Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'friendly monsters'.
Other Suggestions:
friends monsters
friend monsters
friendly monster
Backgrounds
Player’s Handbook
your bedroll. There are wonders in the wilderness— strange monsters, pristine forests and streams, overgrown ruins of great halls once trod by giants— and you learned to fend for yourself
as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild.
Bag of Tricks
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Social Interaction During their adventures, player characters meet many different people and face some monsters that would rather talk than fight. In those situations, it’s time for social
participating. An NPC’s attitude toward your character is Friendly, Indifferent, or Hostile, as defined in the Rules Glossary. Friendly NPCs are predisposed to help, and Hostile ones are inclined to hinder. Social interactions progress in two ways: through roleplaying and ability checks.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
or an Intelligence (Nature) check to impress Zakia with knowledge about rare herbs or monsters. A person who is Friendly toward a character helps decipher clues in the song lyrics and imparts the
character who takes an Influence action and strikes up a conversation with one of them can make a DC 14 Charisma (Persuasion) check to try to shift the person’s attitude from Indifferent to Friendly
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Social Interaction Exploring dungeons, overcoming obstacles, and slaying monsters are key parts of D&D adventures. No less important, though, are the social interactions that adventurers have with
(NPC). In general terms, an NPC’s attitude toward you is described as friendly, indifferent, or hostile. Friendly NPCs are predisposed to help you, and hostile ones are inclined to get in your way
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Social Interaction Exploring dungeons, overcoming obstacles, and slaying monsters are key parts of D&D adventures. No less important, though, are the social interactions that adventurers have with
(NPC). In general terms, an NPC’s attitude toward you is described as friendly, indifferent, or hostile. Friendly NPCs are predisposed to help you, and hostile ones are inclined to get in your way
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Mordenkainen, one of the most learned mages of the D&D world of Greyhawk. The archmage Tasha, Mordenkainen’s friendly rival, interjects as well. All together, the monsters, nonplayer characters, and fantastical races herein provide a host of new friends and foes to populate your D&D worlds.
Using This Book The multiverse of Dungeons & Dragons brims with peril, and many of the greatest dangers are monsters. A companion to the Monster Manual, this book collects monsters from many
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
monsters that would rather talk than fight. In those situations, it’s time for social interaction, which takes many forms. For example, you might try to convince a burglar to confess to wrongdoing or try
to flatter a guard. The Dungeon Master assumes the roles of any nonplayer characters who are participating. An NPC’s attitude toward your character is Friendly, Indifferent, or Hostile, as defined in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
roaming monsters or the patrols of the rival nations, and perhaps encounter friendly faces as they search for the entrance to the Lost Caverns. Danger-filled caverns await the characters in Iggwilv’s former
lair. Bloodthirsty monsters and the deadly remnants of the archmage’s power stand between the characters and the Witch Queen’s hoard, which is guarded by the greatest of Iggwilv’s treasures—her daughter, the vampire warrior Drelnza.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
claim as much of the quarter as they could and to entice monsters friendly to the cult’s cause to establish lairs nearby.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
taken up residence at an old temple site where the grippli village used to be located. These serpentfolk, unlike others of their kind, are friendly toward the grippli, and the frogfolk are helping
a second group of yuan-ti. These monsters are vicious and cruel, the exact opposite of the earlier visitors.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Light A tale that is perpetually dark in tone becomes tiresome very quickly. It needs to feature the occasional ray of light for contrast and to create a sense of hope. Monsters and other terrors
land as dreary as Barovia, take the time to describe the occasional scene of beauty, such as a pretty flower growing atop a grave. Make sure that the heroes have contact with NPCs who are honest, friendly, and helpful, such as the Martikovs in Vallaki or the Krezkovs in Krezk.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Gnomish, Terran, and Undercommon, but not Common. If asked for advice on the mission, the sergeant offers the following information and guidance: Friendly Advice. The sergeant urges the characters to
presence of monsters there. (Normally kept at bay by the clockwork automatons, monsters are likely to have ventured from their hidey-holes and into the streets. Gricks are a particular nuisance.) Healing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
diverse clientele. Taverns and inns are common, their taprooms shaped by the fantastical folk who own them—angels, githzerai, and a host of friendly monsters who scrape by in the City of Doors. No matter where a visitor is from, they can find familiar comforts in Sigil.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
was anywhere you chose to spread your bedroll. There are wonders in the wilderness—strange monsters, pristine forests and streams, overgrown ruins of great halls once trod by giants—and you learned to
fend for yourself as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
lead them to a deadly location in the Mortuary, such as a crematorium. 3 A poshly dressed Duster wight asks the characters to help them write a eulogy that’s due in 10 minutes. 4 A friendly death dog
flowers in an underground garden. Four stench kows† graze nearby and protect the farmers, who attack if the characters pluck any flowers or interfere with their work. †Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 8: Castle in the Clouds The cult has acquired a friendly roost in Skyreach Castle, a flying fortress built by cloud giants. This castle is docked near the village of Parnast and guarded by
mists, magic, and monsters. The fortress contains much of the treasure and valuables that the cult has looted from the surrounding region — treasure that will be added to an even more monstrous hoard
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 8: Castle in the Clouds The cult has acquired a friendly roost in Skyreach Castle, a flying fortress built by cloud giants. This castle is docked near the village of Parnast and guarded by
mists, magic, and monsters. The fortress contains much of the treasure and valuables that the cult has looted from the surrounding region—treasure that will be added to an even more monstrous hoard at
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Friendly (or not-so-friendly) competition with a rival has spurred you to adventure. Gem You seek a fabled magic weapon or magic suit of armor. You won’t rest until you find it. Jester You feel like a
notoriety, hoping for folk to sing of your deeds for years to come. Sun You once belonged to a small but mighty militia. Sometimes, you miss the regimented structure of that life. Talons When monsters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Volothamp “Volo” Geddarm The bombastic world traveler Volothamp Geddarm has come to Chult to deliver signed copies of his latest book, Volo’s Guide to Monsters. In addition to setting up audiences
wish to explore jungles, lost cities, and dungeons. Friendly taverns and bawdy festhalls are more my style.”
