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                        Returning 35 results for 'desire surface generations'.
                    
                
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     one side of the wall (you choose which side). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a
                                                
                                            
                                                
                                                     success, it can use its Reaction to move up to its Speed so that it is no longer enclosed by the wall.
The wall can have any shape you desire, though it canât occupy the same space as a
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     up the adventuring life might be motivated by a desire for treasureâfor its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other dwarves are driven by the
                                                
                                            
                                                
                                                     command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
                                                
                                            
                                        
                                                    Wall of Stone
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a
                                                
                                            
                                                
                                                     success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.
The wall can have any shape you desire, though it can't occupy the same space as a creature or
                                                
                                            
                                        
                                                    Gnome
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ) risks and dreaming large.
Bright Burrows
Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface
                                                
                                            
                                                
                                                     enjoy a mix of serious learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life.
Gnome Names
Gnomes love names, and
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
                                                
                                            
                                                
                                                     alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isnât what it once was.
7
Your
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the glassy surface of Maer Dualdon.
â R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflingsâ lives: a place to settle in peace and quiet, far from
                                                
                                            
                                                
                                                    . Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.
Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Strahdâs Torment Eternity is a cruel consort. The following are just a few of the torments Strahd endures: Through endless generations, Tatyana has been reincarnated again and again. Each time Strahd
                                                
                                            
                                                
                                                     borders of his domain. His desire for novelty, passion, and conquest matches his thirst for blood. Strahd considers Baroviaâs people dull inferiors, even as he resents them for the simple pleasures of hope and companionship they possess.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     generations before the Cataclysm, dwarves who dwelled on the surface established the Neidar clan, known for working the land and trading with other surface folk. In the wake of the Cataclysm, with food scarce
                                                
                                            
                                                
                                                    Dwarves While known for their great subterranean nations, dwarves have long traded and traveled among the peoples of Krynnâs surface. The Cataclysm devastated many dwarven lands and destroyed some of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Celene and Veluna on several occasions in the past. As far as anyone in the area knows, the temple is currently abandoned and has not posed a threat for several generations. In the last year or so, the
                                                
                                            
                                                
                                                     sprawling surface ruins of the temple. Rivergard Keep lies on the bank of the nearby Imeryds Run. The missing delegation that serves as the adventureâs initial spur to action instead hails from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
                                                
                                            
                                                
                                                     learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life. ALWAYS APPRECIATIVE
 Itâs rare for a gnome to be hostile or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
                                                
                                            
                                                
                                                     learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life. ALWAYS APPRECIATIVE
 Itâs rare for a gnome to be hostile or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     hieroglyphics The sands of time bury the desert realm of HarâAkir. Here, the wonders of fallen empires and pyramids of forgotten pharaohs crumble beneath a merciless sun. Untold generations of tombs and
                                                
                                            
                                                
                                                     the City of the Dead, the Darklord watches over his domain, careless of the passage of mortal lives as he sends his servants in search of his only remaining desire: his ka, the missing piece of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     terror and subtly manipulating their captives over the course of generations. 3. Domains Imprison Darklords. Ravenloftâs demiplanes range in size from solitary structures to vast regions. These domains
                                                
                                            
                                                
                                                     and falling as the Dark Powers desire. Tales attribute ominous powers to the Mists, from cloaking monsters to causing entire villages to vanish. The Mists are not bound to Ravenloft and slip across
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Ankhtepot In an ancient country the inhabitants called the Land of Reeds and Lotuses, Ankhtepot served three generations of pharaohs as high priest. When the second pharaoh died, her unworthy son
                                                
                                            
                                                
                                                    . His sole remaining desire is to recover his lost ka, which he knows remains somewhere in HarâAkir. With it, he hopes to become mortal again, die, and face his original godsâ judgment once more. Whether this means peace or oblivion is meaningless to him. Ankhtepot seeks only an end.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Where to Go?  The playersâ first question upon escaping from Velkynvelve is likely, âWhere do we go next?â The adventurers must find a way out of the Underdark and back to the surface world. Their
                                                
                                            
                                                
                                                     characters to go to Gracklstugh to acquire better equipment, and out of a desire to return to his people. He also intends to murder the characters one by one along the way, believing them to be divine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    âsigns of her fervent desire to prove her connection and dedication to Djaynai. Personality Trait. âI have more important matters to attend to than you.â Ideal. âTradition must be preserved at all costs
                                                
                                            
                                                
                                                     introducing herself and is initially indifferent to the characters. She acknowledges Xoese-Addae and imperiously asks why he and his surface-world friends have interrupted her enjoyment of the performance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     dragon Cozmioko. She was slain recently trying to defend this land from Anthradusk, a blue dragon who seeks to resurrect his ancestors: generations of blue dragons, each an architect of untold calamities
                                                
                                            
                                                
                                                     the city for long stretches as he collects foul reagents for his ritual.â What Can You Tell Us about Haskasori? Eldemere approaches a nearby well and scatters a scintillating powder across its surface
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    ). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up
                                                
                                            
                                                
