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Returning 35 results for 'days imagine are blocking'.
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days image are blocking
Magic Items
Dungeon Master’s Guide
demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the demiplane
, creatures don’t age while there, although time passes normally. Visitors can remain there for up to 200 days divided by the number of creatures present (round down).
When the time runs out or
monsters
minute. Once wound, the wonder operates for 10 days or until a creature touches the wonder with its key as a Utilize action to deactivate it, after which the wonder has the Unconscious condition until
in Calimport. Imagine a wound-up machine that does your laundry, washes your dishes, and cleans your house—then fulfill this dream in any emporium shop.Poison
Rod of Security
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Magic Items
Basic Rules (2014)
. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine
. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).
When the
Species
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
stature. But they soon learned that their kind were fated to eventually undergo a dramatic, painful, and random growth spurt that sees them transformed to hobgoblin size over a period of days.
At the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of
Hit Point Die. Also, creatures don’t age while there, although time passes normally. Visitors can remain there for up to 200 days divided by the number of creatures present (round down). When the time
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can
if it had spent 1 Hit Die. Also, creatures don’t age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of
Hit Point Die. Also, creatures don’t age while there, although time passes normally. Visitors can remain there for up to 200 days divided by the number of creatures present (round down). When the time
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can
if it had spent 1 Hit Die. Also, creatures don’t age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prominent citizens have been kidnapped in the past several days. May I count on your help in rescuing them?”
Lord Neverember describes the kidnap victims as follows: Eldon Keyward is a highly
of the victims ends at a specific place: Hallix Mausoleum in Neverdeath Graveyard. The priests worry that their inability to see inside this mausoleum means that an unknown opponent is blocking their
Orc
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of Brass a hub of trade between planes of existence. Imagine seas of platinum and liquid flame, the Crimson Pillar with fires hot enough to sear the gods, and the infinite delights of the City of Brass
. Now imagine what my master offers...
—Veyisvexvayn, magma mephit herald
Efreeti Large Elemental (Genie), Neutral
AC 17 Initiative +1 (11)
HP 212 (17d10 + 119)
Speed 40 ft., Fly 60 ft
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Tales d6 Tale
1 “The farmers at Leilon Point have seen more shark fins in the water lately. Some even claim to see humanoids swimming alongside the sharks! Can you imagine?” (If the
few local merchants claim to have been attacked on the road by a band of brigands calling themselves the Chimera Crew! Bandits sure have gotten more colorful these days.” (If the characters investigate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
DC of the hag’s most powerful ability. These effects either end immediately if the hag dies or abandons the lair, or take up to 2d10 days to fade away. Regional Effects The region within 1 mile of a
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Encounters in Phandalin When the characters explore Phandalin, you don’t need to keep track of how much time is spent at each location. Instead, imagine that you’re directing an old-style western
what information they want to share, then can move on to the next location. These scenes are a series of roleplaying encounters that take place over the course of a couple of days of game time. To
Kobold
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Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
formative for the character. The combination of background, species, and languages provides fertile soil for your imagination as you ponder your character’s earliest days. Choose a Background Choose
first letter of your size). Imagine Your Past and Present Let your character’s background and species inspire how you imagine their past. That past fed into the character’s present. With that in mind
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
formative for the character. The combination of background, species, and languages provides fertile soil for your imagination as you ponder your character’s earliest days. Choose a Background Choose
write just the first letter of your size). Imagine Your Past and Present Let your character’s background and species inspire how you imagine their past. That past fed into the character’s present. With
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stone scattered about the site are not natural terrain, but are the shards of that disc. My Only Visit I have been to the Warlock’s Crypt but once, in the days of my youth before I knew better. I was
, which ignited with himself at its center. As one might imagine, this blast drew the attention of all manner of twisted predators and hungry undead, which came forth to investigate. I don’t know how
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and moves its tribe to another area, ceding the contested territory to its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
filthy creatures could imagine. You don’t understand the glory of it, the power found in the ice. None of you do. But you will learn soon enough when my father unleashes his terror upon Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ever met — that the island of Evermeet is not of this world, and that it never was. In ancient days, so long ago that even elves think of it as their mythic past, the elves of many nations sought a
enraptured. As to what we beheld, well, imagine a place of staggering natural beauty and impossible elven artifice, an alien realm as distant and beautiful as the stars, but as much a part of you as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
leaving trails of things behind him — trails he would often find again later, or intersect with at odd angles. Imagine his relief when he discovered maps. Grost was not born a cartographer, but that hasn’t
landmark. Once you use this feature, you cannot use it again until dawn seven days later. Possible Map Mission Landmarks d8 Landmark
1 The Ancient Sarcophagus of Gerald Smith
2 A tree
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vessel above Janya began several days ago. Zisatta remembers the name Girscamen and says the Billowing Patrol knows the location of its wreckage. Unexpected Interruption Before the characters can share
its own realm.” Bond. “We serve Janya by defining the future instead of dwelling on the past.” Flaw. “Cross me and you’ll regret it more than you can imagine.” Caught in the Middle Both Zisatta and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of days before the characters discovered the portal site, Splugoth accessed the extradimensional space and began the process of opening the portal. Energy from the Far Realm has infused several
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of bones, and other macabre paraphernalia lie scattered around the room. An eerie, persistent scratching sound comes from behind the fallen masonry blocking the far end of the room.