Bond. “Planning an expedition? You really should buy a copy of my latest book, Volo’s Guide
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Kartakass also presents a fantastic domain in which to explore surreal twists on nature. The Dark Powers might give animals and plants friendly voices and welcoming aspects, but every being in the
when planning adventures in this domain. Kartakass Adventures d8 Adventure
1 The characters arrive in Kartakass and immediately meet a friendly local: Harkon Lukas.
2 A foe carries an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Monster Behavior The attitudes, motivations, and behavior of the monsters in an encounter help determine how a social interaction plays out (and whether it might erupt into combat) and influence the
adventurers is Friendly, Indifferent, or Hostile. In an encounter you’ve created, you can decide that starting attitude, or you can randomly determine it using the Initial Attitude table. Initial
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
all begin in the Free City of Greyhawk. Bastion Friendly There are ample places within the city and on the city’s outskirts where adventurers can build Bastions (see chapter 8). Key Conflicts Two of
the Cairn Hills, which are known to have tombs and dungeons hidden among them. Nearby are a forest, a swamp, and a desert. The monsters that haunt these areas tend to be weak—perfect for testing the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. As years passed, more settlers were drawn to the area as word spread that the wizard and his apprentices offered excellent protection against marauding orcs and monsters. The village is smaller now
than in the tower’s heyday, but about three hundred people still live there. The locals are friendly enough, but they’re wary of strangers who ask too many questions about the tower. Things were quiet
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. As years passed, more settlers were drawn to the area as word spread that the wizard and his apprentices offered excellent protection against marauding orcs and monsters. The village is smaller now
than in the tower’s heyday, but about three hundred people still live there. The locals are friendly enough, but they’re wary of strangers who ask too many questions about the tower. Things were quiet
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(†) appear in Mordenkainen Presents: Monsters of the Multiverse. (Where those monsters appear, a note to the table tells you what to do if you don’t have that book.) All other creatures are described
the giants are indifferent or friendly toward the characters, leading to a dramatic interaction that might offer hooks to adventures more appropriate to your party’s level. See the “Giants and Tiers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) Heart of the Old Keoland region, surrounded by friendly neighbors that swear fealty to Keoland’s monarch Lortmil Mountains, the — Natural border between the Old Keoland region and the Central Flanaess
the danger posed by dragons, giants, and other monsters found throughout the region. That makes this region particularly well suited to a heroic fantasy campaign (see “Flavors of Fantasy” in this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
19–20 Impressive structure (such as a keep, temple, circle of standing stones, or ziggurat) Claims to Fame 1d20 Claim to Fame 1 Delicious food 2 Rude people 3 Friendly folk 4 Artists or writers 5
guilds 19 Patriotism 20 Ancient ruins Current Calamities 1d12 Calamity 1 Monsters infest the settlement. 2 A key figure died; murder is suspected. 3 War brews between rival guilds or gangs. 4 A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Arriving at Blingdenstone Blingdenstone has a reputation for being a dangerous ruin inhabited only by monsters and other undesirables. Others think of it as a budding settlement well on its way to
Attitudes The general attitude of deep gnomes toward strangers is hostile — not necessarily opposed, but deeply suspicious. This attitude can be shifted to indifferent and then friendly as the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
ruins of long-lost kingdoms. Amid a lawless wilderness of jagged, snow-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds such great bastions of civilization as the city of
, player-friendly version of the map is included with this adventure. The poster map of the Sword Coast can be shared freely with the players as their characters explore the region. Geographical locations
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
intermediaries between the realm of monsters and the east, bartering the services of monstrous mercenaries across Khorvaire. The house takes great pride in having forced mainstream Khorvaire to
common origins in the Shadow Marches, and the druids remain friendly with the house and its Finders’ Guild. In the Marches, the guild often helps the druids locate stray aberrations and open portals
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Monsters’ Desires Aberrations d4 Desired Offering 1 The brain or other organs of a rare creature 2 Flattery and obsequiousness 3 Secrets or lore it doesn’t already know 4 Accepting a strange
item of great importance to their culture 2 Challenging them to a type of friendly contest, such as dancing, singing, or drinking 3 Recovering something they’ve lost 4 Information on a foe’s secrets
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
an Acquisitions Incorporated campaign. Beast Master Any Beast Master understands that a beast companion is far more diligent, friendly, and reliable than most people. This might be doubly true in an
franchise than they are to other people. Because frankly, other people have less to lose. Sometimes monsters guard vast amounts of treasure just waiting for acquisition. Other times, they’re in the employ of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
architecture, ancient traps and monsters sometimes lurk within. Traces of ancient magical protections linger within the ruins. The most common bar the use of magical methods of travel, such as
the center of the city when the characters are ready to depart. The Minister of Finance, Deng Bo Huan, is straightforward but friendly. He verifies the characters’ contract and pays them each their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, replace him with a carrion crawler feeding on the dead remains. Development When the monsters are defeated, the ghost of a deep gnome named Pelek pokes its head up out of the ground, blinks, and then
emerges fully. The ghost is friendly and tells the adventurers that Buppido killed him not too long ago, then chopped him into pieces to join the other body parts in the shrine. Pelek explains how he






