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Returning 35 results for 'detect imbued are brute'.
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Monsters
Spelljammer: Adventures in Space
Mercane Telepathy. The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.Multiattack. The mercane makes three Psi-Imbued Blade attacks
.
Psi-Imbued Blade. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Psi-Imbued Blade"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3
Monsters
Tomb of Annihilation
together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.
Adventurers who have perished inside the tomb
Monsters
Tales from the Yawning Portal
","rollDamageType":"bludgeoning"} bludgeoning damage.A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful
Monsters
Vecna: Eve of Ruin
was tailored specifically for her and imbued with Tiamat’s power. When she dies, the coat functions as a Robe of Scintillating Colors.Multiattack. Windfall makes two Chromatic Rapier attacks and
only.
Spellcasting. Windfall casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: Detect Magic, Light
Monsters
Bigby Presents: Glory of the Giants
):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap (Requires Cloud Rune). The giant magically summons a thundercloud
, preferring to play for power and favors from creatures who possess great magic. Tales passed through cloud giant generations tell of a giant who outwitted a celestial being to win a feather imbued with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, mage hand
3/day each: darkness, dimension door, dispel magic
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
Flesh Golem
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Monsters
Mordenkainen's Fiendish Folio Volume 1
that rely on smell.
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic
the chosen prize. A giant might undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
between them.
Actions
Multiattack. The mercane makes three Psi-Imbued Blade attacks.
Psi-Imbued Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and
the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, light
1/day each: dimension door, invisibility, mage armor (self only)
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flesh Golem A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Its brain is capable of simple reason
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Umber Hulk Burrowing Brute from Below Habitat: Underdark; Treasure: None Jesper Ejsing Lumbering, carapace-armored bipeds, umber hulks burrow through the Underdark, feeding on anything they can
passages. When they detect creatures moving, they burst through the rock walls between the passages to attack. While these monsters can communicate with one other, they usually hunt alone and avoid
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
13. Crypt of Diderius
Varram
Diderius’s final resting place is a 20-foot-high chamber lit by braziers imbued with continual flame. A massive stone sarcophagus sits atop a stepped stone dais at
illusion, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
3rd level (3 slots): animate dead
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Crypt of Diderius Diderius’s final resting place is a 20-foot-high chamber lit by braziers imbued with continual flame. A massive stone sarcophagus sits atop a stepped stone dais at center. The
spells: Cantrips (at will): minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
8 to set an appropriate DC for any check made to spot or recognize a hazard. Desecrated Ground Some cemeteries and catacombs are imbued with the unseen traces of ancient evil. An area of desecrated
ground can be any size, and a detect evil and good spell cast within range reveals its presence. Undead standing on desecrated ground have advantage on all saving throws. A vial of holy water purifies a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goat’s head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
bound to the floor as they walk along it. A detect magic spell or similar effect reveals an aura of transmutation within the corridor. The corpse belongs to Devlin Bashir, a Calishite wizard and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
MAGIC
Certain spells allow casters to perceive or manipulate the effects of the Weave in particular ways. The Weave itself also has irregularities that affect spells.
Detect Magic. Detect magic
threads are arranged reveals what type of magic is used (necromancy, abjuration, and so on). Similarly, active spells and areas imbued with magic are limned in a silvery network of threads, which might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the roof of a merchant’s home, seizing what
innately cast the following spells, requiring nomaterial components:
At will: detect magic, fog cloud, light
3/day each: feather fall, misty step
Actions
Multiattack. The giant makes two
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of a giant who outwitted a celestial being to win a feather imbued with the light of an extinct sun, and another who obtained a fraction of power from the demon lord Orcus. To depict a destiny gambler
Charisma as the spellcasting ability (spell save DC 20):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the ability to detect threats approaching the bastion and even to peer into other planes of existence. Knights of the Solar Bastion usually stay in one of the Towers of Day while visiting the fortress
resides there permanently. Over time, the captains have customized their towers to suit their personal hobbies and research interests. North Tower. The tower nearest the Dome of the Sun is imbued with magic
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
width of the stairway. Two goblins stand guard on a landing halfway up the stairs.
These two Goblin Warriors are Hostile toward the characters. When the goblins detect an intruder to the south, roll
. The skulls hide a purse containing 10 GP. H5: Hall Musty animal furs serve as beds in this stark hall, where a furry brute berates two smaller, squeaky-voiced goblin subordinates.
A Bugbear
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Windfall fails a saving throw, she can choose to succeed instead.
