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Returning 35 results for 'from tree'.
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Monsters
Monster Manual
Slam. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Slam"}, reach 10 ft. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Slam
Awakened Tree
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree.Slam. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Slam"} to hit
, reach 10 ft., one target. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic.Bludgeoning, PiercingFire
Monsters
Monster Manual
Multiattack. The blight makes two Branch attacks and uses Grasping Root.
Branch. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Branch"}, reach 15 ft. Hit: 16 (3d6
Monsters
Curse of Strahd
a tree blight is a particularly enormous variety. It looks like a dead tree or treant, 30 feet tall, with spongy wooden flesh, thorny branches, and rubbery roots that trail behind it. It has blood
for sap and is so saturated with blood that it doesn’t catch fire easily.
Vicious Carnivore. A tree blight feeds on warm-blooded prey and takes perverse delight in causing carnage. It strikes
Spells
Player’s Handbook
You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet
of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those
Tree Stride
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet
of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those
Classes
Player’s Handbook
Trace the Roots and Branches of the Multiverse
Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes
, connecting them to each other and the Material Plane. These Barbarians draw on the tree’s magic for vitality and as a means of dimensional travel.
Equipment
These large, hollow tree nuts come from the Gasparian Isles. The sweet white flesh inside can be eaten, and the hollow space is filled with a flavorful liquid. They are popularly used in confections.
Equipment
Combat
Utility
Whimsy
4
6
5
Despite its overall nutritiousness, the bitter grittiness of the mouse tree nut often precludes it from being eaten as a snack by most folk
. However, the mouse tree nut is beloved across the island because of its shell, which is used to make instruments like castanets or a type of flute called a “mouse kisser.” Mouse tree nuts grow
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Awakened Tree An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic. Awakened Tree
Huge plant, unaligned
Armor Class 13 (natural armor)
Hit
Resistances bludgeoning, piercing
Senses passive Perception 10
Languages one language known by its creator
Challenge 2 (450 XP)
False Appearance. While the tree remains motionless, it is
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
, needle-like spire — a forty-foot-tall pine tree ravaged by fire long ago, its limbs burned off. Tied to the dead tree near its base are several ghastly dolls made of twigs bound with black hair. Ten
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Tree Stride Level 5 Conjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
You gain the ability to enter a tree and move from
inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tree Stride 5th-level conjuration Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute You gain the ability to enter a tree and move from inside it to inside
another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Blight, Tree Blights (as described in the Monster Manual) are evil, ambulatory plant creatures, and a tree blight is a particularly enormous variety. It looks like a dead tree or treant, 30 feet tall
, with spongy wooden flesh, thorny branches, and rubbery roots that trail behind it. It has blood for sap and is so saturated with blood that it doesn’t catch fire easily. Vicious Carnivore. A tree
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Blight, Tree Blights (as described in the Monster Manual) are evil, ambulatory plant creatures, and a tree blight is a particularly enormous variety. It looks like a dead tree or treant, 30 feet tall
, with spongy wooden flesh, thorny branches, and rubbery roots that trail behind it. It has blood for sap and is so saturated with blood that it doesn’t catch fire easily. Vicious Carnivore. A tree
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Tree Features The peylon tree has the following features: Light. During the day, the peylon tree’s interior is dimly lit by light filtering in from outside. Trunk. The tree’s rotten bark is soft and easy to climb both inside and out.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tree Stride 5th-level conjuration Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute You gain the ability to enter a tree and move from inside it to inside
another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree Stride Level 5 Conjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
You gain the ability to enter a tree and move from
inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Awakened Tree Some awakened trees stand in still, meditative states for long periods, making them easy to mistake for normal plants, while others patrol regions of natural power. Awakened trees are
. Awakened Tree Huge Plant, Neutral
AC 13 Initiative −2 (8)
HP 59 (7d12 + 14)
Speed 20 ft.
Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 15 +2 +2
Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Awakened Tree Some awakened trees stand in still, meditative states for long periods, making them easy to mistake for normal plants, while others patrol regions of natural power. Awakened trees are
. Awakened Tree Huge Plant, Neutral
AC 13 Initiative −2 (8)
HP 59 (7d12 + 14)
Speed 20 ft.
Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 15 +2 +2
Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tree Stride 5th-level conjuration Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute You gain the ability to enter a tree and move from inside it to inside
another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Awakened Tree An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic. Awakened Tree
Huge plant, unaligned
Armor Class 13 (natural armor)
Hit
Resistances bludgeoning, piercing
Senses passive Perception 10
Languages one language known by its creator
Challenge 2 (450 XP)
False Appearance. While the tree remains motionless, it is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tree Stride 5th-level conjuration Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute You gain the ability to enter a tree and move from inside it to inside
another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Tree Stride Level 5 Conjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
You gain the ability to enter a tree and move from
inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tree Blight Tree blights look like ancient, dead trees with gnarled limbs and splintered hollows. Imbued with bloodlust, these blights feed on the living. Evidence of their past meals is often
tangled amid their branches and roots. Tree blights cooperate with other blights, but they attack other tree-shaped beings they encounter, such as awakened trees and treants. Tree Blight Huge Plant, Neutral
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tree Blight Tree blights look like ancient, dead trees with gnarled limbs and splintered hollows. Imbued with bloodlust, these blights feed on the living. Evidence of their past meals is often
tangled amid their branches and roots. Tree blights cooperate with other blights, but they attack other tree-shaped beings they encounter, such as awakened trees and treants. Tree Blight Huge Plant, Neutral
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
, needle-like spire — a forty-foot-tall pine tree ravaged by fire long ago, its limbs burned off. Tied to the dead tree near its base are several ghastly dolls made of twigs bound with black hair. Ten
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Tree Features The peylon tree has the following features: Light. During the day, the peylon tree’s interior is dimly lit by light filtering in from outside. Trunk. The tree’s rotten bark is soft and easy to climb both inside and out.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Leaving the Peylon Tree Once the party has the peylon fruit, they can leave the peylon tree with Riffel and continue the adventure.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
7. Fallen Tree A fallen tree bridges the river ahead. Its trunk is wider than a man and stretches more than 100 feet. On both banks lie ruined buildings.
An elderly tabaxi hunter named Bag of Nails
ambushes the characters if they try to ford the river here. The fallen trunk is wide enough for two Medium creatures to pass each other safely. Under the tree, the water churns toward the falls 200
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L11. Family Tree The door to L10 is closed but not locked, and the doors to areas L6 and L13 are both locked. Granny Nightshade carries keys to both of these doors (see “Skabatha’s Ring of Keys
-carved staircase that ascends to a higher level. The walls are a dense tangle of tree roots and brambles, nestled among which are five animated portraits: one of a svelte, dark-haired woman and the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y4. Gulthias Tree At the south end of the hilltop is a sickly copse, a grove of dead trees and shrubs with a huge, misshapen tree at its core. Blood oozes like sap from its twisted trunk. Skulking
around the tree are six gangly humanoid creatures covered with needles. Embedded in the tree is a shiny battleaxe, beneath which lies a humanoid skeleton. The tree is a Gulthias tree (see the blights
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Peylon Tree Luca Bancone An enormous, magical tree seems to be the location of the next rod
piece, though the characters soon learn the piece is elsewhere The characters begin their
exploration of the peylon tree at area P1. When they arrive at the tree, read or paraphrase the following: This tree is hundreds of feet tall. The tree’s leafless branches and bark are pale and soft-looking
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
7. Fallen Tree A fallen tree bridges the river ahead. Its trunk is wider than a man and stretches more than 100 feet. On both banks lie ruined buildings.
An elderly tabaxi hunter named Bag of Nails
ambushes the characters if they try to ford the river here. The fallen trunk is wide enough for two Medium creatures to pass each other safely. Under the tree, the water churns toward the falls 200
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Peylon Tree Locations The following locations are keyed to map 6.1. Dyson Logos Map 6.1: Peylon Tree View Player Version P1: Rotted Roots Thick, gnarled roots spread in all directions. A gaping
fissure at the base of the tree forms a rough, arched entrance into the trunk.
A character who examines the ground around the tree can make a DC 14 Wisdom (Perception) or Wisdom (Survival) check. On a