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Returning 35 results for 'many smite with only are from for lords'.
Magic Items
Dungeon Master’s Guide
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz
Blessing
Bless
7–12
Bead of Curing
Cure Wounds (level 2 version)
13–16
Bead of Favor
Greater Restoration
17–18
Bead of Smiting
Shining Smite
19
Bead of Summons
Guardian of Faith
20
Bead of Wind Walking
Wind Walk
Magic Items
Dungeon Master’s Guide
Hammer. With these tools, he forged the Axe of the Dwarvish Lords.
Armed with the Artifact, the prince brought peace to the dwarf clans, ending grudges and answering slights. The clans became allies
, to his heir. The rightful inheritors passed the axe on for many generations.
Later, in an era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power
Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
at dawn. While holding the book, you can take a Magic action to cast one of the spells (save DC 20) on the following table. The table indicates how many charges you must expend to cast the spell
Monsters
Eberron: Rising from the Last War
). Mordakhesh can innately cast the following spells, requiring no material components:
At will: chromatic orb (see “Actions” below), detect thoughts, disguise self
1/day each: banishing smite
, destructive wave, fly, mass suggestion, staggering smite, suggestion, true seeing
Limited Magic Immunity. Mordakhesh can't be affected or detected by spells of 6th level or lower unless he wishes to be
Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
, staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed instead.
Magic Resistance. Rak Tulkhesh has advantage on saving throws against spells and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
manifestations of animalistic rage, bulezaus embody the violence of nature. Across the Abyss, these demons lurk in deep canyons and lofty crags, and many find a place in the ranks of demon lords&rsquo
; armies, serving as foot soldiers in the Abyss’s endless warring.
Bulezaus crave violence. Their eagerness to kill and willingness to die make them common members of many demon lords&rsquo
Monsters
Baldur’s Gate: Descent into Avernus
, branding smite (at 4th level), revivify
1/day each: geas, raise dead
Special Equipment. Arkhan wields Fane-Eater and wears a suit of Obsidian Flint Dragon Plate. The armor gives Arkhan advantage on
, Arkhan uses branding smite to channel the radiant power of Tiamat into his weapon attacks. If a fight turns against him, he uses the teleport power of the Hand of Vecna to return to his tower with as
Monsters
Eberron: Rising from the Last War
(4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weaponMultiattack. The knight attacks twice with
donning it, each bone knight understood that their former life was over.
The Fall of the Emerald Claw. During the Last War, many bone knights took service with the Order of the Emerald Claw, helping
Monsters
Mordenkainen Presents: Monsters of the Multiverse
consort with Fiends and Undead, and they reject many of the goodly things from their former lives.
Blackguards often adorn their armor and weapons with dread accoutrements or are marked by eerie
hanging from a chain around the blackguard’s neck
8
Glaive adorned with a length of cloth bearing the words “I choose violence”
Smite. Immediately after the blackguard
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-rin moves up to half its speed without provoking opportunity attack;opportunity attacks.
Smite. The ki-rin makes one Hoof, Horn, or Sacred Fire attack.Ki-rins are noble, celestial creatures. In the
of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.
In many lands, common folk view ki-rins as heralds of
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
’, is a soulless mockery of mortal life and its many facets.
Zuggtmoy’s cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind
lords mortal enemies, each devoted to destroying and ultimately devouring the other.Zuggtmoy’s Lair
Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen
Monsters
The Wild Beyond the Witchlight
hideous laughter. Tasha’s magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. Tasha became known on the world of
, including the ability to summon demons and demonic spirits. But in her quest for absolute power, she made too many enemies and underestimated their determination to destroy her, so she fled to other worlds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their incredible intellects and stores of information that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while others
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Tasha’s Cauldron of Everything
how many pages are removed, and it longs to be more than mere reference material.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables
, it has 1d4 fiends occupying its pages, typically an assortment of demons.
Destroying the Demonomicon. To destroy the book, six different demon lords must each tear out a sixth of the book’s
Necklace of Prayer Beads
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz
) or lesser restoration
13-16
Favor
Greater restoration
17-18
Smiting
Branding smite
19
Summons
Planar ally
20
Wind walking
Wind walk
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.
