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Returning 35 results for 'cultures whispers raven'.
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Spells
Player’s Handbook
shut.
Phantom Sound. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
Tremors. You cause harmless tremors in the ground for 1 minute.
Magic Items
Tasha’s Cauldron of Everything
10
Marionette
Mummy
11
Mists
Wraith
12
Raven
Vampire spawn
13
Seer
Vampire
14
Tempter
Vampire spawn
15-00
—
—
The released soul appears at a
the mists, leaving behind only the Tarokka of Souls. It is said that if you draw the Mists card from it, you can hear the whispers of her kind voice.
Thaumaturgy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair.
Illuskan Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous
whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous
whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous
whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous
whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. Tremors. You cause harmless tremors in the ground for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. Tremors. You cause harmless tremors in the ground for 1 minute.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. Tremors. You cause harmless tremors in the ground for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. Tremors. You cause harmless tremors in the ground for 1 minute.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. Tremors. You cause harmless tremors in the ground for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. Tremors. You cause harmless tremors in the ground for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
civilizations and worlds. Some scholars studying the Radiant Citadel’s origins posit that the Citadel is a relic of the mythical First World and was a vital center of diplomacy between great cultures
Radiant Citadel” at the end of this book). This success has prompted new rumors in the Court of Whispers about the twelve civilizations still missing and how they might be found.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
civilizations and worlds. Some scholars studying the Radiant Citadel’s origins posit that the Citadel is a relic of the mythical First World and was a vital center of diplomacy between great cultures
Radiant Citadel” at the end of this book). This success has prompted new rumors in the Court of Whispers about the twelve civilizations still missing and how they might be found.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
civilizations and worlds. Some scholars studying the Radiant Citadel’s origins posit that the Citadel is a relic of the mythical First World and was a vital center of diplomacy between great cultures
Radiant Citadel” at the end of this book). This success has prompted new rumors in the Court of Whispers about the twelve civilizations still missing and how they might be found.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
civilizations and worlds. Some scholars studying the Radiant Citadel’s origins posit that the Citadel is a relic of the mythical First World and was a vital center of diplomacy between great cultures
Radiant Citadel” at the end of this book). This success has prompted new rumors in the Court of Whispers about the twelve civilizations still missing and how they might be found.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
nobly and in the cause of justice. People in most D&D worlds are polytheistic, honoring deities of their own and acknowledging pantheons of other cultures. Individuals pay homage to various gods
anvil
Pelor, god of the sun and agriculture
NG
Life, Light
Circle with six outwardly radiating points
Raven Queen, goddess of death
LN
Life, Death
Raven’s head, in profile, facing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
nobly and in the cause of justice. People in most D&D worlds are polytheistic, honoring deities of their own and acknowledging pantheons of other cultures. Individuals pay homage to various gods
anvil
Pelor, god of the sun and agriculture
NG
Life, Light
Circle with six outwardly radiating points
Raven Queen, goddess of death
LN
Life, Death
Raven’s head, in profile, facing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The jar is used to record others’ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
additional power and becomes a rare magic item. As an action, you can cause the jar to function as a wand of enemy detection, whereupon it whispers the direction to foes within range. This property of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The jar is used to record others’ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
additional power and becomes a rare magic item. As an action, you can cause the jar to function as a wand of enemy detection, whereupon it whispers the direction to foes within range. This property of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Human Names and Ethnicities Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Human Names and Ethnicities Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Human Names and Ethnicities Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Human Names and Ethnicities Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Raven Vampire spawn 13 Seer Vampire 14 Tempter Vampire spawn 15–00 — — The released soul appears at a random location within 10d10 miles of you and terrorizes the living. Until the released soul is
years ago, Mother Luba disappeared into the mists, leaving behind only the Tarokka of Souls. It is said that if you draw the Mists card from it, you can hear the whispers of her kind voice.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Raven Vampire spawn 13 Seer Vampire 14 Tempter Vampire spawn 15–00 — — The released soul appears at a random location within 10d10 miles of you and terrorizes the living. Until the released soul is
years ago, Mother Luba disappeared into the mists, leaving behind only the Tarokka of Souls. It is said that if you draw the Mists card from it, you can hear the whispers of her kind voice.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
success and failure.
Jared: Ismark leans toward you, Gareth, with a suspicious glance at the other people in the tavern, like he’s worried they’re eavesdropping. He whispers, “The Devil Strahd
?”
Jared: “You are too kind! First, I need your help transporting Ireena to the town of Vallaki.”
Maeve: “Where’s Vallaki?”
Jared: “It lies to the northwest, in the heart of the valley. As the raven
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
success and failure.
Jared: Ismark leans toward you, Gareth, with a suspicious glance at the other people in the tavern, like he’s worried they’re eavesdropping. He whispers, “The Devil Strahd
?”
Jared: “You are too kind! First, I need your help transporting Ireena to the town of Vallaki.”
Maeve: “Where’s Vallaki?”
Jared: “It lies to the northwest, in the heart of the valley. As the raven
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the vampire is spoken of in whispers as the “Womford Bat.” Stillmarsh’s earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
name a few. Where the road spans the Black Raven River, south of Raven Rock, stands a stone bridge with broken statues of rearing horses at each end. Bryn Shander Bryn Shander is the largest of ten
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the vampire is spoken of in whispers as the “Womford Bat.” Stillmarsh’s earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
name a few. Where the road spans the Black Raven River, south of Raven Rock, stands a stone bridge with broken statues of rearing horses at each end. Bryn Shander Bryn Shander is the largest of ten
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are fewer than they once were. Impiltur. With the rising of the waters of the Sea of Fallen Stars, some of Impiltur’s wealth and influence is returning, leading to whispers among the populace that a
home to the ruins of the Citadel of the Raven and Zhentil Keep, former strongholds of the Zhentarim, which the Black Network shows occasional interest in restoring. Mulhorand. Since the Chosen of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are fewer than they once were. Impiltur. With the rising of the waters of the Sea of Fallen Stars, some of Impiltur’s wealth and influence is returning, leading to whispers among the populace that a
home to the ruins of the Citadel of the Raven and Zhentil Keep, former strongholds of the Zhentarim, which the Black Network shows occasional interest in restoring. Mulhorand. Since the Chosen of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creature must prove its value to the dragon daily or die.
“I see an ancient elf king, his majesty long since faded, slumped and half asleep in his throne. A green dragon whispers in the king’s ear
impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures. No other dragon comes close to the arrogance of the red dragon. These