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                        Returning 35 results for 'don insult are behind'.
                    
                
                        
                            
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                                        don insults are behind
                                    
                                
                                    
                                        don insect are being
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterās Guide
                                                    
                                                
                                            
                                                     expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirrorās cells donāt age, and they donāt need to eat, drink, or sleep. A creature trapped
                                                
                                            
                                                
                                                     Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and canāt be reopened.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterās Guide
                                                    
                                                
                                            
                                                     cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1
                                                
                                            
                                                
                                                    
The Moonblade has the properties of a Ring of Spell Storing.
100
You can take a Magic action to conjure a spectral entity that resembles a shadowy elf if you donāt already have one
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterās Guide
                                                    
                                                
                                            
                                                     combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you donāt choose a foe, this card has no effect.
Donjon. You disappear
                                                
                                            
                                                
                                                     and become entombed in a state of suspended animation in an extradimensional sphere. Everything youāre wearing and carrying disappears with you except for Artifacts, which stay behind in the space
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    -like scavengers that fly through space, feeding on whatever they can fit in their mouths. Scavvers are not always aggressive; often they trail behind larger creatures as well as ships and asteroids
                                                
                                            
                                                
                                                    ābrown and grayārarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often donāt wait for their meals to come to them.
A scavver
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d10","rollType":"roll","rollAction":"Deflect Attack"}.
Donāt Be There. When the conduit must make a saving throw, it can move up to half its speed without provoking
                                                
                                            
                                                
                                                     Transcendent Order train to act without thinking, eliminating thought behind action. Conduits react with the cadence of the multiverse. Their sharp reflexes border on precognition, allowing them to unconsciously act before their foes.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     space, feeding on whatever they can fit in their mouths. Scavvers are not always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded
                                                
                                            
                                                
                                                    ;rarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often donāt wait for their meals to come to them.
A scavver has a single large eye in the
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as
                                                
                                            
                                                
                                                     formidable, in part because they often donāt wait for their meals to come to them.
A scavver has a single large eye in the leading edge of its head. This eye glows while the creature is awake. Its
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     themselves. Most dwarves donāt recognize derro as kin, but the legends that derro tell about their people and the story that duergar believe share a grain of truth. According to the histories of
                                                
                                            
                                                
                                                     some duergar, derro are descended from a dwarven community that was left behind when the others escaped the rule of mind flayers. These remnants were so distorted by the mind flayersā psionic
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , even among themselves. Most dwarves donāt recognize derro as kin, but the legends that derro tell about their people and the story that duergar believe share a grain of truth. According to the
                                                
                                            
                                                
                                                     histories of some duergar, derro are descended from a dwarven community that was left behind when the others escaped the rule of mind flayers. These remnants were so distorted by the mind flayers
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     hour, as its head takes on fiendish aspects. The curse doesnāt advance while the target is in sunlight or the area of a daylight spell; donāt count that time. When the cursed targetās
                                                
                                            
                                                
                                                     behind when one Fiend kills another.
Because of their hunger for living prey, vargouilles are eager to escape the Lower Planes. On rare occasions, summoning a demon to another plane can bring a
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     in their mouths. Scavvers are not always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes
                                                
                                            
                                                
                                                     larger varieties are more formidable, in part because they often donāt wait for their meals to come to them.
A scavver has a single large eye in the leading edge of its head. This eye glows
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     drop to 0 hit points.
You canāt be surprised by orcs while youāre not incapacitated. You are also aware when orcs are within 120 feet of you and arenāt behind total cover, although
                                                
                                            
                                                
                                                     you donāt know their location.
You and any of your friends within 30 feet of you canāt be frightened while youāre not incapacitated.
Sentience. Orcsplitter is a sentient, lawful
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     effects.
Rejuvenation. Illmarrowās body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
                                                
                                            
                                                
                                                     Lady Illmarrow is no folk tale. She is the greatest necromancer in Eberron, and after centuries of silence, she is setting ancient plots into motion at last. She is the power behind the Order of the
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     leaving nothing behind but bones, gristle, and the victimās blood-spattered belongings.
Gnoll vampires are indiscriminate feeders that prefer the flesh and blood of humanoids, including other
                                                
                                            
                                                
                                                     gnolls. Their noses canāt stand the scent of perfumes, and their ears canāt abide words spoken aloud in Celestial. They donāt cast reflections in mirrors unless they want to.
Unlike
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the next as well. Nothing surprises me.ā
Ideal. āEach of us gets to play the lead in our own tragedy, but if you canāt be bothered to put on a good show before you die, donāt
                                                
                                            
                                                
                                                    , part mechanical theater, the outfit makes her look frighteningly tall; without it, she is a hunched and withered bag of bones. She shrouds her wrinkled features behind a gauzy ātheater curtain
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     protectors who donāt understand the dragonsā proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
                                                
