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                        Returning 29 results for 'don instance are blink'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     this way, you donât need to meet any requirements to cast that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of
                                                
                                            
                                                
                                                     wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
                                                
                                            
                                                
                                                     lair, winds buoy creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     criminal background below as the basis for your bounty hunterâs traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
For instance, your
                                                
                                            
                                                
                                                    .
4
I would rather make a new friend than a new enemy.
5
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6
I donât pay attention to the risks
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Ghallanda donât sell information; they prefer to build friendship and deal in favors. But should a Ghallanda baron ever truly need something, they likely have a favor they can call in.
Ghallanda has
                                                
                                            
                                                
                                                     House Ghallanda. The blink dog emblem is an assurance that a locale meets Ghallanda standards of health and qualityâbut not every inn is run by a halfling.
House Ghallandaâs mandate extends
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the blink of an eye.
House Orien
Leader: Kwanti dâOrien
Headquarters: Journeyâs Home (Passage, Aundair)
The House of Passage manages land transportation. The lightning rail is the house
                                                
                                            
                                                
                                                     Orienâs problems donât end with the Mournland, though. The expanding role of Lyrandar airships threatens the houseâs business. Baron Kwanti would like to be able to offer more
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     chosen. Even so, that doesnât stop you. Youâve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
                                                
                                            
                                                
                                                     there.
3
I treasure a memento of the person or instance that set me upon my path.
4
I sleep just as much as I need to and on an unusual schedule.
5
I think far ahead, a detachedness
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with
                                                
                                            
                                                
                                                    , Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the dreams that inspire them. Its horrors donât feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for they carry their living acts into the afterlife. A hero in
                                                
                                            
                                                
                                                     gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins donât remember the names of the fallen. Nomog-Geaya is the greater of the
                                                
                                            
                                        
                                                    Proficiency Bonus
                                                    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                     ability check that wouldnât normally benefit from your proficiency bonus, you still donât add the bonus to the check. For that check your proficiency bonus is 0, given the fact that
                                                
                                            
                                                
                                                     multiplying 0 by any number is still 0. For instance, if you lack proficiency in the History skill, you gain no benefit from a feature that lets you double your proficiency bonus when you make Intelligence
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     infirm. Orcs donât revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
                                                
                                            
                                                
                                                     relieved of their other roles and taken to the lairâs whelping pens, where they are tended to by Luthicâs followers.
Orcs donât take mates, and no pair-bonding occurs in a tribe
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     as a clan crafter. (For instance, consider the words âguildâ and âclanâ to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught
                                                
                                            
                                                
                                                    âm rude to people who lack my commitment to hard work and fair play.
6
I like to talk at length about my profession.
7
I donât part with my money easily and will haggle
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     use by the factionâs operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who donât merely fulfill a small function for that
                                                
                                            
                                                
                                                     agent. (For instance, consider the words âfaithâ and âfactionâ to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     protection, for instance, since you canât attune to more than one copy of an item at a time. Do magic weapons give you a bonus to attack and damage rolls? A magic weapon gives you a bonus to attack rolls
                                                
                                            
                                                
                                                     shield if you are holding the shield without taking an action to don it? Yes, but only the magical +2, which says you gain it when holding the shield. You gain the shieldâs base AC bonus only if you use
                                                
                                            
                                        
                                                    Delerium Fragment
                                                    
    
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
                                                
                                            
                                                
                                                     creatures in the area animate and try to kill them. Once destroyed, the creatures donât cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
                                                
                                            
                                        
                                                    Delerium Chip
                                                    
    
        Legacy
    
    
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
                                                
                                            
                                                
                                                     creatures in the area animate and try to kill them. Once destroyed, the creatures donât cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
                                                
                                            
                                        
                                                    Delerium Geode
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
                                                
                                            
                                                
                                                     creatures in the area animate and try to kill them. Once destroyed, the creatures donât cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
                                                
                                            
                                        
                                                    Delerium Massive Cluster
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
                                                
                                            
                                                
                                                     creatures in the area animate and try to kill them. Once destroyed, the creatures donât cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
                                                
                                            
                                        
                                                    Delerium Crystal
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
                                                
                                            
                                                
                                                     creatures in the area animate and try to kill them. Once destroyed, the creatures donât cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
                                                
                                            
                                        
                                                    Delerium Shard
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
                                                
                                            
                                                
                                                     creatures in the area animate and try to kill them. Once destroyed, the creatures donât cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the path youâve chosen. Even so, that doesnât stop you. Youâve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
                                                
                                            
                                                
                                                     instance that set me upon my path. 
   4  I sleep just as much as I need to and on an unusual schedule. 
   5  I think far ahead, a detachedness often mistaken for daydreaming. 
   6  I cultivate a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     the path youâve chosen. Even so, that doesnât stop you. Youâve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
                                                
                                            
                                                
                                                     strive to have no personality â itâs easier to forget whatâs hardly there. 3 I treasure a memento of the person or instance that set me upon my path. 4 I sleep just as much as I need to and on an
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11â12
A prismatic burst of energy
                                                
                                            
                                                
                                                     area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All creatures
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11â12
A prismatic burst of
                                                
                                            
                                                
                                                     the area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11â12
A prismatic burst of
                                                
                                            
                                                
                                                     the area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11â12
A prismatic burst of energy
                                                
                                            
                                                
                                                     area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All creatures
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11â12
A prismatic burst of energy
                                                
                                            
                                                
                                                     area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All creatures
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     is affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11â12
A prismatic
                                                
                                            
                                                
                                                     creatures in the area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth. Nature. Your familiarity
                                                
                                            
                                                
                                                     as an authority figure, your efforts to persuade others are often more effective. Create Disguise. As part of a long rest, you can create a disguise. It takes you 1 minute to don such a disguise once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     dragon-wing glider. (It takes 1 minute to don or doff the glider.) It canât support more than 80 pounds, although the amount of weight it can carry is not evident. A character who inspects the glider in an
                                                
                                            
                                                
                                                     and engaging in mischief. For instance, it warns the characters that the sarcophagus is trapped, and that opening the lid will free a pit fiend bound within. Treasure. Characters who take the time to
                                                
                                            
                                        






