Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'mark some with only are forest for leaders'.
Monsters
Acquisitions Incorporated
":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following ranger spells prepared:
1st level (4 slots): alarm, animal friendship, hunter's mark
2nd level
coworkers. Famously, she is the only member of Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions.
A child of the forest, Môrgæn defends the natural world
Troglodyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their territories with cracked bones and skulls, or with
lairs to be devoured. The largest and toughest troglodytes lead the hunt and become the leaders of their tribes. However, if a leader shows any weakness or hesitation, other troglodytes attack and eat it
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
of our camp. Soveliss told me that firbolgs must have claimed the forest, and they wanted to show us we had no further business there. If we lingered, he assured me, our heads would be next.
&mdash
Species
Eberron: Rising from the Last War
night at bay. Smith, carpenter, alchemist—the best all carry my seal.
—Baron Merrix d’Cannith
The Mark of Making guides its bearer through any act of creation. The bearer of the
mark can mend broken things with a touch, and always has a minor magic item they’ve been working on. An artificer or a wizard will get the most out of the mark, but anyone can find a use for an
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
marriages, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for
shared elements among these folk.
Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former prisoner or a disgraced
Species
Eberron: Rising from the Last War
in the Cogs.
—Alara d’Ghallanda, halfling bartender
They may not always have gold, but a halfling with the Mark of Hospitality is sure to be rich in friends. The magic of the mark
lies in charm and connections. A Ghallanda innkeeper hears many things—if you want to know what’s really going on in a community, talk to the halfling bartender. The leaders of House
Species
Van Richten’s Guide to Ravenloft
mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Hexblood Origins
A bargain with a hag or other eerie forces transformed your character into a magical being. Roll on
lost hag.
4
You were cursed as a child. A deal with the spirits of the forest transformed you into a hexblood, now free of the curse.
5
You began life as a fey creature, but an accident
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
might be carved on a separate piece of wood and tacked to a living tree. These shrines typically mark the point in a forest beyond which locals know not to cut timber or hunt. Often these tributes
Mielikki Our Lady of the Forest, the Forest Queen People rarely speak of Mielikki except in quiet forest spaces. Woodlands that evoke wonder are where she reigns supreme, but she is said to keep
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 14: Jester This chapter introduces Seelie Market, a traveling Fey marketplace that DMs can add to their campaigns. Seelie Market can appear anywhere nature has made its mark, from forest
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
High Forest Anyone with even a hint of elven blood can’t help but feel it stir upon setting foot in the High Forest. The sheer age and the power of the trees, the depth of their roots, and the wind
whispering through their leaves — all these things call to us. A vast green cloak in the midst of the North, the High Forest is a reminder of ages past, when thick woods blanketed much of Faerûn, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarks and Backgrounds Dragonmarks are bound to certain bloodlines, and by choosing a mark, you are establishing your character’s blood connection to one of the families in the dragonmarked
background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you don’t have many special privileges
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
elves with the regal bearing of leaders. The man, Selenar Woodwise, wears a steel breastplate and billowing green cloak, while the woman, Gwenhumara Goldmoss, is clad in flowing verdant robes.
“We are
. We need you to find our missing villagers, determine why the forest is blighted, and end any threats you discover.”
Selenar interjects, “I’m certain there isn’t another dragon, but something is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
recently freed city of Tyr. The city’s new leaders hope to forge an alliance with the halflings of the Forest Ridge, and sent envoys bearing gifts and trade goods to the village of Ogo; a party of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, a solitary stone archway, provides a frame for the portal you just passed through. Glittering, deep-blue sand spreads before you in all directions. Great impact divots mark the passage of something
enormous. The trail leads toward a sudden transition in the terrain, where a forest of magenta trees climbs craggy hills that look like wizened faces.
