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                        Returning 35 results for 'diseases instance are back'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     integral for its survivalâits head, for instanceâthe spell automatically fails.
Coming back from the dead is an ordeal. The target takes a â4 penalty to D20 Test;D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Abbot's choice).
In a new form, the
                                                
                                            
                                                
                                                    , inbred lepersâcame to the abbey seeking salvation. The deva rid them of their diseases, an act for which they were eternally grateful, but could not cure them of certain human defects that had been
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
                                                
                                            
                                                
                                                    , diseases, and poisons on creatures are suppressed when those creatures are within 3 miles of the lair, unless the creatures are Aberrations, Fiends, or Undead.
Safe Descents. Within 3 miles of the
                                                
                                            
                                        
                                                    Raise Dead
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     life with 1 hit point.
This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases
                                                
                                            
                                                
                                                     closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails
                                                
                                            
                                        
                                                    Resurrection
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     hit points.
This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't
                                                
                                            
                                                
                                                     removed prior to casting the spell, they afflict the target on its return to life.
This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead is an ordeal
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
                                                
                                            
                                                
                                                     haul as much food and booty as possible back to the tribeâs den, every tribe has a sturdy war wagon. Since orcs are poor crafters, most of their wagons are stolen from human or dwarven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     doesnât restore missing body parts. If the creature is lacking body parts or organs integral for its survivalâits head, for instanceâthe spell automatically fails. Coming back from the dead is an ordeal
                                                
                                            
                                                
                                                     spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesnât, however, remove magical diseases, curses, or similar effects; if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     doesnât restore missing body parts. If the creature is lacking body parts or organs integral for its survivalâits head, for instanceâthe spell automatically fails. Coming back from the dead is an ordeal
                                                
                                            
                                                
                                                     spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesnât, however, remove magical diseases, curses, or similar effects; if
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     criminal background below as the basis for your bounty hunterâs traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
For instance, your
                                                
                                            
                                                
                                                     to a generous benefactor.
2
My ill-gotten gains go to support my family.
3
Something important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesnât, however, remove magical diseases, curses, and the like; if such effects arenât removed prior to casting
                                                
                                            
                                                
                                                     the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a -4 penalty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesnât, however, remove magical diseases, curses, and the like; if such effects arenât removed prior to casting
                                                
                                            
                                                
                                                     the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a â4 penalty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     survivalâits head, for instanceâthe spell automatically fails. Coming back from the dead is an ordeal. The target takes a â4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     then bury or burn them. Three ravens is always a good sign. It is good luck to spit where you are about to sleep. Gnome bones can ward off diseases if they are worn. Donât stand inside a ring of
                                                
                                            
                                                
                                                     five stones at dawn before a long journey, you will always find your way back to the war hearth. Stomping your foot three times and uttering âGruumshâ wards off bad magic. Symbolic Communication Orcs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     to get their treasure back or infiltrate the guildhall to retrieve it. Alternatively, if the characters are looking to steal something (for instance, as part of an adventure from Keys from the Golden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     survivalâits head, for instanceâthe spell automatically fails. Coming back from the dead is an ordeal. The target takes a â4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     alchemists endlessly brew ever-more-virulent strains of the Gnawing Plague and even worse maladies. Rats are then infected with these diseases to spread them across the domain. As each strain is subtly
                                                
                                            
                                                
                                                     rats in Richemulot are especially intelligent and eagerly obey Renierâs will. This typically involves spying for her: eavesdropping on conversations, tailing individuals, and reporting back. Closing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . The result reveals the percentage of the shipâs crew and passengers infected with a disease of your choice from âSample Diseasesâ in chapter 8, âRunning the Game,â of the Dungeon Masterâs Guide. This
                                                
                                            
                                                
                                                     a sandbar. 4 The ship is sinking.  Help with Purpose Ship crews looking for help with their purpose approach the characters asking for direct aid in a task. For instance, mercenaries ask for help
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     wearing tattered gray robes over black pants sits on a 2-foot-tall toadstool. Her long black hair is tied back with a swatch of gray cloth that matches her robe. A quasit in toad form sits on her knee
                                                
                                            
                                                
                                                     get back to her wife Urgala, whom she hasnât seen in a decade. When last they were together, Urgala and Darribeth were living in Amphail, a town north of Waterdeep. In the intervening years, Urgala
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     Shatterkeel arrives. In this instance, Garâs plans unfold as shown in the âKilling Fhenimore and Whymseeâ sidebar. KILLING FHENIMORE AND WHYMSEE
 Round 1. Not suspecting treachery, the kraken priests arenât
                                                
                                            
                                                
                                                     combat using his claw and Wave.
 Round 4. Gar swims back.
 Round 5. Upon returning to the young kraken, Gar casts charm monster on the creature. It fails its saving throw and believes Gar to be a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     original creations. Among those returning to the fold are the berbalang, the iron cobra, the spirit troll, the meazel, and the vampiric mist, all of which trace their lineage back to the original
                                                
                                            
                                                
                                                     Fiend Folio published in 1981. Many of these monsters, old and new alike, are ideal for use with the earlier chapters of this book. For instance, the demons and devils presented here â lesser varieties as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     to pay anything back.â
 Encourage each character to make a case to Dagult. After making their statement, the character should make a DC 13 ability check. In cases of simple argument, this is a
                                                
