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Returning 35 results for 'defenses insight are born'.
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Monsters
Curse of Strahd
with a successful DC 12 Wisdom (Insight) check.Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
original forms. Mongrelfolk that are born are true mongrelfolk and not the subjects of a spell or an effect that can be undone.
Mongrelfolk can breed with other humanoids, but nearly all children born to
Monsters
The Book of Many Things
’s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and kill intruders.
The villain’s challenge rating increases while the
on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s
Monsters
The Book of Many Things
Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and
villain’s organization have disadvantage on ability checks that rely on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison
Monsters
The Book of Many Things
;s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and kill intruders.
The villain’s challenge rating increases while the
Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s resistance
Monsters
The Book of Many Things
filled with clever defenses to disorient, weaken, and kill intruders.
The villain’s challenge rating increases while the villain is in this lair:
Veiled Presence. Challenge 22 (41,000 XP
lair, creatures that aren’t members of the villain’s organization have disadvantage on ability checks that rely on the Insight, Perception, and Persuasion skills.
Potent Toxins. When
True Strike
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Celestial Champions
, and feelings.
The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
;
Skill Proficiencies: Insight, PerceptionTool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homelandLanguages: Any one of your
Backgrounds
Tomb of Annihilation
books and scrolls, but also through first-hand observation—by visiting far-flung settlements and exploring local histories and customs.
Skill Proficiencies: Insight, ReligionLanguages
;
Suggested Characteristics
Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hand. The child’s smile suggests benign curiosity. As this illustration suggests, the Key is often associated with great power in humble (or even hapless) hands. Omen of Insight. Those born to the Key
Zodiac Signs A zodiac sign is a mythological entity associated with a constellation in a zodiac. For the Sky of Many Things, a creature is said to be “born under” a zodiac sign if its birthday occurs
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the City of Skilled Hands. Even if you’re not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own
constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community. Skill Proficiencies: Athletics, Insight Languages: Two of your choice Equipment
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Sphinx’s Shroud. You are immune to any effect that allows other creatures to sense your emotions or read your thoughts. Wisdom (Insight) checks made to ascertain your intentions or sincerity have
times.
5 Why wouldn’t I phrase every statement as a question?
6 I was born a sphinx, but a god cursed me into humanoid form and saddled me with the limits of mortal knowledge. I won’t rest until I break the curse.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
more than a few miles from where they were born. You aren’t one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
: Insight, Perception Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homeland Languages: Any one of your choice Equipment: One set of traveler’s
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
know a goblin is unlikely to be able to uphold its end of any bargain.
Even when a goblin is born with the ability to become a spellcaster, the knowledge and talent necessary to carry on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Bluetspur While Bluetspur’s otherworldly hazards and the mind flayers’ defenses can challenge even the highest-level heroes, the domain’s menace proves most pernicious when it intrudes
taken over by an intellect devourer.
6 An inventor requests the characters’ insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Handling, History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice. Born to the Saddle Starting at 3rd level, your mastery as a rider becomes apparent. You
Cavalier The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deities are more likely to spread doom than peace and bounty. Some leonin, known as iconoclasts, devote themselves to thwarting the gods by hunting down their followers and all things born of Nyx that
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
13 (+1)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws Dex +7, Wis +6
Skills Arcana +4, Insight +6, Intimidation +3, Stealth
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Archfey Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and
short or long rest. Beguiling Defenses Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
original forms. Mongrelfolk that are born are true mongrelfolk and not the subjects of a spell or an effect that can be undone. Mongrelfolk can breed with other humanoids, but nearly all children
born to such parents are mongrelfolk. (About one child in every hundred is born looking like its non-mongrelfolk parent.) Mongrelfolk
Medium humanoid (mongrelfolk), any alignment
Armor Class 11
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
father’s.” Gareth, make a Wisdom (Insight) check.
Phillip: Gareth got 18.
Jared: You notice that Ismark is trying to conceal his terror. He’s afraid to even touch the letter’s seal.
Phillip: I ask him
what’s frightening him.
