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Returning 35 results for 'decide items are bring'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
to drain. A gauth might employ creatures to bring it items that can provide it with sustenance.
When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed
duplicates), targeting one to three creatures it can see within 120 feet of it:
1: Devour Magic Ray. The targeted creature must succeed on a DC 14 Dexterity saving throw or have one of its magic items lose
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the Shadowfell are often on quests to find the most sorrow-touched items they can find to bring back to their queen’s gloomy castle.NecroticShadow Jump. The shadar-kai teleports, along with any
far and wide across the multiverse.
Within the fortress are items that the Raven Queen finds irresistible: objects invested with deep feelings of sorrow, longing, or remorse. These items are brought to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
metaphoric representation of some story—great or small—that was saturated with raw emotion.
Shadar-kai encountered outside the Shadowfell are often on quests to find the most sorrow-touched items they can find to bring back to their queen’s gloomy castle.Necrotic, Psychic
Raven Queen’s eyes and ears darken the skies around it when they emerge from within, bearing her cryptic messages and omens far and wide across the multiverse.
Within the fortress are items
Monsters
Mordenkainen Presents: Monsters of the Multiverse
saturated with raw emotion.
Shadar-kai encountered outside the Shadowfell are often on quests to find the most sorrow-touched items they can find to bring back to their queen’s gloomy castle.Necrotic
emerge from within, bearing her cryptic messages and omens far and wide across the multiverse.
Within the fortress are items that the Raven Queen finds irresistible: objects invested with deep feelings
Magic Items
Acquisitions Incorporated
. The difference between the index finger and the middle finger. The elasticity of the ear lobe.
6
You take a long, careful look, and then decide based on which fellow franchisee has been nice to
. This property of the occultant abacus can’t be used again until the next dawn.
Bring Out Your Dead
Also at rank 2, you regain the use of your Read the Kill feature after you finish a short or
Magic Items
Tomb of Annihilation
the ring.
The Ring of Winter is sentient and tries to take control of any creature that wears it (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
than 3 magic items, you gain 1 level of exhaustion that can’t be removed until you are attuned to three or more magic items.
14
The Claws of Dragotha (broken translucent fang)
1 adult red
Species
Eberron: Rising from the Last War
cure. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
House Jorasco
Leader: Ulara d’Jorasco
Headquarters: Vedkyar Enclave (Vedykar
during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
single mistake can bring doom to an entire tribe, while an individual’s heroic effort can ensure the entire group’s survival.
Goliaths thus place a premium on self-sufficiency and
when it is supported by a level playing field. Competition measures talent, dedication, and effort. Those factors determine survival in their home territory, not reliance on magic items, money, or other
Backgrounds
Guildmasters’ Guide to Ravnica
stench.
Suggested Characteristics
Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
themselves to the wearer. However, you can decide that a magic item doesn’t adjust its size to fit any wearer. For example, a particular armorer might make items usable only by folk who are sized and
Magic Items Magic items are gleaned from the hoards of felled monsters or discovered in long-lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magically adjust themselves to the wearer. However, you can decide that a magic item doesn’t adjust its size to fit any wearer. For example, a particular armorer might make items usable only by folk who are
Magic Items Magic items are gleaned from the hoards of felled monsters or discovered in long-lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Random Magic Items Use the tables in this section to randomly determine magic items the characters find in your adventures. The tables are sorted first by treasure theme (as described in the Monster
Manual), and then by item rarity. If an item isn’t associated with a theme, roll 1d4 to decide which table to roll on next: on a 1, roll on the Arcana tables; on a 2, Armaments; on a 3, Implements; and on a 4, Relics.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The activities you allow might depend on the nature of the area where the characters are located. For example, you might disallow the creation of magic items or decide that the characters are in a town that is too isolated from major markets for them to buy such items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Sentient Magic Items When you decide to make a magic item sentient, you create the item’s persona in the same way you would create an NPC, with a few exceptions described here.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
can decide whether characters find giant-sized items they need to resize (one way or another) or they find items that were made by giants for smaller allies—or made by smaller creatures using giants
A Note about Size As described in the Dungeon Master's Guide, magic items meant to be worn can fit a creature regardless of size or build. If your campaign features a lot of magic items made by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Random Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items
Levels 17–20 Item’s Rarity 01–54 01–30 01–11 — Common 55–91 31–81 12–34 — Uncommon 92–00 82–98 35–70 01–20 Rare — 99–00 71–93 21–64 Very Rare — — 94–00 65–00 Legendary Magic Items for Starting
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Treasured Item Some druids carry one or more items that are sacred to them or have deep personal significance. Such items are not necessarily magical, but every one is an object whose meaning
connects the druid’s mind and heart to a profound concept or spiritual outlook. When you decide what your character’s treasured item is, think about giving it an origin story: how did you come by the item
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Buying and Selling Unless you decide your campaign works otherwise, most magic items are so rare that they aren’t available for purchase. Common items, such as a potion of healing, can be procured
city with an academy of magic or a major temple, buying and selling magic items might be possible, at your discretion. If your world includes a large number of adventurers engaged in retrieving ancient
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mixture of fabulous decadence and his off-putting, childish whims. Ivan delights in his guests’ discomfort and in forcing them to entertain him. Personality Trait. “The world exists only to bring me
pleasure.” Ideal. “I never want to be bored or alone again.” Bond. “My possessions are mine to do with as I please. I decide their fate.” Flaw. “I break whatever bores me. At least a broken toy is unique.”
