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Returning 35 results for 'creature with paladin'.
Magic Items
Dungeon Master’s Guide (2024)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.
While you hold the
drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.
Monsters
Tales from the Yawning Portal
":"1d10+4","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.Protection. When a creature Sir Braford can see attacks a target other than
were captured by goblins. The young paladin of Pelor has been corrupted by the sinister Gulthias Tree and now swings his magic sword, Shatterspike, on behalf of a different sort of “deity.”
Classes
Xanathar's Guide to Everything
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any
, one day, even creatures of wickedness will invite their own redemption.
TENETS OF REDEMPTION
The tenets of the Oath of Redemption hold a paladin to a high standard of peace and justice.
Peace
Monsters
Waterdeep: Dungeon of the Mad Mage
save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command
, compelled duel, searing smite
2nd level (3 slots): hold person, magic weapon
3rd level (3 slots): dispel magic, elemental weapon
4th level (3 slots): locate creature, staggering smite
5th level (2 slots
Classes
Xanathar's Guide to Everything
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any
, one day, even creatures of wickedness will invite their own redemption.
TENETS OF REDEMPTION
The tenets of the Oath of Redemption hold a paladin to a high standard of peace and justice.
Peace
Monsters
Acquisitions Incorporated
Dran clan, Prophetess is a retired paladin of Tymora who now runs the inn known as the Dran & Courtier. Formerly owned by her parents (and once called the Omindran), the inn has been a central
strange creature that had seized his sister, then created a false Auspicia in her stead. Having long attempted to simply make her peace with the loss, she was overwhelmed by the real Auspicia's dramatic
Monsters
Curse of Strahd
Immunity. Sir Godfrey Gwilym is immune to effects that turn undead.
Vengeful Tracker. Sir Godfrey Gwilym knows the distance to and direction of any creature against which it seeks revenge, even if
the creature and Sir Godfrey Gwilym are on different planes of existence. If the creature being tracked by Sir Godfrey Gwilym dies, he knows.
Spellcasting. Sir Godfrey is a 16th-level spellcaster. His
Monsters
Waterdeep: Dungeon of the Mad Mage
save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command
, compelled duel, searing smite
2nd level (3 slots): hold person, magic weapon
3rd level (3 slots): dispel magic, elemental weapon
4th level (3 slots): locate creature, staggering smite
5th level (2 slots
Magic Items
Van Richten’s Guide to Ravenloft
You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.
While you hold the drawn
levels in the paladin class, the radius of the aura increases to 30 feet.
Sentience. Nepenthe is a sentient, neutral evil weapon with an Intelligence of 10, a Wisdom of 8, and a Charisma of 18. It
Monsters
The Wild Beyond the Witchlight
","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing
, they try to use their boots of levitation to escape.
Valor's Call
The noble adventuring party known as Valor’s Call was founded by Strongheart, a resolute human paladin committed to
Monsters
Waterdeep: Dragon Heist
attacks). He has the following paladin spells prepared:
1st level (4 slots): command, protection from evil and good, thunderous smite
2nd level (3 slots): branding smite, find steed
3rd level (2
creature that has a Strength of 18 or higher. The bow shoots oversized arrows that deal piercing damage equal to 2d6;{"diceNotation":"2d6","rollType":"roll"} + the wielder's Strength modifier. Its range is the same as an ordinary longbow.
Monsters
The Wild Beyond the Witchlight
, protection from evil and good
1/day each: lesser restoration, remove curse, zone of truthProtect Another. When a creature Strongheart can see attacks another creature that is within 5 feet of him
by Strongheart, a resolute human paladin committed to destroying evil wherever it rears its ugly head. Strongheart alone determines who can become a member of this prestigious group, which has more
Monsters
Acquisitions Incorporated
Champion Challenge (Recharges after a Short or Long Rest). As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a
failure, a creature can't willingly move more than 30 feet away from Donaar. This effect ends on the creature if Donaar is incapacitated or dies, or if the creature is moved more than 30 feet away
Monsters
The Wild Beyond the Witchlight
her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Radiant Fire
.