Special Equipment. Windfall wears an iridescent magic coat that was tailored specifically for her and imbued with Tiamat’s power. When
material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: Detect Magic, Light, Thaumaturgy
3/day each: Shatter, Unseen Servant
2/day each: Hypnotic Pattern
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
floated up against a pearlescent remnant of celestial matter imbued with life and life-giving magic. The collision shattered both objects and released a storm of chaotic energy. Countless islands of mixed
spell attacks). The morkoth has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, mending, ray of frost, shocking grasp
1st level (4 slots): detect magic, identify
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
massive, ever-growing collection. The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a remnant of celestial matter imbued with life-giving
material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, mage hand
3/day each: darkness, dimension door, dispel magic, lightning bolt
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Sense and detect evil and good reveal that this zone is thoroughly desecrated. 26. Temple of Light Glowing pillars brightly light this chamber of white marble. Each pillar is carved in the likeness of a
another pillar each round thereafter, until eight undead have appeared. The undead don’t leave the room. Pillars of Shadow. The pillars here are imbued with necromancy magic. An undead creature that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magic. The door is airtight and imbued with a dimensional lock that prevents characters from teleporting through it. It is impervious to damage, and its magic cannot be dispelled or dismissed by
the decades-old bones of unknown adventurers who were killed by the guardians of the haven. A detect magic spell reveals three magical auras in this room. Two of these auras—one of divination magic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Endelyn Moongrave confirmed what Hurly knew to be true: that Witch and Light were right all along.
Alignment. Chaotic good.
Personality Trait. “If ‘dumb brute’ is the only role I can play well, I
in jest. Having come alive at a party, Squirt was imbued with the urge to seek out fun wherever it can be found.
Alignment. Chaotic neutral.
Personality Trait. “Why do something yourself when you
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, Endelyn Moongrave confirmed what Hurly knew to be true: that Witch and Light were right all along.
Alignment. Chaotic good.
Personality Trait. “If ‘dumb brute’ is the only role I can play well, I
jest. Having come alive at a party, Squirt was imbued with the urge to seek out fun wherever it can be found.
Alignment. Chaotic neutral.
Personality Trait. “Why do something yourself when you can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. In addition, Ered’s spellbook contains burning hands, knock, and lightning bolt; Havi’s spellbook contains charm person, detect thoughts, and major image; and Savara’s spellbook contains comprehend
depicts Duhlark Kolat, and a detect magic spell or similar magic reveals an aura of transmutation magic around it. The first time a character steps onto the landing, the statue levitates 1 foot above the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the falls. Traversing the waterfall is difficult but can be accomplished through the following means: Brute Force. As an action, a character can force their way through the falls with a successful DC 20
radiates an aura of conjuration magic if observed with a Detect Magic spell, and any creature that moves into it vanishes, transported to area G1 of the Eternal Garden (detailed later in this adventure).
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
tirelessly until they unearthed a mysterious stone in the ruins’ depths. Soon after, workers at the site began transforming into scaled monstrosities. Unbeknown to everyone, the shard was imbued with the
for 10 feet. A detect magic spell reveals it emanates an aura of transmutation magic. A character who inspects the Spawning Shard and succeeds on a DC 18 Intelligence (Arcana) check determines the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
are six spell scrolls (three of detect magic, two of comprehend languages, and one of greater restoration). Also inside is a bottle of ink and an ink pen with fifteen sheets of parchment. Glyph Key
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
person. He can take on an alternate appearance regardless of his current form, that of a hulking brute armed with a long, curved dagger that drips blood. In this form, he wears only a tattered loin cloth
, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see “Actions” below), shield
2nd level (2 slots): darkness, misty step
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lock, Color Spray, Counterspell, Darkvision, Detect Magic, Feather Fall, Invisibility, Mage Armor, Magic Missile, Melf’s Acid Arrow, Phantasmal Force, Sending, Speak with Dead, Unseen Servant, and
Abul-Zaar, Jaltus, Larai, Sersiah, and Tymorn.) Bypassing Maze Traps. The rituals performed in area M21 have imbued each urn with magic that allows a person who touches it to bypass the traps in area
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
details.) Raw Oztocanite. Chunks of oztocanite (the giant’s magic-imbued remains) are gathered into crates around the room. A fist-sized chunk of oztocanite can be used as a spellcasting focus that
inside it but has no clue how to release it (see area X22). Treasure. A spellbook on the western bookshelf contains the spells Edino has prepared plus alarm, arcane lock, detect thoughts, dimension
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
someone touches the glyphs, the pillars flicker. It takes a successful DC 10 Intelligence (Arcana) check to understand exactly how the glyphs function. A detect magic spell shows that the abjuration aura
gray mist.
In the center of the chamber is a black gate.
Fiendish Skulls. The fiendish skulls are imbued with powerful magic. When any character steps into a skull’s mouth, macabre laughter






