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                        Returning 35 results for 'fail shape'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed.
While wearing the cloak in an area of Dim Light or
                                                
                                            
                                                
                                                     Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , dispel magic
4th level (3 slots): stone shape, guardian of faith
5th level (2 slots): contagion, insect plague
6th level (1 slot): harmMultiattack. The mummy can use its Dreadful Glare and makes one
                                                
                                            
                                                
                                                     spell already has a chance to fail or become unreliable when cast multiple times, that chance increases by 25 percent.
A creature that takes treasure from the lair is cursed until the treasure is
                                                
                                            
                                        
                                                    Green Hag
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by
                                                
                                            
                                                
                                                     this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action
                                                
                                            
                                        
                                                    Sea Hag
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.
The changes
                                                
                                            
                                                
                                                     wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an
                                                
                                            
                                        
                                                    Green Hag (Coven Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical
                                                
                                            
                                        
                                                    Sea Hag (Coven Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up
                                                
                                            
                                        
                                                     Backgrounds
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     laws, and power comes from understanding and exploiting them.
Hands of Havoc. Those who try to impose a single order on the multiverse are doomed to fail.
Harmonium. The multiverse will be perfect
                                                
                                            
                                                
                                                     stage of existence.
Mercykillers. Cold, relentless justice is absolute, and no one is above it.
Mind’s Eye. The multiverse exists to be explored. It shapes us, and we shape it in turn.
Society of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     poverty and horror outside. But the theater harbors horrors nonetheless: shape-shifters use the cabaret’s intimate spaces to find prey. Though rumors persist of shape-shifting giant spiders that feast on unwitting customers, they fail to depress attendance at the theater’s performances.
                                                
                                            
                                                
                                                    Red Widow Theater The Red Widow is a cabaret known for lively music, provocative dancing, and shady dealings. A gigantic statue of a spider, painted in garish crimson with a black hourglass shape on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed
                                                
                                            
                                                
                                                    . While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed
                                                
                                            
                                                
                                                    . While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     adventurers are likely to see them initially. If creatures are clearly visible, consider providing a minimum of detail (size, shape, and lighting only) for the area description, in favor of providing greater
                                                
                                            
                                                
                                                     adventurers complete a rest. The rrakkma can safely complete four short rests and still possibly achieve their objective. If they take a fifth short rest the Gith Capacitor is fully charged, and they fail to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     spells. Acererak’s magic and the magic of the amulet of the black skull (see appendix C) are unaffected. Spells that would normally allow creatures to transport into and out of the tomb either fail or
                                                
                                            
                                                
                                                     deposit their recipients in area 57. Spells that normally allow one to pass through stone fail, and divination spells cast within the tomb provide false readings. Spells designed to communicate over long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     altar is a serene priest in sunny robes.
 The priest is, in fact, a gray slaad using its Change Shape ability to fool the characters. The slaad was sent here to kill them, plain and simple. It
                                                
                                            
                                                
                                                    , Assassination, and Larceny (STEAL), which has been spying on the characters for some time and wants their mission aboard the Concordant Express to fail. (This is doubly true if the characters are working for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
 The changes wrought by
                                                
                                            
                                                
                                                     this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Szass Tam is siphoning the power of members of the Chosen, mortals who have been invested with the power of the gods so as to help shape the Realms to match the will of their divine benefactors. The
                                                
                                            
                                                
                                                     countless enemies who want him to fail even at noble aims. If he succeeds at destroying the crown, his tyranny will still remain.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    .
 Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect
                                                
                                            
                                                
                                                     ends if the hag takes a bonus action to end it or if she dies.
 The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Trial of Trust Derwyth received advance notice of the characters’ arrival from woodland creatures in Cernant Valley. She has used her Tree Shape trait to disguise herself as a tree in the yard (area
                                                
                                            
                                                
                                                     eagle friends, entering locked rooms, harming her animals, or stealing her possessions, they pass her test. Otherwise, they fail. At the end of this time, Derwyth reveals herself. When Derwyth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     like a bonfire in the darkness — and Zariel desires it. Such a character is likely destined to pass into the Upper Planes after death, and as such, they make a handsome prize for an archdevil to shape
                                                
                                            
                                                
                                                     sort of pact with the archdevil, but holds out hope that Zariel can be redeemed if the sword is brought before her. If the characters present the sword to Zariel and either fail to redeem her or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     existence is governed by laws, and power comes from understanding and exploiting them. Hands of Havoc. Those who try to impose a single order on the multiverse are doomed to fail. Harmonium. The
                                                
                                            
                                                
                                                     the key to the next stage of existence. Mercykillers. Cold, relentless justice is absolute, and no one is above it. Mind’s Eye. The multiverse exists to be explored. It shapes us, and we shape it in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     level to another. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do effects that banish a creature to another plane of existence
                                                
                                            
                                                