Armed with the artifact, the prince returned to the
as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.
Later, in a dark era
Backgrounds
Sword Coast Adventurer's Guide
Many organizations active in the North and across the face of Faerûn aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries
nature.
The Lords’ Alliance: On one level, the agents of the Lords’ Alliance are representatives of the cities and other governments that constitute the alliance. But, as a faction
Backgrounds
Sword Coast Adventurer's Guide
society.
Halruaa. Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk
personal reasons, since their government has a strict stance against unauthorized involvement with other nations and organizations. You might have been exiled for breaking one of Halruaa’s many
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mordakhesh In the age when fiends and dragons waged war across Eberron, rakshasas served the fiendish lords as strategists and generals. A rakshasa named Mordakhesh rose up through the ranks to
tide of blood. Many of the horrors of the Last War were instigated—or at least encouraged—by Mordakhesh’s operatives, and his claws are known to have perpetrated some of the most brutal massacres of that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Lords' Alliance The Lords’ Alliance is an association of rulers from cities and towns across Faerûn (primarily in the North), who believe that solidarity is needed to keep evil at bay. The rulers of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demonic Cambions Cambions spawned by demon lords sometimes manifest different abilities from a typical cambion. Graz’zt is notable among demon lords for the many cambions he has spawned across the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to
armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead, and to protect the innocent and those who join them in the fight for justice.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to
armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead, and to protect the innocent and those who join them in the fight for justice.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Lords’ Alliance The Lords’ Alliance is a political and economic coalition of cities spread throughout the North and the Sword Coast. The alliance owes its success to effective cooperation and
diplomacy between its members, who work to align their separate settlements toward a mutual purpose. This cooperation is easier during times of crisis, making the Lords’ Alliance a powerful force when
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands against the shadow, a knight whose oath descends from traditions older than many of the gods
? Or are you an embittered loner sworn to take vengeance on those who have done great evil, sent as an angel of death by the gods or driven by your need for revenge? Appendix B lists many deities
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph brought the demon lords down upon us, with his demon queen pulling his strings all the while. He has given Lolth free reign in the Abyss. My own research leads me to believe Gromph used faerzress to
theories, and I know how to banish the demon lords back to the Abyss. We can do this only if we work together, if you are willing and daring enough to directly challenge the demon lords. Or perhaps
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every fiend spawned from Khyber owes fealty to one of these overlords. In many ways the Lords of Dust are a reflection of the Chamber. Each group is trying to steer the fulfillment of the Prophecy to
The Lords of Dust Evil entities spawned at the dawn of time still haunt Eberron. The cities raised by those ancient overlords are now only ashes, but the Lords of Dust still dream of restoring their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit — just
Lords’ Alliance The Twelve or the Aurum The Twelve serves as the defender of civilization much as the Lords’ Alliance does, and its members are similarly vulnerable to occasional bouts of rivalry and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
themselves to the highest standards of conduct, and some—for better or worse—hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their
15: Smite of Protection Your magical smite now radiates protective energy. Whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Protection. The aura has this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spell Restrictions Many spells have altered effects when cast in the Tomb of the Nine Gods, including spells cast from magic items or artifacts, and class abilities that duplicate the effects of
cast in the tomb or if its intended destination is inside the tomb. Augury This spell returns false readings if cast in the tomb. Banishing smite Any creature banished by this spell appears in area 57
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Personalities Although the NPCs the characters lead are ostensibly allies, many belong to different factions, and old grudges and differences in ethos aren’t easily set aside. Personality conflicts
might arise among the followers in the expanded party, and the adventurers would be well advised to head off potential trouble. For example, having Lords’ Alliance troops acting as scouts while keeping Zhentarim mercenaries close at hand will help keep those factions from fighting.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade
have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
, and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it. The Lords’ Alliance
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
, and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it. The Lords’ Alliance
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
, and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it. The Lords’ Alliance