                                            
                                                
                                                     my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donāt wish to spend time in it, my soul sings at the sight of the vast beauty of the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who donāt
                                                
                                            
                                                
                                                     forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donāt wish to spend time in it, my soul sings at the sight of the vast beauty of the ocean. (Good)
6
Code of
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     temporary hit points per level of the slot.Halaster, the Mad Mage of Undermountain, is the deranged individual behind most of the traps and horrors found in the great dungeon under Waterdeep
                                                
                                            
                                                
                                                     master of Undermountain, Halaster can alter the entire dungeon to some extent. His lair actions and regional effects donāt extend beyond Undermountain.
Lair Actions
On initiative count 20
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     working behind the scenes, or they might be champions of their masterās cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rinās lair is indistinguishable
                                                
                                            
                                                
                                                     lair, winds buoy creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the ire of druids and other nature protectors who donāt understand the dragonsā proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
                                                
                                            
                                                
                                                    
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donāt wish to spend time in it, my soul sings at
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . (Any)
4
Order. An organized hoard makes me happyāand you donāt want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and
                                                
                                            
                                                
                                                     caverns hold the bulk of the dragonās hoard, particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     center of attention.
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. Itās safer if others donāt know I
                                                
                                            
                                                
                                                     information I glean, I donāt care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     other nature protectors who donāt understand the dragonsā proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
                                                
                                            
                                                
                                                     that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donāt wish to spend time in it, my soul sings at the sight of the vast
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. Itās safer if others donāt know Iām here
                                                
                                            
                                                
                                                    , I donāt care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaās Cauldron of Everything
                                                    
                                                
                                            
                                                    . Roll on the Teeth of Dahlver-Nar table to determine which tooth you draw, and you can either sow the tooth or implant it (both of which are described later).
If you donāt sow or implant the
                                                
                                            
                                                
                                                     no hole behind, or it vanishes into the water. The creatures noted in the Creatures Summoned column appear in an unoccupied space as close to where the tooth was sown as possible. The creatures are
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     happyāand you donāt want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure
                                                
                                            
                                                
                                                    , particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls, the largest cavern serves as the dragonās
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     isnāt behind Total Cover. If you do so, the creature must succeed on a Wisdom saving throw (DC 8 plus your Charisma modifier and your Proficiency Bonus) or spend its turn moving away from you by
                                                
                                            
                                                
                                                     the fastest available means. Once you use this benefit, you canāt use it again until you finish a Short or Long Rest.
Intimidating. You gain Proficiency in the Intimidation skill if you donāt already have it. You also gain Expertise in Intimidation.
                                                
                                            
                                        
                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     exercise their minds and bodies. It follows, too, that leonin arenāt inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin
                                                
                                            
                                                
                                                    ās superiority proven), the insult is forgottenāalong with the vanquished foe.
Pride and Self-Reliance
Few leonin devote themselves to the service of the gods. Centuries ago, the leonin
                                                
                                            
                                        
                                                    Tiefling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     eyes. āYou fight it, donāt you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws.ā
ā Erin M. Evans, Brimstone Angels
To be greeted with
                                                
                                            
                                                
                                                     stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the dreams that inspire them. Its horrors donāt feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for they carry their living acts into the afterlife. A hero in
                                                
                                            
                                                
                                                     gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins donāt remember the names of the fallen. Nomog-Geaya is the greater of the
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
                                                
                                            
                                                
                                                     land beyond their quiet shires. They typically donāt recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
                                                
                                            
                                        
                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     eyes. āYou fight it, donāt you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws.ā
ā Erin M. Evans, Brimstone Angels
To be greeted with
                                                
                                            
                                                
                                                     stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    .
4
I would rather make a new friend than a new enemy.
5
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6
I donāt pay attention to the risks
                                                
                                            
                                                
                                                     in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I canāt do it.
8
I blow up at the slightest insult.
d6
Ideal
1
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
2
I love to share trivia about my houseās business.
3
I never forget an insult against me or my house.
4
Iām enthusiastic about everything my house does.
5
I represent
                                                
                                            
                                                
                                                    .
4
I donāt care about the house as a whole, but I would do anything for my old mentor.
5
My house must evolve, and Iāll lead the evolution.
6
Iām determined to impress
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     efficiency.
2
I love to share trivia about my houseās business.
3
I never forget an insult against me or my house.
4
Iām enthusiastic about everything my house does.
5
                                                
                                            
                                                
                                                     revenge.
4
I donāt care about the house as a whole, but I would do anything for my old mentor.
5
My house must evolve, and Iāll lead the evolution.
6
Iām determined
                                                
                                            
                                        