                                                     Mordenkainen’s magnificent mansion spell) are subject to the same restrictions as magic cast in Undermountain. Spells can’t destroy or alter the shape of Undermountain’s magically protected ceilings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action
                                                
                                            
                                                
                                                     to end it or if she dies.
 The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     pillar is a wooden mannequin painted and dressed to resemble the archdevil Levistus. The mannequin was encased in ice, which was chiseled into a pillar shape and wrapped in chains. The ice is kept
                                                
                                            
                                                
                                                     and make one grapple attempt only, with advantage on the d20 roll. (Apply no modifiers to the roll.) If they fail to grapple the character, they scurry to the far corners of the room and huddle in defeat.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Mythals Mythals are some of the most powerful magic in the world of Toril, constructs that bind and shape the Weave in a particular location, sometimes so powerfully that the rules of magic or even
                                                
                                            
                                                
                                                     only do spells and magic items cease to function, but even the supernatural abilities of creatures that are innately tied to the Weave might fail as the knot of the Weave they carry with them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     the bowl. If the characters fail five ability checks before succeeding on three of them, they accidentally break the bowl. They can still return it to the keep, but the Silver Spirit of the Bowl fades
                                                
                                            
                                                
                                                     the dent back into shape. That is a similar idea that helps work toward the best outcome.
 Dealing with the Bandits. One method of making memorable encounters is to mix up what is happening in a scene
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the sprite’s next turn.
 Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite
                                                
                                            
                                                
                                                     5,900; PB +4)
 Traits
 Immutable Form. The golem can’t shape-shift.
 Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
 Actions
 Multiattack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits: Draconic Presence. If you fail a Charisma (Intimidation) or Charisma
                                                
                                            
                                                
                                                     peak. You gain the following benefits: Augment Breath. When you use your Breath of the Dragon, you can spend 1 ki point to augment its shape and power. The exhalation of draconic energy becomes either a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , crudely butchered. Beside it is a blade in the shape of a paring knife the size of a longsword.
 Garagai used this room to carve up whales and harvest their oil. Treasure. An alcove west of the
                                                
                                            
                                                
                                                     frozen corpse or leaving a gift, but otherwise expects the characters to withdraw from its presence so it can mourn in private. If the characters fail to calm Norsu or flee from it, the mammoth charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     before or after jam. They are so engrossed in this debate that they fail to acknowledge the presence of newcomers unless a character enters the discussion or taps on a teacup loudly with a spoon (which
                                                
                                            
                                                
                                                    , its body has the shape of a school of fish. Its watery hand holds the crown aloft until a character takes it or the party moves away, at which point the hand slips back under the water. If the crown
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     three items in Dagdra’s cart as the dwarf races around the warehouse. The items are found and collected regardless of the success or failure of the checks. But if the characters fail three or more of
                                                
                                            
                                                
                                                     with the sailor background has advantage on these checks. If the characters fail three or more checks, the party gains one failure point. Lower Main Sails. The storm’s winds will shatter the mast if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     passage. (See chapter 7 for the cultists’ statistics.) The guards attack intruders who fail to use the pass phrase, “Hail the heart of fire!” Brass Plate. A small brass plate is embedded in the north
                                                
                                            
                                                
                                                     wall of the middle passage, near where the razerblast stands watch. It has an indentation in the shape of a human hand. When pressed, the plate causes basalt pillars to rise from the lava, creating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     symbol is painted on the southern wall — a shape like an X with the bottom limbs linked by a horizontal line.
 Long ago this chamber served as the harbormaster’s post, but the Crushing Wave cult
                                                
                                            
                                                
                                                     shore. They are far newer than the rest of the dungeon, having been left here less than a hundred years ago by a previous band of explorers. One is in good enough shape that it could be repaired with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     than half the characters fail the group check, each character suffers one level of exhaustion in the process. Blood Weeds. A circular passage is overgrown with vines emerging from the walls, floor, and
                                                
                                            
                                                
                                                    . Five web cocoons hang down from the larger mass, their bottoms dangling ten feet above the cavern floor. Two cocoons — one larger and one smaller — have a suspiciously humanoid shape.
 Creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     if the crew of the Tortured Tortle pledges loyalty to the characters and swears off (most) of their illegal activities, much could go wrong.
 Perhaps the ship is in sad shape after years of neglect
                                                
                                            
                                                
                                                     investigate the wards understands the purpose of the runes, as well as the ways in which the wards can fail (see below). Trapped Stairs. Runes scribed onto the six bottom stairs leading up to the next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     fail in some high-profile venture, they might just find caricatures of themselves and stories of their exploits in the Mouth’s latest edition. Blade and Stars This comfortable inn was named for its
                                                
                                            
                                                
                                                     breach of contract let the devils haul him screaming into the Nine Hells. Since then, the mansion’s hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists
                                                
                                            
                                        





