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Returning 35 results for 'creature while reads'.
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Monsters
Keys from the Golden Vault
tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8
. When a creature Prisoner 13 can see within 60 feet of herself ends its turn, Prisoner 13 makes one Tattooed Strike attack or uses River Tattoo. She can then move up to her speed without provoking
Magic Items
Waterdeep: Dungeon of the Mad Mage
Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages
, and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it
Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead
. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Ambusher. The doppelganger has advantage on attack rolls against any creature it has surprised
magic-items
can devise a general line of thought of 25 words or fewer. While you wear this pin, a creature that reads your thoughts detects your preprogrammed line of thought instead. A creature that takes the
When you attune to this pin, choose a Harper persona (see the Forgotten Realms: Heroes of Faerûn for examples), including an alignment and a creature type. While wearing this pin, you register
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inscription next to this button reads “DO NOT PRESS!” Pushing the button causes bolts of lightning to erupt from the console. Every creature in the room must make a DC 20 Dexterity saving throw, taking 44 (8d10
situated at the points of a gold pentagram. An inscription appears next to each lever and each button. A creature can use an action to adjust up to three levers and buttons, in any combination. The
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Sleet Storm (p. 276) The start of the third paragraph now reads, “If a creature starts its turn in the spell’s area and is concentrating on a spell, the creature must make …”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Feinting Attack (p. 74) The second sentence now reads, “You have advantage on your next attack roll against that creature this turn.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Doppelganger (p. 82) Ambusher: now reads, “In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Kenku (p. 194) Ambusher: now reads, “In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Darkvision (p. 183) The second sentence of this subsection now reads, “Within a specified range, a creature with darkvision can see in dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Sanctuary (p. 273) The final sentence now reads, “If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Champion Challenge (p. 133) The first sentence now reads, “As a bonus action, you issue a challenge …” Also, in the last sentence, “if the creature is moved more than 30 feet” has been changed to “if the creature is more than 30 feet.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Hellfire Engine (p. 165) In the hellfire engine’s flesh-crushing stride, the fourth sentence now reads: “On a successful save, the creature is pushed to the nearest space out of the hellfire engine’s path.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Lightning Lure (p. 143) This spell’s range has been changed to “Self (15-foot radius).” Additionally, the first sentence now reads, “You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Catapult (p. 233) The sentence “In either case, both the object and the creature or solid surface take 3d8 bludgeoning damage” now reads, “When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.” (5th printing)
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Suffocating (p. 183) The second paragraph now reads, “When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(represented by a su-monster) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. The inscription above the central arch is written in Old Omuan and reads as follows: “Better
sculpted relief shows a monkey-like creature tearing into a giant serpent. Cuneiform inscriptions are carved above and below the relief. Four masks of painted stone protrude from the walls; they depict
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, they can catch the tomb dwarf. The tomb dwarf uses the statistics of a wight, except that it wields a battleaxe and a light crossbow. If it is not caught, the creature moves silently through the
east wall of the balcony on level 2, engraved with another of Acererak’s cryptic warnings in Common. (Give the players a copy of handout 18 in appendix E.) It reads as follows: The ring is a path to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and can see and hear normally out to a range of 60 feet. Unlike most sentient items, the orb has no will
of its own and can’t initiate a conflict with the creature in possession of it. A professor orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exit. The statue is veined with bright mithral, and with one hand it raises a stone hammer carved with faintly glowing runes. A steel plaque at the base of the statue reads in Dwarvish, “All that is
separated from one another. Teleport Trap This trap fills the 10-foot square directly in front of the statue. A creature teleported by this trap arrives at a location determined by rolling a d20 and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Tharmekhûl, the dwarven god of fire and molten rock. It holds an obsidian greataxe above its head. A steel plaque at the base of the statue reads in Dwarvish, “Fire is the cure.” The statue can’t be budged
trap fills the 10-foot square directly in front of the statue. A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. It reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one creature within 60 feet
slain, the doppelganger reverts to its natural form.
Ambusher. The doppelganger has advantage on attack rolls against any creature it has surprised.
