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Returning 35 results for 'decide items are bad'.
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Monsters
The Wild Beyond the Witchlight
with a lost love might be transformed into one of their loved one’s cherished items, such as a favorite bonnet.
Skabatha assumes the guise of an old toymaker. Part toy herself, she has a windup
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
Backgrounds
Acquisitions Incorporated
Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless, your ventures ended poorly. Whether it was because of outside influences, bad luck, or simply because your
clothes, and a belt pouch containing 10 gp
Feature: Supply Chain
From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections when looking for items or information.
Species
Eberron: Rising from the Last War
cure. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
House Jorasco
Leader: Ulara d’Jorasco
Headquarters: Vedkyar Enclave (Vedykar
during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
Backgrounds
Guildmasters’ Guide to Ravnica
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tools to help keep the action moving. At any time, you can decide that a player’s action is automatically successful. You can also grant the player advantage on any ability check, reducing the chance of a
bad die roll foiling the character’s plans. By the same token, a bad plan or unfortunate circumstances can transform the easiest task into an impossibility, or at least impose disadvantage.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
themselves to the wearer. However, you can decide that a magic item doesn’t adjust its size to fit any wearer. For example, a particular armorer might make items usable only by folk who are sized and
Magic Items Magic items are gleaned from the hoards of felled monsters or discovered in long-lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magically adjust themselves to the wearer. However, you can decide that a magic item doesn’t adjust its size to fit any wearer. For example, a particular armorer might make items usable only by folk who are
Magic Items Magic items are gleaned from the hoards of felled monsters or discovered in long-lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The activities you allow might depend on the nature of the area where the characters are located. For example, you might disallow the creation of magic items or decide that the characters are in a town that is too isolated from major markets for them to buy such items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Random Magic Items Use the tables in this section to randomly determine magic items the characters find in your adventures. The tables are sorted first by treasure theme (as described in the Monster
Manual), and then by item rarity. If an item isn’t associated with a theme, roll 1d4 to decide which table to roll on next: on a 1, roll on the Arcana tables; on a 2, Armaments; on a 3, Implements; and on a 4, Relics.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Sentient Magic Items When you decide to make a magic item sentient, you create the item’s persona in the same way you would create an NPC, with a few exceptions described here.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
what kind of saving throw is involved and providing a DC for it. In other situations that call for a saving throw, it’s up to you to decide which ability score is involved. The Abilities, Ability Checks, and Saving Throws table offers suggestions.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
can decide whether characters find giant-sized items they need to resize (one way or another) or they find items that were made by giants for smaller allies—or made by smaller creatures using giants
A Note about Size As described in the Dungeon Master's Guide, magic items meant to be worn can fit a creature regardless of size or build. If your campaign features a lot of magic items made by
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Treasured Item Some druids carry one or more items that are sacred to them or have deep personal significance. Such items are not necessarily magical, but every one is an object whose meaning
connects the druid’s mind and heart to a profound concept or spiritual outlook. When you decide what your character’s treasured item is, think about giving it an origin story: how did you come by the item
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Random Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items
Levels 17–20 Item’s Rarity 01–54 01–30 01–11 — Common 55–91 31–81 12–34 — Uncommon 92–00 82–98 35–70 01–20 Rare — 99–00 71–93 21–64 Very Rare — — 94–00 65–00 Legendary Magic Items for Starting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Buying and Selling Unless you decide your campaign works otherwise, most magic items are so rare that they aren’t available for purchase. Common items, such as a potion of healing, can be procured
city with an academy of magic or a major temple, buying and selling magic items might be possible, at your discretion. If your world includes a large number of adventurers engaged in retrieving ancient
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
however you like, using the items in “Equipment” for inspiration. You decide how much of a monster’s equipment is recoverable after the creature is slain and whether any of that equipment is still
Gear Monsters have proficiency with their equipment. If a monster has equipment that can be given away or retrieved, the items are listed in the Gear entry. The monster’s stat block might include
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
as much as the standard version of that item. However, the Siberys shards required to make focus items are rare, and it’s always up to the DM to decide what focus items are available in the world.