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Gloine. You can help bring those weeks of exploration to life with random encounters — some of which might increase or decrease the length of the characters’ journey, as you decide. Chapter 2 of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
however you like, using the items in “Equipment” for inspiration. You decide how much of a monster’s equipment is recoverable after the creature is slain and whether any of that equipment is still
Gear Monsters have proficiency with their equipment. If a monster has equipment that can be given away or retrieved, the items are listed in the Gear entry. The monster’s stat block might include
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
as much as the standard version of that item. However, the Siberys shards required to make focus items are rare, and it’s always up to the DM to decide what focus items are available in the world.
Dragonmark Focus Items These items harness and expand the powers of a dragonmark, allowing the dragonmarked houses to provide a wide range of useful services. You must possess a particular dragonmark
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
freed, and the following things happen: Lost and Found. Each freed incarnation appears and then swiftly vanishes, dropping one or more magic items (see the “Heroic Equipment” section). The associated
, more powerful self. If a character doesn’t release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
Backgrounds
Guildmasters’ Guide to Ravnica
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
complimented me on my work.
Non-Azorius Contacts
d10
Contact
1
Roll an additional Azorius contact; you can decide if the contact is an ally or a rival.
2
The person who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
murder will bring turmoil to Zinda. Samira asks the characters not to share what they’ve learned until she determines how to respond. If Kala survived, Samira is determined to bring her to justice but
place outside Zinda, like the Radiant Citadel. Either way, Samira will decide how to punish Kala and the Kings of Coin for their crimes. Whatever the outcome, Samira pays the characters the amount agreed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gnome refers to as Rockblight. If they decide to explore Rockblight, Sark asks them to find out whatever they can about the medusa and kill her if they are able. He offers a payment of 50 gp per
character for useful information, plus a diamond worth 1,000 gp if they bring back proof that the medusa is dead.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
’ bring yon fishers in.” The store’s proprietor is Jestin Hunrae (neutral good human commoner), a scarecrow-like fellow who fished the lake until his left hand was crushed in a collision with a boat from
Termalaine. The only items he doesn’t sell are fishing and sailing supplies; in Targos, such goods are supplied by specialty crafters and merchants. All other common gear, including fishing poles and snowshoes, can be bought here.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, evil dragons, and monstrous hordes. Heroes are needed to bring hope to the people of the Flanaess. Even if the heroes die trying, the legends of their exploits will live on! Adventuring parties from the
Free City of Greyhawk and other settlements trek across the vast wilderness of Eastern Oerik, slaying monsters and exploring dungeons to find magic items the adventurers can use to defend their homeland and take the fight to their enemies.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Infuse Item At 2nd level, you gain the ability to imbue mundane items with certain magical infusions. The magic items you create with this feature are effectively prototypes of permanent items
decide to attune to the item later, you must do so using the normal process for attunement (see “Attunement” in chapter 7 of the Dungeon Master’s Guide). Your infusion remains in an item indefinitely
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gear Monsters have proficiency with their equipment. If a monster has equipment that can be given away or retrieved, the items are listed in the Gear entry. The monster’s stat block might include
. Ammunition and Ranged Attacks A monster that requires ammunition to make ranged attacks carries the necessary ammunition. Equipping a Monster with Other Items You may equip monsters with additional
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
knowledge from outlaws crossing into the monastery, asking about good-aligned topics might negate its advantage on the Intelligence check it makes to answer. Alternatively, you might decide that the dock
advanced intellect and a unique perspective on the world. She might strike a deal with the characters if they agree to find the brains and bring her one, allowing them to summon the ferry without paying her






