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                        Returning 35 results for 'during saving'.
                    
                
                                                    Saving Throws
                                                    
    
        Legacy
    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    A saving throw â also called a save â represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You donât normally decide to make a saving throw
                                                
                                            
                                                
                                                    ; you are forced to make one because your character or monster is at risk of harm.
To make a saving throw, roll a d20 and add the appropriate ability modifier. For example, you use your Dexterity
                                                
                                            
                                        
                                                    Death Saving Throws
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other
                                                
                                            
                                                
                                                     saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw. 
Roll a d20. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Saving Throws A saving throwâalso called a saveârepresents an attempt to evade or resist a threat, such as a fiery explosion, a blast of poisonous gas, or a spell trying to invade your mind. You
                                                
                                            
                                                
                                                     resist the effect, you can choose to fail the save without rolling. Ability Modifier Saving throws are named for the ability modifiers they use: a Constitution saving throw, a Wisdom saving throw, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Saving Throws A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has
                                                
                                            
                                                
                                                     a chance to avoid that effect. An ability check is something a character actively attempts to accomplish, whereas a saving throw is a split-second response to the activity of someone or something
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
                                                
                                            
                                                
                                                     a character and the character has a chance to avoid or resist it. Most of the time, a saving throw comes into play when an effectâsuch as a spell, monster ability, or trapâcalls for it, telling you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Saving Throws Many spells specify that a target can make a saving throw to avoid some or all of a spell's effects. The spell specifies the ability that the target uses for the save and what happens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Saving Throws Many spells specify that a target can make a saving throw to avoid some or all of a spellâs effects. The spell specifies the ability that the target uses for the save and what happens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isnât easily charmed or frightened might gain a
                                                
                                            
                                                
                                                     bonus on its Wisdom saving throws. Most creatures donât have special saving throw bonuses, in which case this section is absent. A saving throw bonus is the sum of a monsterâs relevant ability modifier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Saving Throws A saving throwâalso called a saveârepresents an attempt to evade or resist a threat, such as a fiery explosion, a blast of poisonous gas, or a spell trying to invade your mind. You
                                                
                                            
                                                
                                                     resist the effect, you can choose to fail the save without rolling. Ability Modifier Saving throws are named for the ability modifiers they use: a Constitution saving throw, a Wisdom saving throw, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Saving Throw A saving throwâalso called a saveârepresents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, but you can decide to fail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Saving Throw A saving throwâalso called a saveârepresents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, but you can decide to fail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Saving Throws The Saving Throws entry is reserved for creatures that are proficient in one or more saving throws. Saving throws in a stat block are shown with the total modifierâthe creatureâs
                                                
                                            
                                                
                                                     ability modifier plus its proficiency bonus. If a creatureâs stat block says âCon +4,â roll a d20 and add 4 when the creature makes a saving throw using Constitution.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn't easily charmed or frightened might gain a
                                                
                                            
                                                
                                                     bonus on its Wisdom saving throws. Most creatures don't have special saving throw bonuses, in which case this section is absent. A saving throw bonus is the sum of a monster's relevant ability modifier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Saving Caden If the characters rescue Caden dâOrien, his father can point the characters toward the boyâs kidnapper, Garra. This section details the Daask excavation site in Old Sharn where Caden and several warforged laborers are being held.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Saving Throws and Damage Damage dealt via saving throws uses these rules. Damage against Multiple Targets When you create a damaging effect that forces two or more targets to make saving throws
                                                
                                            
                                                
                                                     saving throw effects deal half damage (round down) to a target when the target succeeds on the saving throw. The halved damage is equal to half the damage that would be dealt on a failed save.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Death Saving Throw A player character must make a Death Saving Throw (also called a Death Save) if they start their turn with 0 Hit Points. See also âPlaying the Gameâ (âDamage and Healingâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Saving Throw Proficiencies Proficiency in a saving throw lets a character add their Proficiency Bonus to saves that use a particular ability. For example, proficiency in Wisdom saves lets you add
                                                
                                            
                                                
                                                     your Proficiency Bonus to your Wisdom saves. Some monsters also have saving throw proficiencies, as noted in their stat blocks. Each class gives proficiency in at least two saving throws, representing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Saving Throw Proficiencies Proficiency in a saving throw lets a character add their Proficiency Bonus to saves that use a particular ability. For example, proficiency in Wisdom saves lets you add
                                                
                                            
                                                
                                                     your Proficiency Bonus to your Wisdom saves. Some monsters also have saving throw proficiencies, as noted in their stat blocks. Each class gives proficiency in at least two saving throws, representing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                    Optional Rule: Group Saving Throws Though minions often make saving throws individually, there are times when rolling individual saving throws for each minion could slow down the fight, like when a
                                                
                                            
                                                
                                                     cleric surrounded by eighteen shade minions uses Turn Undead. When many minions with the same stat block need to make a saving throw against the same effect at the same time, you can make one saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Saving Throws and Damage Damage dealt via saving throws uses these rules. Damage against Multiple Targets When you create a damaging effect that forces two or more targets to make saving throws
                                                
                                            
                                                
                                                     saving throw effects deal half damage (round down) to a target when the target succeeds on the saving throw. The halved damage is equal to half the damage that would be dealt on a failed save.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Death Saving Throw A player character must make a Death Saving Throw (also called a Death Save) if they start their turn with 0 Hit Points. See also chapter 1 (âDamage and Healingâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Saving the Delegates A few delegates from Mirabar and their possessions remain to be found: Deseyna Norvael is in the Howling Caves (area N17). Rhundorth is in the Black Geode (area G15). Teresiel is
                                                
                                            
                                                
                                                     in the Weeping Colossus (area W6), along with her pouch of magical seeds. Saving the delegates solves the mystery that drew the characters into this adventure.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    You have Advantage on saving throws against spells while you wear this cloak.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you. If that spell targeted only
                                                
                                            
                                                
                                                     you and didnât create an area of effect, you can take a Reaction to deflect the spell back at the spellâs caster; the caster must make a saving throw against the spell using their own spell save DC.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robeâs upper-front portion, are
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                    Heroesâ Feast: Saving the Childrenâs Menu  Heroesâ Feast: Saving the Childrenâs Menu is a fifth edition Dungeons & Dragons adventure for four to six 10th-level characters, set in the Forgotten Realms
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    While wearing this necklace, you can breathe normally in any environment, and you have Advantage on saving throws made to avoid or end the Poisoned condition.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This beetle-shaped medallion provides three benefits while it is on your person.
Defense. You gain a +1 bonus to Armor Class.
Preservation. The scarab has 12 charges. If you fail a saving throw
                                                
                                            
                                                
                                                     is destroyed when its last charge is expended.
Spell Resistance. You have Advantage on saving throws against spells.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While the weapon is on your person, you also gain a +1 bonus to saving throws.
Luck. If the weapon is on your person
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
                                                
                                            
                                        






