Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'deal imbued are bring'.
Other Suggestions:
dread imbued are being
dwell imbued are being
death imbued are being
death imbued are beings
death inbred are bring
Monsters
Ghosts of Saltmarsh
Divine Eminence. As a bonus action, the Refrum can expend a spell slot to cause his melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly
Monsters
Waterdeep: Dragon Heist
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
damage on a failed save, or half as much damage on a successful one.Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold
Monsters
Waterdeep: Dragon Heist
Divine Eminence. As a bonus action, Avi can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods to the common folk. They are the spiritual leaders
Monsters
Storm King's Thunder
Divine Eminence. As a bonus action, Elister can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
"} to hit, reach 5 ft., one target. Hit: 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods
Monsters
Baldur’s Gate: Descent into Avernus
Aura of Hate. While Arkhan isn't incapacitated, he and all fiends and undead within 30 feet of him deal 4 extra damage whenever they hit with a melee weapon attack (already factored into Arkhan's
many allies as possible. Should one or more of his comrades fall in battle, Arkhan uses revivify and raise dead spells to bring them back to life as soon as possible.
If Arkhan finds himself overwhelmed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
energy erupts from its frame to deal 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Psychic Engine", "rollDamageType":"psychic"} psychic damage to each creature within 5 feet of it
that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or
Monsters
The Book of Many Things
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Necrotic, Radiant
Monsters
Fizban's Treasury of Dragons
Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.
4
Legends claim that a gauntlet imbued with divine power rests in a
Monsters
Fizban's Treasury of Dragons
saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics
that specializes in a type of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.
4
Legends claim that a gauntlet imbued
Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
deal or try to steal from it. A morkoth knows every person and object in its collection.
A morkoth’s island has the qualities of a dreamscape. It holds a jumble of objects and creatures the
Monsters
Fizban's Treasury of Dragons
creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one
Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is
Monsters
Fizban's Treasury of Dragons
’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
)
You deal double damage to objects and structures. If you take 20 or more damage in one turn, you must succeed on a DC 18 Wisdom saving throw or spend your next turn in a murderous fury. During this
Priest
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
luxuries faster than I bring them in...
3
I’m convinced that no one could ever fool me the way I fool others.
4
I’m too greedy for my own good. I can’t resist taking a risk if
Backgrounds
Guildmasters’ Guide to Ravnica
Traits
d8
Trait
1
I try never to let my judgment become clouded by emotion.
2
I have infinite patience with the dolts and boors I’m forced to deal with every day
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
Backgrounds
Baldur’s Gate: Descent into Avernus
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
gains on decadent luxuries faster than I bring them in...
3
I’m convinced that no one could ever fool me the way I fool others.
4
I’m too greedy for my own good. I can’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Welcome to Milpazul Once the characters deal with the bounty hunters, a handful of locals thank the characters for their assistance and welcome them to Milpazul. Not everyone is enthused, though. Some villagers regard adventurers with distrust, fearing they’ll bring more trouble.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam Adventure Hooks Any adventure that takes place in Droaam or involves creatures that hail from that nation gives the players and their characters a chance to deal with monsters that don’t
sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. 2 A House
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Horn? “Kelek used magic to remove it! We’re pretty sure her horn will reattach if you bring it back to her.” (Willowbrush and Knock are correct. Kelek imbued his walking stick with a one-use magical
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, the defenders bring their reports to Jarazoun first, allowing him to deal with any trouble himself rather than risk Vrakir’s ire. While on high alert, the hold’s inhabitants can’t be surprised, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
the lodge. They might also bargain and make a deal with Talis, striking against those who oppose her ascension. If they do the latter, she helps the party reach the nearby village of Parnast and aboard
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
. Elmar Barthen, proprietor of Barthen’s Provisions in Phandalin, is brokering a deal with a wealthy Waterdhavian merchant to sell some of Pinchwit’s stock for a very lucrative profit. As a goatherd in
the employ of Dagult Neverember and the town of Leilon, Pinchwit’s profits are the town’s profits. However, part of the deal is that the goats must be brought to Phandalin. While Pinchwit is an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. 3 Good music makes me weep like a baby. 4 Wherever I go, I try to bring a little of the warmth and tranquility of home with me. 5 I have never lost my childlike sense of wonder. 6 When I have a new
idea, I get wildly excited about it until I come up with another, better idea. 7 I live by my own set of weird and wonderful rules. 8 I can’t bring myself to trust most adults. Ideals d8 Ideal 1
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
the lodge. They might also bargain and make a deal with Talis, striking against those who oppose her ascension. If they do the latter, she helps the party reach the nearby village of Parnast and aboard
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
return. Hags make bargains differently from how devils operate. A devil might approach a mortal to make a deal because it wants the individual to become tainted with evil, so that when the victim dies
in a mortal’s soul, a hag wants to bring the mortal low during its life as compensation for fulfilling her end of the bargain. Devils barter with the soul as the commodity; hags barter because they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use
this trait, you can’t use it again until you finish a long rest. Scourge Aasimar Scourge aasimar are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mind flayer would get from it.