1 Ability Checks. Phillip’s character, Gareth, makes a Wisdom (Insight) check to determine whether he reads Ismark’s unspoken cues. Wisdom is the ability that measures
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
almost as patient and stoic as the followers of the earth cult. They understand the value of outlasting formidable foes and slowly eroding their defenses. However, they are far more flexible and
at fighting in water, so they look for opportunities to surprise their enemies by using bodies of water to slip around or through defenses. Because the cultists see water as the wellspring of all life
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Circumstance
1 You were born amid a great storm that destroyed most of your village.
2 One of your parents was struck by lightning.
3 As a child, you were favored by an oracle of
great power who saw Keranos’s spark within you.
4 You solved a riddle, puzzle, or cipher that was previously thought unsolvable.
5 You were born under auspicious stars.
6 You have no
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
require combating a rival organization’s disinformation attempts one day, then besting a castle’s defenses the next. The day after that, some poor sap named Bob might need to be disposed of. And no matter
Proficiencies and Starting Equipment, Read the Opposition
2 Alchemist’s Insight, Obviator’s Lenses
3 Advanced Preparations, Travel Alchemical Kit
4 Enhanced Lenses, Obviate the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power. Aberrant
by the spell. Psychic Defenses 6th-level Aberrant Mind feature You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened. Revelation in Flesh
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
overpower foes with direct assaults, although if they have the opportunity to undermine defenses or attack from below, they unhesitatingly put their skill at tunneling and mastery of burrowing
everyone around him in contempt. Marlos began life as a human aristocrat, born into a wealthy Cormyrean family. He squandered his family’s wealth on endless self-indulgence, seeking more questionable forms
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
abandoned village ripe for conquest while leaving its defenses more or less intact. Kella isn’t alone. The morning after the cloud giants attacked, a flying snake carrying a message from her Zhent
the goblins, whom she believes have nothing to do with the giants. Characters can see through her ruse with a successful Wisdom (Insight) check contested by Kella’s Charisma (Deception) check. Any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
insight to build a detector that can sense portals or planar disturbances. A portalometer, if you will. The research or scrutineering activities can help the characters uncover the necessary information or
to be resolved, with those complications revealing useful information concerning the Six’s plots, the ritual site’s possible location, and the defenses around the site.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
local defenses. Mayor Raven asks for the characters’ and Darrett’s help organizing the evacuation, tasking them with the following: Help her inform the villagers of the situation by collecting everyone
past the Ironclad Regiment, the villagers have protection. Becklin’s Request During the conversation about battle plans, the character with the highest passive Wisdom (Insight) score realizes Becklin
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Mountain Door, the orc army burrowed into the hillside to circumvent the dwarven defenses. The tunnel is still passable, but its entrance is choked with brush and debris. If the characters enter this area
reinforce the defenses in the complex (see area 5 and area 14). Captured orcs can describe in some detail the general arrangement of the Mountain Door. They don’t know anything about the rest of the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
blood and goose feathers. It is from this noxious slurry that the Goose Mother was born. Within days, the Goose Mother grew to prodigious size, and the witch grew fearful. One night, while the Goose
)
DEX
15 (+2)
CON
17 (+3)
INT
12 (+1)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Str +6, Int +4
Skills Insight +7, Investigation +4, Perception +10
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with the characters’ books. A successful DC 10 Wisdom (Insight) check confirms that the acolyte’s mistake was an honest one. In response to any discussion of the mark that has appeared on the
) is Candlekeep’s foremost expert on the subject of curses. Born and raised in the magocracy of Halruaa, Teles has always been comfortable around magic but also understands its inherent dangers. If the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
became an entertainer because … 1 Members of my family made ends meet by performing, so it was fitting for me to follow their example. 2 I always had a keen insight into other people, enough so that
I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
born of dragon and elf could become a godlike avatar of death. Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf and
)
Saving Throws Con +12, Int +15, Wis +12
Skills Arcana +15, History +15, Insight +12, Perception +12
Damage Resistances cold, lightning
Damage Immunities necrotic, poison; bludgeoning, piercing