                                            
                                                
                                                     Charisma (Persuasion) check, but allow the characters to get creative. For instance, characters who try to scare Dagult with stories of their enemies could make a Charisma (Intimidation or Performance) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     against the playerâs better judgment, because âthatâs what the character would do.â Since combat isnât the focus, game rules take a back seat to character development. Ability check modifiers and skill
                                                
                                            
                                                
                                                     part of the game. For instance, you might gloss over an unimportant journey by telling the players that they spend three uneventful days on the road before moving along to the next point of interest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and evil, but tinged with elven sensibilities. When someone takes the life of another, for instance, the elves have a unique way of delivering justice. Like most civilized beings, elves consider
                                                
                                            
                                                
                                                     is concerned, elves see things the same way. Even if a murdered creature is brought back to life with magic, that doesnât negate the crime any more than replacing stolen gold makes up for the original
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     manacles on their wrists and ankles (see area 8 for details). Theyâve been stripped of their armor and weapons unless noted otherwise. All seek to escape the temple and make their way back to their homes
                                                
                                            
                                                
                                                     pureblood who looks human except for his forked tongue, is suffering the effects of blue mist fever (see âDiseasesâ) and throws stones at illusory blue monkeys only he can see. Oloma Authdamar (CG female
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     flying rocking horse, modify the following boxed text to remove all mention of the horse: Creaking softly, a rocking horse moves back and forth near the door. Peeling paint covers its limbs, and its
                                                
                                            
                                                
                                                     his Healing Touch action to treat a characterâs wounds and remove any poisons or diseases afflicting that character. Once a day, he can teleport himself and up to three willing party members to any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     in the affairs of the mortal realm. It is a holy alliance made to cleave the heads from demons and banish devils back to the Nine Hells.
 
   Unicorn
 Large celestial, lawful good
 Armor Class 12
                                                
                                            
                                                
                                                     + 4) piercing damage.
 Healing Touch (3/Day). The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     and how he or she does it. For instance, Chris plays Tordek the dwarf. Tordek has a quick temper and blames the elves of the Cloakwood for his familyâs misfortune. At a tavern, an obnoxious elf minstrel
                                                
                                            
                                                
                                                     things that canât be reasonably acted out. Going back to the example of Chris roleplaying Tordek above, hereâs how the scene might play out if Chris used active roleplaying: Speaking as Tordek, Chris
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     and how he or she does it. For instance, Chris plays Tordek the dwarf. Tordek has a quick temper and blames the elves of the Cloakwood for his familyâs misfortune. At a tavern, an obnoxious elf minstrel
                                                
                                            
                                                
                                                     things that canât be reasonably acted out. Going back to the example of Chris roleplaying Tordek above, hereâs how the scene might play out if Chris used active roleplaying: Speaking as Tordek, Chris
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Journey Back to Leilon After the meeting with Dagult Neverember, the captains are eager to return the characters to Leilon with news of the lordâs decision. During the return journey, the characters
                                                
                                            
                                                
                                                     instance, a character trying to inspire others to work harder without fear of the storm could make a DC 15 Charisma (Persuasion) check. After each character has had a chance to make an ability check, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     pact weapon. This magic weapon doesnât have to be a melee weapon, so you could use the feature on a +1 longbow, for instance. Once the bond is formed, the magic weapon appears whenever you call your
                                                
                                            
                                                
                                                     comes back as a longsword when you summon it. You donât get to turn it into a club. Similarly, if you bond with a dagger of venom, you canât summon it as a maul; itâs always a dagger. The feature allows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , which brings the flow of the game right back to step 1.
 This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a
                                                
                                            
                                                
                                                     d followed by the number of sides: d4, d6, d8, d10, d12, and d20. For instance, a d6 is a six-sided die (the typical cube that many games use).
 Percentile dice, or d100, work a little differently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . Now Iâve been fired, the Murkmire Stone display at the museum opens tomorrow, and the egg is about to hatch.
 âYouâve got to steal the Murkmire Stone and bring it back so I can save the city
                                                
                                            
                                                
                                                     map of the museumâs exhibits, so it is incomplete and lacks information about the museumâs security measures. For instance, Dr. Dannell knows the museum is outfitted with alarms after it closes to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     omens, then rises back into the sky. Ki-rins have also been known to appear at the sites of great battles to inspire and strengthen the side of good, or to rescue heroes from certain death. A ki-rin in
                                                
                                            
                                                
                                                     of courage, loyalty, selflessness, and truth, as well as the advancement of just societies. For instance, in Faerûn, ki-rins rally mostly to Torm, although ki-rins also serve his allies Tyr and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     parallel to a stone walkway. The sewage is 3 feet deep. Any creature immersed in it for 1 minute must succeed on a DC 11 Constitution saving throw or become infected with sewer plague (see âDiseasesâ in
                                                
                                            
                                                
                                                     (no check required). B11. Back Cellars These rooms are extensions of area B10. B11a. This room used to be a wine cellar. Its walls are lined with piles of rotting wood (storage racks) and broken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
                                                
                                            
                                                
                                                     street shrieks when a specific party member steps on it. The crack runs for blocks, tracing back to Mandorcaiâs Mansion. 
   11  Two drunk sailors invite the characters to join them in singing a well
                                                
                                            
                                        