Surprise Attack. If the doppelganger surprises a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
scrap of paper that was once part of Trenzia’s log. It reads, “Day 1: Halaster has granted me this abandoned copper mine in the Arcane Chambers. Finally, I have access to the components needed for my
door is connected to the lightning grid in area 7c. Unless the creatures in area 7c have been destroyed, the door emits a soft hum when approached. A creature that touches the humming door must make a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Fortune and Bold, from the proverb “Fortune favors the bold.” Fortune’s name tag is complete, but Bold’s name tag reads B _ _ _. Second Pair. These unicorns’ names are Pride and Fall, from the proverb
“Pride goes before a fall.” Fall’s name tag is complete, but Pride’s name tag reads PR _ _ _. Third Pair. These unicorns’ names are Stone and Moss, from the proverb “A rolling stone gathers no moss
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reads: The word that you intend to say,
Try saying it a different way.
Treaclewise loves to talk in rhyming slang, substituting everyday words with nonsense rhymes. When explaining how the bubble
rhyming slang, he chuckles and gifts the character with a pouch of Scatterleaf Tea. Scatterleaf Tea. As an action, a creature can scatter these tea leaves on the ground in a 5-foot-radius circle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this room bears a sign written in Common that reads, “Kalabash’s Room. Do not enter unless your name is Halaster.” The room contains the following: Furnishings. A dusty bed stands with its headboard
tries to break or smash the lock, the mechanism releases a small bolt of lightning that deals 10 (3d6) lightning damage to the creature tampering with it (no saving throw). The chest is empty except for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one creature
few scattered memories. A doppelganger impersonating a specific creature as part of a long-term plot might keep its double alive and close at hand for weeks, probing the victim’s mind daily to learn
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for massage and healing, and recipes for creating balms and cosmetics. On the last page is an inscription by the author, Sylvarie Silversong, which reads: “A mirror is a gateway to happiness, truth
, and to accepting ourselves.” Mirror Magic When any creature holds The Price of Beauty and gazes into the mirror, the image of Sune replaces their own reflection and speaks in a soft voice, saying
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
creature steps on this area, the floor collapses into a 10-foot-deep pit with poisoned spikes lining its floor. Any creature on the collapsing floor falls into the pit, taking 3 (1d6) bludgeoning damage and
landing prone. In addition, the creature must succeed on a DC 14 Dexterity saving throw or be impaled by 1d3 spikes, each of which deals 3 (1d6) piercing damage plus 7 (2d6) poison damage. A character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reads in Common, “Knock first before entering.” Using the knocker triggers a glyph of warding spell cast at 8th level. The glyph creates a 20-foot-radius sphere of magical flame. Each creature in the
-square space marked on map 23. A creature that ends its turn in any other space in the hall is struck by lightning from the nearest pillar and must make a DC 15 Dexterity saving throw, taking 22 (4d10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
iron spider mounted to it. If a character in the room reads the entire nursery rhyme beginning with the first line on page 1 and ending with the last line on page 8, or if the compartment in the
lectern is opened improperly, the ceiling fan begins to twirl as a reverse gravity spell activates within the room. The lectern is the only fixed object in the room. Any creature within reach of it can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
specifically targets the creature that cut the thread. To determine which rune appears, draw a card from the Elder Runes Deck (see appendix B). The shadow curtain disappears when both silver threads are
statues are flush with the walls behind them, so circumventing the curtain is not possible. Any creature that moves through the curtain must make a DC 17 Constitution saving throw, taking 22 (4d10
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, Xanthoria found a way to link her soul to the life force of another creature and thereby unnaturally prolong her own life, by transforming the other creature into a phylactery. Characters who peruse
animals and humanoids alongside musings on the viability of experimenting on fey creatures. The sketches and margin notes get progressively darker the farther one reads. The terms “Mycorji? Shedaklah?” and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the combatants.
The inscriptions are written in Old Omuan. The one above the mosaic reads, “Nangnang teaches us to serve only ourselves.” The inscriptions below tell how Nangnang (a grung) stole a
what lies on the other side of the doors. A detect magic spell reveals an aura of divination magic around the doors. The doors swing open if a creature approaches them while carrying one or more of the






