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Returning 35 results for 'diseases insane are bonus'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
duergar lacks the room to become Large, it attains the maximum size possible in the space available.
Multiattack. As a bonus action, it can make an attack with its javelin. This is in addition to a normal
ears, three eyes, two noses, and two mouths. It has a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as threats that must be destroyed.Poison
Monsters
Curse of Strahd
, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act for which they were eternally grateful, but could not cure them of certain human defects that had been
insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva realized that any attempt to slay Strahd would be futile—that the ancient curse upon the land meant that the
Monsters
Baldur’s Gate: Descent into Avernus
Fey Step (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fey Step"}. As a bonus action, Smiler can teleport up to 30 feet to an unoccupied space that he can see or to the
can bend the multiverse to his whims if he tries hard enough. He’s really quite insane.
One of Smiler’s favorite antics is to use a hallucinatory terrain spell to create a little bit of
Magic Items
Tasha’s Cauldron of Everything
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
Charisma check against a humanoid, you can roll a d10 and add the number rolled as a bonus to the result. The creature then becomes hostile to you at the next dawn.
7
The Donkey’s Dream
Unicorn
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollType":"heal","rollAction":"Healing Touch"} hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Teleport (1/Day). The unicorn magically teleports
another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.
Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8
Keoghtom's Ointment
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be
Restorative Ointment
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to corrupt him. Imperfections. The Abbot’s fall from grace started when the Belviews—a family of sickly, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act
Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to corrupt him. Imperfections. The Abbot’s fall from grace started when the Belviews—a family of sickly, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act
Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
XP) Proficiency Bonus +3
Legendary Resistance (1/Day). If the dragonborn fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragonborn makes three Longsword
flare in this way only once per turn.
Healing Touch (1/Day). The dragonborn touches another creature within 5 feet of it. The target magically regains 40 hit points. In addition, all diseases and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
XP) Proficiency Bonus +3
Legendary Resistance (1/Day). If the dragonborn fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragonborn makes three Longsword
flare in this way only once per turn.
Healing Touch (1/Day). The dragonborn touches another creature within 5 feet of it. The target magically regains 40 hit points. In addition, all diseases and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Derro The derro are degenerate Underdark humanoids that resemble small dwarves. Cruel and insane, they take delight in tormenting others — even their own kind. Derro have blue-gray skin and straight
rendered the derro irrevocably insane. They cooperate with each other only out of necessity and when riled up by a charismatic leader. Life of Attrition. Derro can live to be one hundred and fifty
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Derro The derro are degenerate Underdark humanoids that resemble small dwarves. Cruel and insane, they take delight in tormenting others — even their own kind. Derro have blue-gray skin and straight
rendered the derro irrevocably insane. They cooperate with each other only out of necessity and when riled up by a charismatic leader. Life of Attrition. Derro can live to be one hundred and fifty
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
)
WIS
13 (+1)
CHA
6 (−2)
Skills Stealth +7
Condition Immunities blinded
Senses tremorsense 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP) Proficiency Bonus +2
it.
If a creature is reduced to 0 hit points by the infestation, it dies. The larvae remain in the corpse, and one survives to become a fully grown carrion stalker in 1d4 weeks. Any effect that cures diseases or removes the poisoned condition that targets the corpse instantly kills the larvae.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
False Appearance. If the rocking horse is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a
his Healing Touch action to treat a character’s wounds and remove any poisons or diseases afflicting that character. Once a day, he can teleport himself and up to three willing party members to any
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Teleport (1/Day). The unicorn magically
, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.
Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8 + 2) hit points.
Banrion the unicorn under green hag illusion
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
intentions. On his first turn, he uses a bonus action to channel the power of this “shrine,” raising six skeletons to aid him. The undead assemble from the remains on the floor to form shambling, mismatched
bodies. Each skeleton has two skulls, although this has no effect on its abilities. Buppido fights with insane confidence and seems surprised if the party defeats him, screaming incoherent last words
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Berlain’s notes, strewn across her desk, are a blend of arcane esoterica and insane pronouncements. All of it paints a picture of horrific experiments performed on living humanoids. A recently scrawled
instead of banishment. As a bonus action, she can use her extra mouth and arms to cast any cantrip she has prepared. The grells serve as Berlain’s valets, and she communicates with them in their own
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
staff of power that grants him a +2 bonus to Armor Class, spell attack rolls, and saving throws. His insectoid physiology prevents him from making melee attacks with the staff. Cassiok is insane and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Teleport (1/Day). The unicorn magically
, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.
Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8 + 2) hit points.
Banrion the unicorn under green hag illusion
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
)
WIS
13 (+1)
CHA
6 (−2)
Skills Stealth +7
Condition Immunities blinded
Senses tremorsense 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP) Proficiency Bonus +2
it.
If a creature is reduced to 0 hit points by the infestation, it dies. The larvae remain in the corpse, and one survives to become a fully grown carrion stalker in 1d4 weeks. Any effect that cures diseases or removes the poisoned condition that targets the corpse instantly kills the larvae.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
False Appearance. If the rocking horse is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a
his Healing Touch action to treat a character’s wounds and remove any poisons or diseases afflicting that character. Once a day, he can teleport himself and up to three willing party members to any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
staff of power that grants him a +2 bonus to Armor Class, spell attack rolls, and saving throws. His insectoid physiology prevents him from making melee attacks with the staff. Cassiok is insane and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
intentions. On his first turn, he uses a bonus action to channel the power of this “shrine,” raising six skeletons to aid him. The undead assemble from the remains on the floor to form shambling, mismatched
bodies. Each skeleton has two skulls, although this has no effect on its abilities. Buppido fights with insane confidence and seems surprised if the party defeats him, screaming incoherent last words
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as
charmed, frightened, stunned, or knocked unconscious. As a bonus action, it can make an attack with its javelin. 2b. Duergar’s Crib The deformed creature in area 2a sleeps here on a bed of spongy black mold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as
charmed, frightened, stunned, or knocked unconscious. As a bonus action, it can make an attack with its javelin. 2b. Duergar’s Crib The deformed creature in area 2a sleeps here on a bed of spongy black mold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Berlain’s notes, strewn across her desk, are a blend of arcane esoterica and insane pronouncements. All of it paints a picture of horrific experiments performed on living humanoids. A recently scrawled
instead of banishment. As a bonus action, she can use her extra mouth and arms to cast any cantrip she has prepared. The grells serve as Berlain’s valets, and she communicates with them in their own
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
+ 4) piercing damage.
Healing Touch (3/Day). The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and
with its hooves.
Shimmering Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
+ 4) piercing damage.
Healing Touch (3/Day). The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and
with its hooves.
Shimmering Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has been using contact other plane spells to find a way to set things right. Failed castings of the spell have driven him insane on multiple occasions. He has recovered from the insanity, yet it has
the magi instead of a morningstar. As an action, he can make two melee attacks with the staff. Each attack has a +15 bonus to hit and deals 20 (3d6 + 10) bludgeoning damage on a hit, or 23 (3d8 + 10
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who patiently listens (or at least pretends to) until everything calms down. As a secretarian, you are respected for having the fortitude to listen to both customers and coworkers without going insane
below, you can add your proficiency bonus to an ability check to convince a suspicious crowd of your good (or at least non-evil) intentions, encourage franchise hirelings to work faster, or improvise
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has been using contact other plane spells to find a way to set things right. Failed castings of the spell have driven him insane on multiple occasions. He has recovered from the insanity, yet it has
the magi instead of a morningstar. As an action, he can make two melee attacks with the staff. Each attack has a +15 bonus to hit and deals 20 (3d6 + 10) bludgeoning damage on a hit, or 23 (3d8 + 10
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who patiently listens (or at least pretends to) until everything calms down. As a secretarian, you are respected for having the fortitude to listen to both customers and coworkers without going insane
below, you can add your proficiency bonus to an ability check to convince a suspicious crowd of your good (or at least non-evil) intentions, encourage franchise hirelings to work faster, or improvise
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, telepathy 120 ft.
Challenge 12 (8,400 XP) Proficiency Bonus +4
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has
. Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes. Realm of Respite. Curses, diseases, and poisons on creatures
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, telepathy 120 ft.
Challenge 12 (8,400 XP) Proficiency Bonus +4
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has
. Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes. Realm of Respite. Curses, diseases, and poisons on creatures