                                                     to its speed so that it is no longer enclosed by the wall. The wall can have any shape you desire, though it canât occupy the same space as a creature or object. The wall doesnât need to be vertical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    ). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up
                                                
                                            
                                                
                                                     to its speed so that it is no longer enclosed by the wall. The wall can have any shape you desire, though it canât occupy the same space as a creature or object. The wall doesnât need to be vertical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , surrounded by the petrified remains of past admirers and would-be heroes. Immortal Splendor. Men and women who desire eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for
                                                
                                            
                                                
                                                    . Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clanâs miners continually insisted that a great trove of
                                                
                                            
                                                
                                                     made them suitable subjects for a variety of grisly experiments. Generations of psychic surgery and physical alterations mutated the captives into creatures that had special powers of their own. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     hoards. Many dragon turtles live in secluded lairs or ruins deep underwater, and they might not be spotted by surface dwellers for generations. Like both their namesakes, dragon turtles can have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     (you choose which side). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use
                                                
                                            
                                                
                                                     its Reaction to move up to its Speed so that it is no longer enclosed by the wall. The wall can have any shape you desire, though it canât occupy the same space as a creature or object. The wall doesnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     (you choose which side). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use
                                                
                                            
                                                
                                                     its Reaction to move up to its Speed so that it is no longer enclosed by the wall. The wall can have any shape you desire, though it canât occupy the same space as a creature or object. The wall doesnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     material as the surface in which theyâre set (usually stone) and require a successful DC 20 Wisdom (Perception) check to locate, unless noted otherwise. When they are closed, most doors and secret doors
                                                
                                            
                                                
                                                    . These tunnels can be ignored if you have no desire to expand the dungeon. If you choose to expand a level by creating new rooms of your own, you can attach your section of the dungeon to an existing map by using one of these connecting tunnels.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     but canât pass through its surface, nor can the characters pass through the mirror or target Rigorath with spells or attacks. Rigorath tries to broker an infernal pact with the characters on behalf of
                                                
                                            
                                                
                                                     a nearby slime-filled chasm (see âPit of Shummrathâ). If the characters fulfill their side of the bargain, Rigorath grants them rare knowledge: a secret they desire and a permanent +1 increase to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     chambers that tunnel deep beneath the surface. A typical clanâs settlement features stout walls and a sturdy gate, inside which are living quarters, community areas, and a well-protected treasure
                                                
                                            
                                                
                                                     prefer to dwell underground. Many gold dwarves live their lives without seeing the sun. Surrounded by the artistry and wealth that earlier generations have drawn from the earth, they are accustomed to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     dwarf acquaintance of mine once referred to as âscratch minesâ â close-to-the-surface operations, with decent yield for a small amount of digging, but not worth the construction of âproperâ (by which he
                                                
                                            
                                                
                                                     who have worked in Hardbuckler over the generations. She wears a set of magical bracers passed to her by her father. Rural Settlements Most of the outlying settlements in the Trielta Hills consist of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     desire. This sedentary gluttony makes them reliable guardians. As long as it is fed, an otyugh refrains from attacking other creatures. However, would-be otyugh masters can easily underestimate the
                                                
                                            
                                                
                                                     creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyughâs next turn. On a successful save, the target takes half the bludgeoning damage and isnât stunned.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     âus.â Spies for an Elder Brain. Mind flayer colonies use cranium rats as spies. The rats invade surface communities and act as eyes and ears for the elder brain, transmitting their thoughts when they
                                                
                                            
                                                
                                                     the illithids can always make more if they so desire. Cranium Rat
 Tiny beast, lawful evil
 Armor Class 12
 Hit Points 2 (1d4)
 Speed 30 ft.
   STR
 2(â4)
 
  DEX
 14(+2)
 
  CON
 10(+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     reputation, and he could think of a few ways to make it worse. So he disappeared below White Plume Mountain and vanished from the knowledge of the surface world. Today, the once-feared name of Keraptis
                                                
                                            
                                                
                                                     really the magician of legend, after thirteen hundred years?), the wealthy collectors have promised to grant them whatever they desire, if it is within their power to do so.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Hither, Thither, and Yon. Lodged between them is the Palace of Heartâs Desireâthe home of Prismeerâs archfey ruler, Zybilna. This side of the map is meant to be shared with the players once the characters
                                                
                                            
                                                
                                                     the map on graph paper, a wet-erase mat, or another surface to help your players visualize locations that might have unusual shapes or features. Your hand-drawn maps need not be faithful to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     will also reveal the rift. The party can travel on the surface of the glacier-mountain (over the caves shown) to circumvent the whole rift if they so desire. Ropes can be lowered to gain the ledges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     completely unlike the experiences of any surface dweller. The only things they have in common with humanoids are the need for sustenance, the desire to live, and the joy of socialization, although they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     it grew there naturally. Likewise, a strange, upright X-shaped symbol, linked by a line across the bottom, has grown naturally from the altarâs front-facing surface. A pair of ornate helms rest on
                                                
                                            
                                                
                                                     toward Shoalar, and express a desire to help him in this mission, the devotee of Olhydra will gladly join them. If at any point the characters attack Shoalar, or if they say something to make him believe
                                                
                                            
                                        






