Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'gain sigil'.
Other Suggestions:
gain sight
gain sign
Spells
Playerâs Handbook
circles. Each circle includes a unique sigil sequenceâa string of runes arranged in a particular pattern.
When you first gain the ability to cast this spell, you learn the sigil sequences for two
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and
Spells
Playerâs Handbook
the old feat and gain the benefits of the new one. You canât replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing
encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind
Monsters
Planescape: Adventures in the Multiverse
vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm canât regain hit points or gain temporary hit points.
Telepathic Shroud. The swarm is immune to any
points remaining.The cranium rat squeaker;cranium rats squeakers of Sigil have no connection to the mind flayers that created their progenitors. Rather, these magical rodents cooperate with the
Monsters
Planescape: Adventures in the Multiverse
gain temporary hit points.Stings. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Stings"} to hit, reach 0 ft., one creature in the swarmâs space. Hit: 10 (3d4
depending on which Outer Plane the sunfly is on.
Many inhabitants of the planes have strong feelings about sunflies, viewing them as loathsome pests or adorable pets. Sunflies in Sigil are often the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
him win back his title.
Rumors suggest that he can often be found in Sigil, where he bargains with yugoloths to build yet another army with which he might invade Malbolge and wrest the throne from
Glasya. Bereft as he is, he has little to offer in exchange, so he might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells
Monsters
Icewind Dale: Rime of the Frostmaiden
charmed and frightened. It otherwise uses the possessed targetâs statistics, but doesnât gain access to the targetâs knowledge, class features, or proficiencies. The possession lasts
painfully obvious to Zelenn that Nass has been slow to master the arcane tradition of divination. Zelennâs suggestion that Nass leave the Hosttower of the Arcane and gain experience abroad left Nass
Teleportation Circle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence--a string of magical runes arranged in a particular pattern. When you first gain the ability to cast
As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know
Backgrounds
Planescape: Adventures in the Multiverse
, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy wherever you go
.
Skill Proficiencies: Arcana, the skill associated with your faction (see the Sigil Faction Affinities table) or one skill of your choice
Languages: Two of your choice
Equipment: A portal key
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
teleportation circles. Each circle includes a unique sigil sequenceâa string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two
round
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
teleportation circles. Each circle includes a unique sigil sequenceâa string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two
round
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequenceâa string of magical runes arranged in a particular pattern. When you first gain the ability to cast
round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequenceâa string of magical runes arranged in a particular pattern. When you first gain the ability to cast
round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Backgrounds This section presents two backgrounds for 1st-level characters with strong ties to Sigil, the Outlands, or both: the Gate Warden and the Planar Philosopher. If you select either of these
backgrounds, you gain the feat specified in its description. If the background you choose doesnât provide a feat, you gain a bonus feat of your choice from the options below (both described in the Playerâs Handbook): Skilled Tough
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Surfacing in Sigil When the characters exit the Mortuary, read or paraphrase the following description: You emerge from the Mortuary into a dilapidated city square. Stacks of jumbled tenementsâgrimy
spreading along the inside of a gigantic torus. The metropolitan ring curves upward into passing clouds, disappearing behind the haze.
Here ends chapter 1. Each character should gain a level before starting the next chapter.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-Way. The portal functions only one way, either into or out of Sigil. The portal isnât visible or detectable from the exit side. 2 Shifting. One end of the portal moves in a pattern between different
locations in Sigil or the destination plane. 3 Slow. After a creature enters the portal, 2d4 days pass before the creature appears at its destination, during which time the creature is trapped in a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
known human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could have spread to
when you select this species
Speed: 30 feet
As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
the earliest known human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could
(about 2â4 feet tall), chosen when you select this species
Speed: 30 feet
As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
wherever you go. Skill Proficiencies: Arcana, the skill associated with your faction (see the Sigil Faction Affinities table) or one skill of your choice Languages: Two of your choice Equipment: A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ascendant Factions Factions wax and wane, shifting the balance of power in Sigil. The most influential factions are known as ascendant factions, widely recognized groups that oversee aspects of daily
life in the city. Currently Sigil has twelve ascendant factions. The following sections present these factions, along with notes on their leaders, sites in Sigil that serve as their headquarters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the sigil of Candlekeep. One of the two gates stands open far enough to admit visitors during the day, and the other is kept shut. Bedecked in purple vestments, five Avowed priests of Deneir (god of
