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Returning 35 results for 'direction inside are banner'.
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direction inside are badger
Monsters
Monster Manual
Detect Life. The banshee magically senses the direction of creatures up to 1 mile away that aren’t Constructs or Undead.
Incorporeal Movement. The banshee can move through other creatures and
turn inside an object.Multiattack. The banshee makes two Corrupting Touch attacks and uses Horrify.
Corrupting Touch. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
Spells
Player’s Handbook
Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects. As a Magic action on your later turns, you can
the normal water level is restored.
Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely
Magic Items
Storm King's Thunder
a particular cloud castle, allowing you to control that castle’s altitude and movement while the orb is inside the castle. If the orb is destroyed or removed from its castle, the castle’s
speed of 1 mph in a straight line, in a direction of your choice, until the castle stops or is made to stop, or until another action is used to change its direction. If this movement brings the castle
Monsters
Icewind Dale: Rime of the Frostmaiden
Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren't undead or constructs. She knows the general direction they're in but not their exact locations
Movement","rollDamageType":"force"} force damage if she ends her turn inside an object.Spectral Longbow. Ranged Spell Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spectral
Monsters
The Wild Beyond the Witchlight
of its turns to determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The
upbeat demeanor and is a strict observer of noble etiquette and courtesies. He knows the way to Downfall and can point charactersin the right direction. He can also impart the following useful information
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
on a single turn from a creature inside it, the neothelid must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space
Monsters
Phandelver and Below: The Shattered Obelisk
Creature Sense. The refraction is aware of creatures within 100 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Legendary Resistance (5/Day). If the refraction fails a saving throw, it can choose to succeed instead
Monsters
Out of the Abyss
is a creature, it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30 feet in any direction. It is restrained by the ray's telekinetic grip until the start of the
beholder's next turn or until the beholder is incapacitated.
If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder
Monsters
Mordenkainen Presents: Monsters of the Multiverse
make one weapon attack against another creature the duergar can see or to move up to 10 feet in a direction of the duergar’s choice. Creatures that can’t be charmed are immune to this
effect.Wearing fearsome masks, duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented abilities enable them to see through illusions with ease
Monsters
Ghosts of Saltmarsh
of each of the kraken’s turns. One Medium or two smaller creatures can be swallowed at the same time.
If the kraken takes 35 damage or more on a single turn from a creature inside it, the kraken
creature grappled by the kraken is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6);{"diceNotation":"1d6","rollType
Monsters
Storm King's Thunder
start of each of the kraken's turns.
If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that
direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Fling","rollDamageType":"bludgeoning
Poltergeist
Legacy
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Monsters
Monster Manual (2014)
":"Incorporeal Movement","rollDamageType":"force"} force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the poltergeist has disadvantage on attack rolls, as well as on
, the poltergeist makes a Charisma check contested by the target’s Strength check. If the poltergeist wins the contest, the poltergeist hurls the target up to 30 feet in any direction, including
Banshee
Legacy
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Monsters
Basic Rules (2014)
Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact
":"Incorporeal Movement","rollDamageType":"force"} force damage if she ends her turn inside an object.Corrupting Touch. Melee Spell Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction
Neothelid
Legacy
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Monsters
Volo's Guide to Monsters
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
turns.
If the neothelid takes 30 damage or more on a single turn from a creature inside it, the neothelid must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all
Monsters
Locathah Rising
turns. One Medium or two smaller creatures can be swallowed at the same time.
If the kraken takes 35 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 23
is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Fling
Spells
Elemental Evil Player's Companion
action to move the whirlwind up to 30 feet in any direction along the ground. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or
throw or become restrained in the whirlwind until the spell ends. When a creature starts its turn restrained by the whirlwind, the creature is pulled 5 feet higher inside it, unless the creature is
Beholder
Legacy
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Monsters
Monster Manual (2014)
the beholder moves it up to 30 feet in any direction. It is restrained by the ray’s telekinetic grip until the start of the beholder’s next turn or until the beholder is incapacitated.