This was the
magic to help the raiders learn Therno Lake’s defenses. Secretly, many derro feared the lamia, and they were relieved when the cave-in trapped her here. The lamia hasn’t eaten in days. If the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
interesting aspect of an undead villain is that this past injury might have occurred centuries ago, inspiring revenge against the descendants of those that harmed it. Imagine a vampire imprisoned by the
form of armies conquering new territory, an evil cult recruiting new members, or a spreading plague. A pretender to the throne might attempt to secure the support of the kingdom’s nobility in the days or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with humans. It was clear that she had been killed by small folk, and Hekaton wept for days before threatening to unleash his vengeance on the unsuspecting coastal territories. Uthor couldn’t calm his
thrust into power. Unable to find her father and fearing that he might be dead, Serissa can imagine her political influence evaporating quickly. Several giant lords previously under her father’s thumb
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
in an otherwise open space where you imagine the ship’s helm used to be.
The githyanki who attacked the nautiloid disabled the craft by removing its spelljamming helm. They took the head of the
within the last 24 hours, and that the freshest human corpses are at least three days old. Supplies. In addition to the corpses, the cargo hold has enough food and water stored in crates and casks to
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
oversized elf heads with fangs, or any other horrific form you can imagine. Personality If you haven’t already settled on a personality for your archfey, you can determine it randomly by rolling on the
demeanor of a wild animal and shuns the trappings of society. Obsessions Obsessions are common among archfey. An archfey might be obsessed with a painting of themself and spend days, months, or years
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
successful DC 15 Intelligence (Nature) or Wisdom (Survival) check. A character who has an engineering or mining background has advantage on this check. With three days of digging and careful
floor, making it difficult to push open.
Opening the Door. The stone blocking the door is a small statue — a kobold petrified by a pair of undead cockatrices that dwell here. The door can be forced
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
its aid. Qunbraxel’s grimlocks know to avoid the grick when they come this way on errands. Although the days when this intersection was a bustling market are gone, it resonates with faint psychic
fanatics commanded Qunbraxel to hurry with collecting the rest of the obelisk fragments. Qunbraxel guessed that the nearby fragment was somehow connected to the toppled tower that’s blocking the way to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, to try new things, to imagine what they desire and then pursue it, and to be kind to others. In return for this freedom from the usual requirements of religion, Corellon expects them to address
sages imagine that, one day, all elves will be given this opportunity, after Corellon is satisfied by the completion of some great cosmic quest, and elves will once again be a people of unfettered form
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
contains a wand of magic missiles hidden in a pile of straw. The third contains 20 days’ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemist’s fire. D26a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, please remind him he has an appointment with that emissary from Prismeer in two days.” Zorhanna. “Zorhanna doesn’t sleep, but she used to check in with me after finishing her trance. Lately, she won’t
, blocking a short staircase that climbs to a turret, is a ten-foot-tall marble statue of a reindeer.
The statue is a stone golem that guards the way to area P12. Zorhanna, her simulacrum, or someone