Dragonmark Focus Items These items harness and expand the powers of a dragonmark, allowing the dragonmarked houses to provide a wide range of useful services. You must possess a particular dragonmark
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Red Larch point out that “normal weather means bad weather around here, and unpredictable besides.” Some tavern talk can be overheard about occupying the Haunted Keeps to scare away unwanted
disperse within a tenday of the cults’ defeat. Bereft of leadership and reeling from the events, the cultists decide the Dessarin Valley isn’t the place for them. Some go to nearby cities, especially
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Saving Throws A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has
decide which ability score is involved. The Saving Throws table offers suggestions. Saving Throws Ability Used For… Strength Opposing a force that would physically move or bind you Dexterity
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
freed, and the following things happen: Lost and Found. Each freed incarnation appears and then swiftly vanishes, dropping one or more magic items (see the “Heroic Equipment” section). The associated
, more powerful self. If a character doesn’t release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has gone bad, dripped into the handkerchief of someone beset by coughing, dropped into a fire made by burning a withered crop, dripped into the mouth of a plague sufferer, and so on. It’s common
prayers, Talona has almost no temples and few cults dedicated to her. A cult or a shrine to her might arise in an area after it suffers from pestilence, when some of those who survived decide to revere her or even become priests.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
suspense and mystery with familiar features of D&D, creating gloom so your heroes’ light shines all the brighter. Genres of Horror. Horror comes in broad varieties. You and your players decide what
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gear Monsters have proficiency with their equipment. If a monster has equipment that can be given away or retrieved, the items are listed in the Gear entry. The monster’s stat block might include
. Ammunition and Ranged Attacks A monster that requires ammunition to make ranged attacks carries the necessary ammunition. Equipping a Monster with Other Items You may equip monsters with additional
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
item weighing 1 pound or less (such as a coin pouch or potion) and disappears into the crowd before the theft is noticed. If a character is robbed, ask the player what small items the character is carrying, then decide which of those items was stolen.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
swap out a creature’s armor and weapons, you must decide whether the creature is proficient with its new equipment. See the Basic Rules for what happens when you use these items without proficiency.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Infuse Item At 2nd level, you gain the ability to imbue mundane items with certain magical infusions. The magic items you create with this feature are effectively prototypes of permanent items
decide to attune to the item later, you must do so using the normal process for attunement (see “Attunement” in chapter 7 of the Dungeon Master’s Guide). Your infusion remains in an item indefinitely
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Noncombat Challenges You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a dragon’s hoard for different such items of equivalent value. Perhaps a sapphire dragon takes great pride in a hoard full of raw sapphires and jewelry featuring sapphires, or a copper dragon might
region
6–7 Coins from a nearby contemporary culture
8–9 Coins from a local contemporary culture
10 Coins from another world
You might decide that all the coins in a dragon’s hoard
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and evil are blurred. Choices involve deciding which outcome is least bad. Corruption and suspicion flourish among organizations and individuals. Magic and magic items might be rarer or require a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
—werewolves being a prime example. You decide how a spell like Remove Curse affects a creature with accursed origins. For example, you might decide that a mummy was created through a curse and it can be
destroyed permanently only by casting Remove Curse on its corpse. Cursed Magic Items Cursed magic items are created deliberately or originate as the result of supernatural events. Such items are
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
tools. If you swap out a creature’s armor and weapons, you must decide whether the creature is proficient with its new equipment. See the Basic Rules for what happens when you use these items without proficiency.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
class and spend them on items from the lists in this chapter. See the Starting Wealth by Class table to determine how much gold you have to spend. You decide how your character came by this starting
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
storyteller and referee. The DM creates adventures for the players’ characters, who navigate its hazards and decide which paths to explore. The DM also narrates what they experience and plays the friends
adventurers also solve puzzles, talk with other characters, battle fantastic monsters, and discover magic items and other treasure—all while supporting each other’s fun. Learn by Watching
A great