writing) oversee the front gates, examining and discussing written works presented by hopefuls trying to gain entrance. If a question arises, the Avowed send a runner to consult with a sage in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
conveyance across the Outlandsâthough Zaythir wonât leave the Outlands herself or let the walking castle travel to other planes. Directions in the Outlands
As in Sigil, there are no literal cardinal
you can use at any time. The Castellan can provide the characters with an illusory version of the poster map of the Outlands from Sigil and the Outlands. Then, the characters can decide where they wish
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
step 5. Choose Starting Equipment Your background and class both provide starting equipment. Any coins that you gain at this step can be immediately spent on equipment from chapter 6. In addition, you
of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&D and have since spread widely. Standard
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particularâthe gnome inventor Viâhas run a multiverse-spanning business
another class if you are already an artificer. Proficiencies Gained. If artificer isnât your initial class, here are the proficiencies you gain when you take your first level as an artificer: light
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Any coins that you gain at this step can be immediately spent on equipment from âEquipmentâ. In addition, you can have one trinket at no cost (see the Trinkets table at the end of this chapter
planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&D and have since spread widely
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allied faction, or an influential figure in Sigil, one can gain temporary protection services or extra muscle in the form of a few reliable guards who stubbornly obey every city ordinance. Fortuneâs
in the upper echelons of Sigil in favor of persecuting petty crimes elsewhere in the ward. As if to balance its corruption, the Ladyâs Ward contains over half of Sigilâs temples. Deities from every
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can channel cosmic forces of order to gain these benefits: Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20. Stasis Strike. Once per turn, when you damage a
regain all expended uses when you finish a long rest. Baleful Scion Prerequisites: 4th Level, Scion of the Outer Planes (Evil Outer Plane) Feat You can channel cosmic forces of evil to gain these
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alustriel, Tasha, or Vecna, or anything about recently being in Sigil. By the time the characters return to the sanctum, itâs too late to stop Kas. Proceed to the âKas Reveals Himselfâ section. Fighting Kas
ensuing chapters significantly easier for the characters. When the characters are ready, Alustriel can direct them to a portal in Sigil that leads to Pandesmos. Itâs up to you whether the door opens
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
which Outer Plane the sunfly is on. Many inhabitants of the planes have strong feelings about sunflies, viewing them as loathsome pests or adorable pets. Sunflies in Sigil are often the pets of doting
can move through any opening large enough for a Tiny dragonfly. The swarm canât regain hit points or gain temporary hit points.
Actions
Stings. Melee Weapon Attack: +5 to hit, reach 0 ft., one
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and Starting Equipment As a rank 1 decisionist, you gain proficiency with a musical instrument (horn). Head office also grants you the use of a musical instrument (your choice of horn), a voting kit
(ballots, a ballot box, an âI Votedâ sticker set), and a coin of decisionry. This large gold coin is emblazoned with the sigil of Acquisitions Incorporated as âheads,â and has a âtailsâ image that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
Cranium Rat Squeakers The cranium rats squeakers of Sigil have no connection to the mind flayers that created their progenitors. Rather, these magical rodents cooperate with the residents of the
. The swarm canât regain hit points or gain temporary hit points.
Telepathic Shroud. The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to divination
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Sigil from past incarnations of the multiverse. 2 Portals are alive. Theyâre all part of the god Aoskar, whose body forms the foundation for Dendradis, and who is thought to be dead but is far from it
interact with evil creatures. Additionally, you can cast the spell eyebite as an action. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Arcanaloth âPower. We all crave it, but only a select few of us deserve it.â
â Shemeshka the Marauder, arcanaloth in Sigil
Arcanaloths are sly, jackal-headed beings with humanoid bodies, but they
can employ magic to take any humanoid form. They do so to gain the trust of creatures with whom they negotiate, replacing jackal snarls with winsome smiles. Regardless of its chosen form, an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
found in Sigil, where he bargains with yugoloths to build yet another army with which he might invade Malbolge and wrest the throne from Glasya. Bereft as he is, he has little to offer in exchange, so he
might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Molochâs cultists have switched
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Confronting Vecna When the spellcastersâ Wish spell goes awry in chapter 2 of this adventure, the player characters are shunted to the sanctum in Sigil. Kas doesnât expect this development, but the
assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesnât gain any other abilities. Additionally, while holding one piece of the broken rod
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
times wandering the planes in search of magical might or secrets that might help him win back his title. Rumors suggest that he can often be found in Sigil, where he bargains with yugoloths to build
yet another army with which he might invade Malbolge and wrest the throne from Glasya. Bereft as he is, he has little to offer in exchange, so he might bargain with mortals to gain their aid in






