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Returning 35 results for 'covers wearing religion'.
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cover wearing religious
comes weaving religion
comes waking religion
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comes warding religion
Magic Items
Dungeon Master’s Guide
One vial of this oil can cover one Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying
covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours.
This sticky, black unguent is thick and heavy, but it flows quickly when poured.
Monsters
Candlekeep Mysteries
":"damage","rollAction":"Claws","rollDamageType":"piercing"} slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look
Magic Items
Tyranny of Dragons
. Below the five masks, a new mask shapes itself, granting the wearer a draconic visage that covers the face, neck, and shoulders.
While you are attuned to and wear this mask, you can have any of the
face and head of a wearer attuned to it. While you are wearing the mask and attuned to it, you gain the following benefits.
Damage Absorption. You have resistance against acid, cold, fire, lightning
Oil of Slipperiness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying
.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
Green Hag (Coven Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look
Green Hag
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a
Sea Hag
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.
Illusory Appearance. The hag covers herself and anything she is wearing or
Sea Hag (Coven Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn&rsquo
time, the serpent gods heard those prayers, their sibilant voices responding from the darkness as they told the yuan-ti what they must do. The yuan-ti religion grew more fanatical in its devotion. Cults
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Oil of Slipperiness Potion, Uncommon One vial of this oil can cover one Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size
as a Magic action, where it covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours. This sticky, black unguent is thick and heavy, but it flows quickly when poured.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of
movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of
movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Oil of Slipperiness Potion, Uncommon One vial of this oil can cover one Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size
as a Magic action, where it covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours. This sticky, black unguent is thick and heavy, but it flows quickly when poured.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of
movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Oil of Slipperiness Potion, Uncommon One vial of this oil can cover one Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size
as a Magic action, where it covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours. This sticky, black unguent is thick and heavy, but it flows quickly when poured.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of
movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Oil of Slipperiness Potion, Uncommon One vial of this oil can cover one Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size
as a Magic action, where it covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours. This sticky, black unguent is thick and heavy, but it flows quickly when poured.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Classes at Morgrave Morgrave’s physical education classes cover everything from acrobatics and athletics to archery, dueling, and various other forms of combat. The arcane studies program covers the
Arcana skill, as well as honing the abilities of arcane casters. Divine magic can’t simply be taught, but Morgrave has classes in theology and religious history—essentially, the Religion skill. While
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wearing elaborate masks and costumes celebrate in the streets. Well-dressed skeletons walk alongside pompous-looking business barons, and mischievous children in devil costumes poke at onlookers with
toy tridents.
A character who succeeds on a DC 14 Intelligence (History or Religion) check knows the costumes represent La Catrina, patron spirit of the city; Don Roque, a long-dead politician who
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Classes at Morgrave Morgrave’s physical education classes cover everything from acrobatics and athletics to archery, dueling, and various other forms of combat. The arcane studies program covers the
Arcana skill, as well as honing the abilities of arcane casters. Divine magic can’t simply be taught, but Morgrave has classes in theology and religious history—essentially, the Religion skill. While
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wearing elaborate masks and costumes celebrate in the streets. Well-dressed skeletons walk alongside pompous-looking business barons, and mischievous children in devil costumes poke at onlookers with
toy tridents.
A character who succeeds on a DC 14 Intelligence (History or Religion) check knows the costumes represent La Catrina, patron spirit of the city; Don Roque, a long-dead politician who
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-foot-wide symbol depicting three lightning bolts joined at their tips.
Any character who succeeds on a DC 15 Intelligence (Religion) check recognizes the symbol as that of Talos, the evil god of storms
converge, a half-orc wearing hide armor performs an eerie dance while consuming the entrails of a dead possum. Standing around the half-orc are several small twig figures.
The half-orc, Grannoc, is
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-foot-wide symbol depicting three lightning bolts joined at their tips.
Any character who succeeds on a DC 15 Intelligence (Religion) check recognizes the symbol as that of Talos, the evil god of storms
converge, a half-orc wearing hide armor performs an eerie dance while consuming the entrails of a dead possum. Standing around the half-orc are several small twig figures.
The half-orc, Grannoc, is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Larger Truth As the characters prepare for their journey, a human in scholars’ garb approaches them. A character who succeeds on a DC 14 Intelligence (Religion) check recognizes the human as a
good, human acolyte) is small of stature and soft of voice, and their worldly appearance belies their young years. Despite Ward’s relaxed demeanor, their approachability covers a calculating
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Larger Truth As the characters prepare for their journey, a human in scholars’ garb approaches them. A character who succeeds on a DC 14 Intelligence (Religion) check recognizes the human as a
good, human acolyte) is small of stature and soft of voice, and their worldly appearance belies their young years. Despite Ward’s relaxed demeanor, their approachability covers a calculating
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in an alcove at the south end of the hall is a life-size statue of a female cloud giant wearing an angry mask, her arms positioned in a way that suggests she’s casting a spell. The statue is inanimate
and harmless. 10A. Giant Sack This room contains a pair of sculpted stone couches that double as beds. Frost covers everything. Treasure. Characters who search this room find a stitched leather sack
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in an alcove at the south end of the hall is a life-size statue of a female cloud giant wearing an angry mask, her arms positioned in a way that suggests she’s casting a spell. The statue is inanimate
and harmless. 10A. Giant Sack This room contains a pair of sculpted stone couches that double as beds. Frost covers everything. Treasure. Characters who search this room find a stitched leather sack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
slither around the statue’s base.
Ghost. Wandering through the ruin is a spectral woman wearing a soiled black gown and a featureless white mask (actually the ghost of a slain yuan-ti priest).
A yuan-ti
days. Black Statue Water trickling down from the ceiling falls onto this statue and drips off its daggers like poison. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is two zombified ogres that are smashing all the furniture in this room, apparently obeying the commands of a dwarf wearing a red robe. Desks and chairs made of black wood and adorned with skulls lie
Evil Cultist Fanatic)—to destroy everything in this library. Eleith commands two Ogre Zombies to do the heavy labor. The cultist and zombies are Hostile and fight anyone not wearing the crimson robes
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws Dex +5, Wis +5
Skills Arcana +7, Religion +7
Damage Immunities* fire
Damage Resistances* acid, cold, lightning, poison
, Infernal
Challenge 11 (7,200 XP)
*Severin has these features while wearing the Mask of the Dragon Queen(see appendix C).
Special Equipment. Severin has the Mask of the Dragon Queen.
Draconic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
slither around the statue’s base.
Ghost. Wandering through the ruin is a spectral woman wearing a soiled black gown and a featureless white mask (actually the ghost of a slain yuan-ti priest).
A yuan-ti
days. Black Statue Water trickling down from the ceiling falls onto this statue and drips off its daggers like poison. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws Dexterity +5, Wisdom +5
Skills Arcana +7, Religion +7
Damage Immunities* fire
Damage Resistances* acid, cold
Common, Draconic, Infernal
Challenge 11 (7,200 XP)
*Severin has these features while wearing the Mask of the Dragon Queen.
Special Equipment. Severin has the Mask of the Dragon Queen (see
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
plus any five languages
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Shocking Grasp (Cantrip). Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
plus any five languages
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Shocking Grasp (Cantrip). Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws Dex +5, Wis +5
Skills Arcana +7, Religion +7
Damage Immunities* fire
Damage Resistances* acid, cold, lightning, poison
, Infernal
Challenge 11 (7,200 XP)
*Severin has these features while wearing the Mask of the Dragon Queen (see appendix C).
Special Equipment. Severin has the Mask of the Dragon Queen.
Draconic