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Returning 35 results for 'damage instance are being'.
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damage insane are being
Monsters
Monster Manual
). Trigger: The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. Response: The cultist gives itself Resistance to that instance of damage and gains 10 Temporary Hit Points.
", "rollAction":"Elemental Flail"}, reach 5 ft. Hit: 25 (6d6 + 4) damage of a type chosen by the cultist: Acid;{"diceNotation":"6d6+4", "rollType":"damage", "rollAction":"Elemental Flail (Acid
Spells
Player’s Handbook
spell to become quadrupedal, for instance. For the duration, you can take a Magic action to change your appearance in this way again.
Natural Weapons. You grow claws (Slashing), fangs (Piercing
), horns (Piercing), or hooves (Bludgeoning). When you use your Unarmed Strike to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for
Spells
Player’s Handbook
Restoration spell.
Resistance. You grant up to ten creatures that you can see Resistance to one damage type that you choose. This Resistance is permanent.
Spell Immunity. You grant up to ten
wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater
Magic Items
Tasha’s Cauldron of Everything
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the
to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that
Monsters
Spelljammer: Adventures in Space
Malfunction. Whenever the autognome takes 15 damage or more from a single source and isn’t reduced to 0 hit points by that damage, roll a d20;{"diceNotation":"1d20","rollType":"roll
exploding autognome must make a DC 11 Dexterity saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Have a Magical Day!","rollDamageType":"slashing"} slashing damage on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType
":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.A girallon
Monsters
Tyranny of Dragons
":"damage","rollAction":"Rotting Fist","rollDamageType":"bludgeoning"} bludgeoning damage plus 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Rotting Fist","rollDamageType":"necrotic
"} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum
Monsters
Waterdeep: Dungeon of the Mad Mage
);{"diceNotation":"3d6+4","rollType":"damage","rollAction":"Rotting Fist","rollDamageType":"bludgeoning"} bludgeoning damage plus 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Rotting Fist
","rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points
Monsters
Candlekeep Mysteries
":"1d20+9","rollType":"to hit","rollAction":"Rotting Fist"} to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4","rollType":"damage","rollAction":"Rotting Fist","rollDamageType
":"bludgeoning"} bludgeoning damage plus 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Rotting Fist","rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Hoof"} to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5);{"diceNotation":"2d4+5","rollType":"damage","rollAction":"Hoof","rollDamageType":"force"} force damage.
Horn. Melee Weapon Attack: +9
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Horn"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5","rollType":"damage","rollAction":"Horn","rollDamageType":"radiant
Feats
Fizban's Treasury of Dragons
instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action
Alter Self
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell
1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.
Wish
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
to ten creatures that you can see resistance to a damage type you choose.
You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you
. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Intelligence saving throw. If the saving throw fails, roll on the Scroll Mishap table.
Scroll Mishap
d6
Result
1
A surge of magical energy deals the caster 1d6 force damage per level of
spell affects a random location within the spell’s range.
4
The spell’s effect is contrary to its normal one, but neither harmful nor beneficial. For instance, a fireball might
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
);{"diceNotation":"3d6+4","rollType":"damage","rollAction":"Rotting Fist","rollDamageType":"bludgeoning"} bludgeoning damage plus 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Rotting Fist
","rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points
Damage Vulnerability
Legacy
This doesn't reflect the latest rules and lore.
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Rules
Some creatures and objects are unusually easy to hurt with certain types of damage.
If a creature or an object has vulnerability to a damage type, damage of that type is doubled against it.
Multiple instances of vulnerability that affect the same damage type count as only one instance.
Damage Resistance
Legacy
This doesn't reflect the latest rules and lore.
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Rules
count as only one instance. For example, if a creature has resistance to fire damage as well as resistance to all nonmagical damage, the damage of a nonmagical fire is reduced by half against the creature, not reduced by three-quarters.
Some creatures and objects are exceedingly difficult to hurt with certain types of damage.