Much farther in the distance, an impossibly tall
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarks and Backgrounds Dragonmarks are bound to certain bloodlines, and by choosing a mark you are establishing that your character has a blood connection to one of the families in the
, you could take the noble background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
’ proscription against house members holding noble titles, regional leaders within the houses are called barons. Most houses are led by a matriarch or patriarch, though some are led by a council. Emblems. Each
mark, if they have it. About half of the members of a bloodline manifest the mark. Korth Edicts. The Korth Edicts prevent the houses from owning land, holding noble titles, or maintaining military
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Into the Forest Neronvain’s stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
spidery sentries. A Timely Rescue As the characters travel through the forest, they hear the crunch of a large tree breaking, followed by a female voice crying out. If they investigate, they see a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the Mark of Detection across an eye, while another has it in the palm of the hand. Dragonmarks appear with vivid shades of blue and purple and shimmer or even move slightly. When used, they grow warm
to the touch and sometimes glow (though this doesn’t produce useful illumination). A dragonmark can’t be removed — even if a limb bearing a dragonmark is cut away, the mark eventually manifests on
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
webs mark the overlap between the dragon’s lair and the hunting grounds of a brood of spiders. The webbing combines with the dense mist of the forest to make the area around the lair heavily obscured
Into the Forest Neronvain’s stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Baphomet Ability Score Adjustment: Up to a +4 bonus to Strength, Wisdom, or both Signature Spells: Hunter’s mark (1st level), beast sense (2nd level), slow (3rd level) Baphomet grants the gifts of
cunning and physical power. He grants his rank-and-file followers the Unerring Tracker trait, and cult leaders gain the Incite the Hunters trait. All of his devotees also gain the Labyrinthine Recall
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goblins Wild Tricksters and Troublemakers Habitat: Forest, Grassland, Hill, Planar (Acheron, Feywild), Underdark; Treasure: Implements, Individual Taras Susak A goblin boss, a goblin hexer, and a
leaders might be goblin raid masterminds, bombastic magic-users, or those capable of making the loudest noises. Hobgoblins and forceful humanoids might also command ornery groups of goblins, directing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to call home. Orphaned
Outcast for murder 2 Outcast for severely damaging home territory 3 Clan slain by invading humanoids 4 Clan slain by a dragon or demon 5 Separated from the tribe and lost 6 Homeland destroyed by natural disaster 7 Personal quest ordained by omens 8 Dispatched on a quest by tribe leaders
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Stage 2 Second Council of Waterdeep The characters regroup with the leaders of the Sword Coast’s factions at the Council of Waterdeep, assessing their victories over the cult and planning the
factions’ next moves. Neronvain The Emerald Enclave requests that the adventurers help them investigate the aftermath of cult raids led by a green dragon in the Misty Forest—a dragon possibly controlled by
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Stage 2 Second Council of Waterdeep The characters regroup with the leaders of the Sword Coast’s factions at the Council of Waterdeep, assessing their victories over the cult and planning the
factions’ next moves. Neronvain The Emerald Enclave requests that the adventurers help them investigate the aftermath of cult raids led by a green dragon in the Misty Forest—a dragon possibly controlled by
compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lys Alana This elegant city is built into the majestic trees of an ancient forest. High balconies and wide, sweeping arches lead from tree to tree. Carvings cover all surfaces and glitter in the
regularly visit the village, a fact Perfect Gecoran believes is necessary for revitalizing elven society. High above the forest floor in the center of Lys Alana is Dawn’s Light Palace, the only remaining
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Disposing of Evidence After a few hours of travel, the characters discover a worn path leading deeper into the forest. If they follow the path, they happen upon a grisly scene: A noxious smell fills
their stat block later in the adventure). Their wheelbarrow contains four bodies—the remains of two adult humans (monks) who were killed in training exercises, and the remains of two forest gnomes who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
development. Almost every firbolg learns a few spells, typically those used to mask their presence, and many go on to master nature magic. Firbolgs who become druids serve as stronghold leaders. With
every action the tribe takes, the druids weigh not only the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Akros, no villages or military outposts mark Setessan territory, but a few key features in the Nessian Wood define the area under Setessan control. Amatrophon The Amatrophon encompasses a large
, grim Returned, or worse. Hunter’s Crossing. Setessa once extended its claim over more of the Nessian Wood, establishing military outposts like those of Akros. At the western end of the forest, along
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
terrain and monstrous inhabitants, the fledgling order became a dominant force in the forest. The order has a simple hierarchy in which Bak Mei is the elder abbot, followed by apprentices and rank-and
-file monks. His trusted apprentices, Steel Crane and Jade Tigress, serve as secondary leaders who help instill in members the values Bak Mei deems most essential: obedience, discipline, and tenacity in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions. A child of the forest, Môrgæn defends the natural world with singular ferocity and an impressive
ranger spells prepared:
1st level (4 slots): alarm, animal friendship, hunter’s mark
2nd level (3 slots): pass without trace, spike growth
3rd level (2 slots): conjure animals
Actions
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Similar events might mark the start, middle, or end of a campaign as the actions of giants shake the world. The World-Shaking Events table offers inspiration for giant-driven events that can set or alter
The death of a storm giant sets off a wide-ranging struggle among various giant leaders to fill the resulting power vacuum. 3 A cataclysmic disaster (such as a volcanic eruption, unending winter, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Harpy Winged Voice of Doom Habitat: Coastal, Forest, Hill, Mountain; Treasure: Any Mark Zug Hate-filled creatures, harpies strive to cause pain and bring an end to love and life. These monsters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Though each tribe of lizardfolk is dominated by a chieftain from among their kind, each of those leaders has sworn fealty to the King of Najara. Forest of Wyrms In the end, it was through the Forest of
Marsh of Chelimber, and the Forest of Wyrms. I discovered for myself the truth of Najara, the Kingdom of Serpents, when a sage in Baldur’s Gate hired me to guide him, his apprentices, and a handful of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Leosin Erlanthar or Ontharr Frume are likely candidates.) Varram the White. The adventurers learn the location of one of the cult’s highest-ranking leaders—Wyrmspeaker Varram. After discovering that
carrying off valuable dragon lore, they deal a blow to the cult and might gain the Arcane Brotherhood as allies in the process. The Cult Strikes Back (Part 1). The cult’s leaders aren’t oblivious to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weakness by establishing alliances with local leaders who share its goals, such as the Waterbaron of Yartar. The order is even pursuing negotiations with fringe organizations. The Emerald Enclave This
fortified farm and abbey to Chauntea called Goldenfields. Abbot Ellardin Darovik is a senior agent of the Emerald Enclave. In the High Forest to the east lies Shadowtop Cathedral, another of the