Valor's Call
The noble adventuring party known as Valor’s Call was founded by Strongheart, a resolute human paladin committed to destroying evil wherever it rears its ugly head. Strongheart
Monsters
The Wild Beyond the Witchlight
"} piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing
"} slashing damage when used with two hands. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"+1 Longsword
Monsters
The Wild Beyond the Witchlight
","rollType":"spell","rollAction":"Freezing Ray"} to hit, range 120 ft., one creature. Hit: 27 (6d8);{"diceNotation":"6d8","rollType":"damage","rollAction":"Freezing Ray","rollDamageType":"cold"} cold
resolute human paladin committed to destroying evil wherever it rears its ugly head. Strongheart alone determines who can become a member of this prestigious group, which has more members than those
Magic Items
Baldur’s Gate: Descent into Avernus
creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.
New Personality. You gain new personality traits, determined by rolling once on each of the
Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
Holy Avenger
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.
While you hold the drawn
sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to
digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. An evil creature that tries to read
Holy Water (flask)
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.
A cleric or paladin may create holy water by performing a special ritual
As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target
Talisman of Pure Good
Legacy
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Magic Items
Basic Rules (2014)
touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.
If you are a good cleric or paladin, you can use the talisman as a
This talisman is a mighty symbol of goodness. A creature that is neither good nor evil in alignment takes 6d6 radiant damage upon touching the talisman. An evil creature takes 8d6 radiant damage upon
Death Knight
Legacy
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Monsters
Monster Manual (2014)
save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command
","rollDamageType":"necrotic"} necrotic damage.
Hellfire Orb (1/Day). The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot
Talisman of Ultimate Evil
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.
If you are an evil cleric or paladin, you can use the talisman as a holy
This item symbolizes unrepentant evil. A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman. A good creature takes 8d6 necrotic damage upon
Nystul's Magic Aura
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
spells and magical effects that detect creature types, such as a paladin’s Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being
Equipment
contract using your blood as ink, you lose all levels in your current classes and have the option of gaining levels equal to your character level in any combination of the illrigger, paladin, and warlock
classes. Additionally, you can reassign your six ability scores. You are bound by the contract until the archdevil dies or the contract is broken by a wish spell. The contract can only be signed by one creature.
Monsters
Infernal Machine Rebuild
throw or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Eye of Flame. The target must make a DC
creature or a flammable object, it ignites. On a successful save, the target takes half as much damage and does not ignite. A target that ignites takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level. As a Bonus Action, you can touch a creature
gain a bonus to saving throws equal to your Charisma modifier (minimum bonus of +1). If another Paladin is present, a creature can benefit from only one Aura of Protection at a time; the creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level. As a Bonus Action, you can touch a creature
gain a bonus to saving throws equal to your Charisma modifier (minimum bonus of +1). If another Paladin is present, a creature can benefit from only one Aura of Protection at a time; the creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level. As a Bonus Action, you can touch a creature
Charisma modifier (minimum bonus of +1). If another Paladin is present, a creature can benefit from only one Aura of Protection at a time; the creature chooses which aura while in them. Level 9: Abjure Foes
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level. As a Bonus Action, you can touch a creature
Charisma modifier (minimum bonus of +1). If another Paladin is present, a creature can benefit from only one Aura of Protection at a time; the creature chooses which aura while in them. Level 9: Abjure Foes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Abjuration C Aura of Purity Abjuration C Banishment Abjuration C Death Ward Abjuration — Locate Creature Divination C Staggering Smite Enchantment — Level 5 Paladin Spells Spell School Special
Paladin Spell List This section presents the Paladin spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Abjuration C Aura of Purity Abjuration C Banishment Abjuration C Death Ward Abjuration — Locate Creature Divination C Staggering Smite Enchantment — Level 5 Paladin Spells Spell School Special
Paladin Spell List This section presents the Paladin spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Abjuration C Aura of Purity Abjuration C Banishment Abjuration C Death Ward Abjuration — Locate Creature Divination C Staggering Smite Enchantment — Level 5 Paladin Spells Spell School Special
Paladin Spell List This section presents the Paladin spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Holy Avenger Weapon (any sword), legendary (requires attunement by a paladin) You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it
, that creature takes an extra 2d10 radiant damage. While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Holy Avenger Weapon (any sword), legendary (requires attunement by a paladin) You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it
, that creature takes an extra 2d10 radiant damage. While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on