If a creature or an object has resistance to a damage type, damage of that type is halved against it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Damage Types Each instance of damage has a type, like Fire or Slashing. Damage types are listed in the rules glossary and have no rules of their own, but other rules, such as Resistance, rely on damage types.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Vulnerability If you have Vulnerability to a damage type, damage of that type is doubled against you. Vulnerability is applied only once to an instance of damage. See also chapter 1 (“Damage and Healing”).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Vulnerability If you have Vulnerability to a damage type, damage of that type is doubled against you. Vulnerability is applied only once to an instance of damage. See also “Playing the Game” (“Damage and Healing”).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Resistance If you have Resistance to a damage type, damage of that type is halved against you (round down). Resistance is applied only once to an instance of damage. See also chapter 1 (“Damage and Healing”).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Damage Types Each instance of damage has a type, like Fire or Slashing. Damage types are listed in the Rules Glossary and have no rules of their own, but other rules, such as Resistance, rely on damage types.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Resistance If you have Resistance to a damage type, damage of that type is halved against you (round down). Resistance is applied only once to an instance of damage. See also “Playing the Game” (“Damage and Healing”).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
threshold, in which case it takes that entire instance of damage. Any damage that fails to meet or exceed the damage threshold is superficial and doesn’t reduce Hit Points. For example, if an object
Damage Threshold A creature or an object that has a damage threshold has Immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
threshold, in which case it takes that entire instance of damage. Any damage that fails to meet or exceed the damage threshold is superficial and doesn’t reduce Hit Points. For example, if an object
Damage Threshold A creature or an object that has a damage threshold has Immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
spell, not the same option more than once. For instance, a Sorcerer can’t quadruple the duration of a spell by spending 2 Sorcery Points on Extended Spell. In Draconic Sorcery, Elemental Affinity improves
one damage roll of a spell, not multiple rolls. So with Scorching Ray, I don’t add my Charisma modifier to each ray that hits? That’s correct. Elemental Affinity benefits one damage roll per casting
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
item that is either magical or psionic. For instance, a creature’s stat block might say they’re resistant to “bludgeoning, piercing, and slashing damage from mundane attacks.” This means that when you
deal them bludgeoning, piercing, or slashing damage using a spell, power, magic weapon, or psionic weapon, the damage is supernatural and thus the creature isn’t resistant to it.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have Vulnerability to Fire damage, such damage is doubled against you. No Stacking Multiple instances of Resistance or Vulnerability that affect the same damage type count as only one instance. For
Resistance and Vulnerability Some creatures and objects have Resistance or Vulnerability to certain damage types. If you have Resistance to a damage type, damage of that type is halved against you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
count as only one instance. For example, if a creature has resistance to fire damage as well as resistance to all nonmagical damage, the damage of a nonmagical fire is reduced by half against the creature, not reduced by three-quarters.
Damage Resistance and Vulnerability Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. If a creature or an object has resistance to a damage
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
count as only one instance. For example, if a creature has resistance to fire damage as well as resistance to all nonmagical damage, the damage of a nonmagical fire is reduced by half against the creature, not reduced by three-quarters.
Damage Resistance and Vulnerability Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. If a creature or an object has resistance to a damage
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have Vulnerability to Fire damage, such damage is doubled against you. No Stacking Multiple instances of Resistance or Vulnerability that affect the same damage type count as only one instance. For
Resistance and Vulnerability Some creatures and objects have Resistance or Vulnerability to certain damage types. If you have Resistance to a damage type, damage of that type is halved against you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Damage Resistance. While the tattoo is on your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You can’t appear as a creature of a different size, and your basic shape stays the same; if you’re bipedal, you can’t use this spell to become quadrupedal, for instance. For the duration, you can
to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for your Unarmed Strike, and you use your spellcasting ability modifier for the attack and damage rolls rather than using Strength.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. You can’t appear as a creature of a different size, and your basic shape stays the same; if you’re bipedal, you can’t use this spell to become quadrupedal, for instance. For the duration, you can
to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for your Unarmed Strike, and you use your spellcasting ability modifier for the attack and damage rolls rather than using Strength.