Each door plate is imbued with psionic energy that functions like an arcane lock spell. The Qualith inscription on the plate describes the genuflections a mind flayer
. A creature must be within 5 feet of the door to open it in this way. Creatures without the requisite tentacles and knowledge must deal with the lock by more conventional means, such as a knock spell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interested in selling plundered artifacts than in actual research 4 A department secretary who thinks you’re a great deal more interesting than any of the regular faculty 5 An erudite dean who believes
7 A tired senior professor whose only joy in academia is seeing what you bring back from your adventures 8 An eager researcher who wants to come with you on every adventure because second-hand reports are always incomplete and unsatisfying
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bring her back to Vilroy for further questioning. Coal has already been told to wait for the characters at the Cog Carnival, a warforged bar in the High Walls district of Lower’s Tavick’s Landing
coming for her. She tries to flee on a lightning rail while drawing them into a trap. If the characters chase down the half-ogre, she attempts to make a deal to keep her freedom, which they can either refuse or accept, setting the stage for further adventures.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
the characters to get rid of this menace. The thessalhydra was last seen going into caverns belonging to an unfriendly tribe of troglodytes. The characters must enter the caverns and deal with the
her own quest and wants nothing to do with the characters. She shows them the way out of the Upside Down and into the thessalhydra’s lair. If the characters can beat the thessalhydra and bring its heads back to Sir Tristan, they have successfully finished this adventure.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
“Redbrand Ruffians” encounter, the players should realize it’s time to deal with the rest of the gang. If they aren’t clear that investigating the Redbrands’ hideout should be their next move, have
area, it’s okay to move on to chapter 3 and let the ruffians wait. The next time the characters return to Phandalin, make it clear that the Redbrands are causing even more trouble and that they need to be dealt with. Some of the Redbrands may also bring the fight to the characters.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Cauldron Caper If the characters bring the cauldron of plenty to Easthaven and its properties become known to Captain Arlaggath or other townsfolk, word gets around that the characters possess a
Charisma (Persuasion) check can convince him to sweeten the deal, in which case he offers up to ten 500 gp gemstones. If the characters accept his offer, Danneth needs 48 hours to call in some debts and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Iyana are separated, and Iyana lives in distant Fairhaven with her sister. Alden is terse with the characters and wants them to leave him alone. The moment they bring up Daask, the Sharn Watch, or Coal
. If Alden backed out of the deal, the half-ogre said she would visit horrors on Caden that would make the Mockery sick. Alden breaks down sobbing after relaying this information and staggers inside.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
described further below. Arborean Springs lies about 19 miles from the Forbidden Vale as the dragon flies. However, the easiest routes from the town to the vale bring the characters up one of two parallel
terrain, allowing the characters to travel at a Normal or Slow pace. They’ll have to deal with a wildfire (area V4) before reaching the mountain. Stage 3. Climbing Mount Glathek (area V7) to the vale (area V8) involves a 3-mile journey up the mountainside at a Slow pace.






