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Returning 27 results for 'duplicate instantly are blast'.
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Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of the item’s current owner. If your wish is granted and its effects have
Monsters
Van Richten’s Guide to Ravenloft
","rollType":"heal","rollAction":"Magic Allergy"} hit points.
5–6. The gremishka explodes and dies, and one swarm of gremishkas instantly appears in the space where this gremishka died. The swarm uses
rapidly reforming into duplicate gremishkas. These spontaneously created Swarm of Gremishkas;swarms can rapidly turn a single annoying gremishka into a chittering, magic-reflecting wave of teeth and claws.
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Thrym. When the cradle drops to 0 hit points, its body shatters into shards of ice. The scion instantly appears in the space the
"}. The cradle exhales a blast of frost in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a creature takes 52 (8d12);{"diceNotation":"8d12
Monsters
Icewind Dale: Rime of the Frostmaiden
ice, whereupon Auril instantly reappears in her Auril (Third Form);third form, in an unoccupied space within 60 feet of where her second form was destroyed. Her initiative count doesn’t change
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
Simulacrum
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.
If you cast this spell again, any duplicate you created with this spell is instantly destroyed.
You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the
instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. If you cast this spell again, any duplicate you created with this spell is instantly destroyed.
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. If you cast this spell again, any duplicate you created with this spell is instantly destroyed.
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the next round. A powerful green hag might have the following additional lair action: The hag creates an illusory duplicate of herself, which appears in its own space. As long as she can see her
duplicate, the hag can move it a distance equal to her walking speed as well as make the illusion speak on her turn (no action required). The illusion has the same statistics as the hag but can’t take
Compendium
- Sources->Dungeons & Dragons->Stranger Things
The Proud Princess With a blast of lightning and thunder, the Proud Princess appears on a hill near the characters. She is strong and proud, a warrior princess, who looks at the characters and
instantly knows that they pose no danger to her. (No stats for her. She’s not someone they should fight. If they insist on trying, they can hit her only with a critical hit, and even then she shrugs off
Magic Items
Infernal Machine Rebuild
cut an astral projection’s silvery cord—the user suffers a sudden burst of feedback from the machine that kills them instantly.
Any effect of the Infernal Machine that requires
+1 bonus to initiative rolls.
You are unable to hear any speech louder than a whisper.
17
An exact duplicate of you appears next to you, dressed as you but lacking any gear. The duplicate
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These
. The gremishka surges with magical energy and regains 3 (1d6) hit points.
5–6. The gremishka explodes and dies, and one swarm of gremishkas instantly appears in the space where this gremishka died
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell
from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell
from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
can alter reality itself. The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it this way, you don’t need to meet any requirements to cast that spell
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can alter reality itself. The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it this way, you don’t need to meet any requirements to cast that spell
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
random, roll a d8 three times (rerolling duplicate results) to determine which three wires shut down that particular psipod, then roll a d8 for each wire that is disconnected to see if it’s one of the
familiar NPCs act, or pick up on minor details that the ulitharid has gotten wrong or can’t reasonably duplicate: slight changes in decor, books that are blank between the covers, foul-tasting elven wine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the others with a wall of force spell. It then uses its Mind Blast to stun its prey as a prelude to extracting its brain.
If N’ghathrod is reduced to 55 hit points or fewer, its survival
lair actions. On initiative count 20 (losing initiative ties), N’ghathrod can take one lair action to cause one of the following effects:
N’ghathrod creates a magical duplicate of itself anywhere
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
result of this damage instantly transforms into a meenlock at full health and under the DM’s control. Only a wish spell or divine intervention can restore a transformed creature to its former state
on saving throws against any effect that turns undead.
Actions
Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (3d6) cold damage.
Mind Blast (Recharge 5–6). The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
duplicate. These are the xvarts, creatures that not only look identical to Raxivort in appearance but also foil any magic used to track him down. Spells, rituals, and other effects that could reveal
): eldritch blast, mage hand, minor illusion, poison spray, prestidigitation
1st–2nd level (2 2nd-level slots): burning hands, expeditious retreat, invisibility, scorching ray
Low Cunning. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
regional effects that encompass the island. While she’s on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties): Auril instantly knows the
currently. Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead. Auril
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
minute. Each is 6 feet in diameter and floats 1 foot above the ground. One appears in an unoccupied space within 30 feet of the party. Any creature that moves through the disk instantly appears
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
touch, eldritch blast, mage hand
1st−3rd level (2 3rd-level slots): darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant
Actions
Quarterstaff. Melee Weapon Attack: +2 to
14 Constitution saving throw if the medusa isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Bonus +7
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the
cloud wisps. The scion instantly appears in the space the cradle occupied and uses the cradle’s initiative count.
Flyby. The cradle doesn't provoke opportunity attacks when it flies out of an enemy’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
prisms must make a DC 13 Wisdom saving throw at the start each of his or her turns. The first time each character fails the save, a wraith that looks like a shadowy duplicate of that character erupts
heat and hears a crackling roar. A blast of heat escapes as the door opens. A howling creature of flame roils at the center of a soot-streaked stone chamber whose walls are lined with glowing runes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
instantly assume snake form and attacks the party. Glyph Key. The Red Wizard has a glyph key attuned to this zone. 99. Temple of Suffering Stripes of red mist appear in the air in this white marble
her as well as one piece of lore. If Eira drops to 0 hit points, she disintegrates, her body turning to ash. 107. Temple of Winter A blast of freezing air comes through the open doors to this chamber
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
creature that enters one of these 10-foot-square spaces is instantly teleported away, switching places with one of the wights in crypt 14. The wight materializes in the creature’s previous location and
gp. If touched by an evil creature, the holy symbol is consumed in a blast of intense light that deals 11 (2d10) radiant damage to all creatures within 5 feet of it. Characters familiar with Barovian






