in Sylvan, “Hmmm. You
should probably see the king,” regardless of what the characters say. Swamp Gas Balloon. This vehicle is operational, albeit damaged. The balloon itself has 10 hit points remaining (out of a maximum
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
team that originally assembled the Bloodgate Nexus, and knew that remaining nodes allowed direct access to a secret Thayan training ground known as the Doomvault. This adventure takes place in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. You allow up to twenty creatures that you can see to regain all hit
you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich’s life drain attack. You undo a single recent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. You allow up to twenty creatures that you can see to regain all hit
you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich’s life drain attack. You undo a single recent
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Event 1: River’s Edge Lulu guides the characters toward Zariel, finding her on the ground of Avernus beneath Elturel. Read or paraphrase the following to set the scene: Elturel hangs above you and
is cut down and dissolves to ichor that flows into the Styx. The devils attack at range with Hurl Flame attacks. Each devil has 125 hit points remaining and fights to the death. Between this event and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. All the lower decks have been picked clean, but the command deck at the top still holds promise. Characters can scale the wreck’s torn outer hull to reach this deck, which is 80 feet off the ground at
“giant vultures” circling above the wreck are six vrocks that attack anyone who gets within 50 feet of the command deck. If three vrocks are killed, the remaining ones flee and don’t return.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
evil serpentfolk are here for a particular purpose, and as a rule they have no quarrel with anyone who doesn’t directly threaten their plan or try to impede what they’re doing.) The ground throughout
this area is damp and soft at best. Staying dry is difficult to impossible. The dozen or so grippli warriors (see the end of the adventure for their stat block) remaining in the village are there
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
system has failed them. Daask makes its money through acts of violence, from mugging to armed robbery to outright pillaging. The group has diversified in recent years, building an extortion racket
of criminal activity in the middle and upper parts of Sharn, Daask is gaining ground in the lower level of the city and controls crime in the Cogs.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
covering every wall, and iron fencing along its roofline. The trail ends at an open loading dock on the ground floor.
A wooden stable of more recent construction is attached to the east side of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
random intervals. The soldiers are used to defending against spirits, but in recent weeks they’ve spotted flashes of blue lightning near Bathalang Puno, Pangil ng Buwan’s storied lair. If the
agree, in the course of their discussions a soldier relates recent gossip about a scouting troop that returned from a ruin called Sorrow’s Zenith and described strange vegetation that “breathed with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ground. “Well, well,” he says. “Here’s a whole pack of little puppies. What do you want here, puppies? Come down here to bark at us?”
If the Redbrands confront the characters in the street, read: As
spits on the ground. “You’ve been asking too many questions,” he snarls. “Time to move on, strangers. Give us your stuff and be on your way.”
Continue the baiting as long as you like. The Redbrands
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background Shankhabhumi is a forested swampland where three great city-states thrive on solid ground created by the graces of the riverines, sapient river spirit guardians. Each riverine is the
recent Shankha Trials has attracted the attention of a sinister figure from Shankhabhumi’s past. This is the ancient, fiend-tainted athlete Jijibisha Manivarshi, a wicked soul whose desire for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Samira’s Offer Madame Samira Arah Samira instructs any remaining veterans to deal with Jacopo’s body quietly and to alert the other Kings of Coin. She then leads the characters to a small café at
protective guard in response to a recent attack against the family member of another King of Coin. But he slipped past his guardians, intent on reveling amid the March of Vice. Last night, Zenia Ruba
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to the ground 30 feet from the characters. It has 4 hit points remaining and is restrained by a net. The three Dragon Army officers and their Dragon Army dragonnels (see appendix B for both stat