If
the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
on a DC 17 Strength saving throw or the tyrant moves it up to 30 feet in any direction. The target is restrained by the ray’s telekinetic grip until the start of the tyrant’s next turn or
until the tyrant is incapacitated.
If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The tyrant can also exert
Kraken
Legacy
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Monsters
Basic Rules (2014)
inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If
or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6
Control Water
Legacy
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Spells
Basic Rules (2014)
Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell
in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves
Teleport
Legacy
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Spells
Basic Rules (2014)
you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be
you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the
Monsters
Infernal Machine Rebuild
of each of the thessalkraken’s turns.
If the thessalkraken takes 35 damage or more on a single turn from a creature inside it, it must succeed on a DC 23 Constitution saving throw at the end
thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Fling
Spells
The Book of Many Things
. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet shunted.
Actions
Multiattack. The spirit makes a number of Reaping
target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the target starts its turn within 10 feet of the
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
Actions
When fighting inside its lair, an elder brain can use lair actions. On initiative count 20 (losing initiative ties), an elder brain can take one lair action to cause one of the following
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
center where the warlord meets with banner leaders and others of high rank. Inside the complex or somewhere near it is the Way to Glory — a road, river, tunnel, or valley on either side of which the
legion is organized into units called banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
masked dwarves operate the contraption.
When the characters arrive, five tomb dwarves are working inside the chamber. Each one has the statistics of a wight, except that it wields a battleaxe and a
the Company of the Yellow Banner, and a number of other unfortunate trespassers. Now a mindless undead, it attacks the characters on sight. Treasure Any character who searches the forge finds a ghost
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
The keep seems old and worn, but new timbers and shingles suggest that repairs are underway. A white banner with a blue gauntlet flies over the keep.
The front gate is closed.
What happens next
them. Characters who make use of inside knowledge (asking to see Gar Shatterkeel or Reash, or to sign on with Grimjaw) are considered to be either important guests or spies who know too much. If the
Orc
Legacy
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Species
Volo's Guide to Monsters
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human army’s banner or flag. Many are clad in armor and
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
successful DC 15 Strength (Athletics) check. Once inside the Scab, Lulu can sense the distance and direction of the Bleeding Citadel’s entrance (area S14), and guide the characters toward it.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bronze furnace with a fire elemental magically trapped inside it. A narrow hatch in the front of the furnace has a small grill through which the elemental can be seen, and the heat pouring out through the
, and psychic damage. The fire elemental goes berserk if released, attacking all other creatures it sees. Inside or outside the furnace, it can be banished using a banishment spell or similar magic, or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Treasure The dead figure on the floor is Lord Brixton, the Cormyrean leader of the doomed Company of the Yellow Banner. He died when Withers rotated the cogs from area 61 and trapped him in this room
Draconic language. Next to Lord Brixton’s body is a dungeoneer’s pack, tucked inside which is a pouch containing six carnelian gemstones (50 gp each).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
surface. The orb levitates 10 feet above the ground and is keyed to a particular cloud castle, allowing you to control that castle’s altitude and movement while the orb is inside the castle. If the orb is
are touching the orb: The castle moves at a speed of 1 mph in a straight line, in a direction of your choice, until the castle stops or is made to stop, or until another action is used to change its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Company of the Yellow Banner entered Omu to find the Eye of Zaltec and was never seen again. The Eye of Zaltec is guarded by a stone juggernaut (area 62). Navel of the Moon Said to be carved from a
grandfather clock inside a secret room (area 56). Skull Chalice of Ch’gakare This jeweled goblet was crafted from the skull of a long-dead Omuan king and served as a symbol of office for the royal line
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
direction along the ground. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone. A creature must make a Dexterity saving throw the
. When a creature starts its turn restrained by the whirlwind, the creature is pulled 5 feet higher inside it, unless the creature is at the top. A restrained creature moves with the whirlwind and falls
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Company of the Yellow Banner. Devlin’s goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
gate, they return to their own world. To test his traps, Acererak crafted a "mirror tomb" and hid it inside a demiplane. This mirror tomb is identical to the real tomb as it stood exactly one year ago






