Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'master speed with only artisans folk for lack'.
Other Suggestions:
monster speed with only artisan foot for link
monster speed with only artisan foot for lock
monster speed with only artisan foot for last
matter speed with only artisan foot for link
matter speed with only artisan foot for lock
Backgrounds
Player’s Handbook
) Navigator's Tools, 2 Pouches, Traveler's Clothes, 22 GP; or (B) 50 GP
You were apprenticed to a trader, caravan master, or shopkeeper, learning the fundamentals of commerce. You traveled broadly, and you
earned a living by buying and selling the raw materials artisans need to practice their craft or finished works from such crafters. You might have transported goods from one place to another (by ship, wagon, or caravan) or bought them from traveling traders and sold them in your own shop.
Species
Player’s Handbook
Towering over most folk, goliaths are distant descendants of giants. Each goliath bears the favors of the first giants—favors that manifest in various supernatural boons, including the ability
conflicts that have ravaged giantkind for ages—and seek heights above those reached by their ancestors.
Goliath Traits
Creature Type: HumanoidSize: Medium (about 7–8 feet tall)Speed: 35 feet
Species
Player’s Handbook
live among humans and other tall folk, are sometimes called lightfoot halflings or tallfellows.
Halfling Traits
Creature Type: HumanoidSize: Small (about 2–3 feet tall)Speed: 30 feet
Magic Items
Dungeon Master’s Guide
five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure
an evil dragon, a presence that resents any attempt to coax magic from it. Those who try to wield an orb’s magic but lack sufficient force of personality might find themselves under the orb&rsquo
Species
Player’s Handbook
Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and their
Garl Glittergold, Baervan Wildwanderer, and Baravar Cloakshadow, who visited them in disguise. That magic eventually created the lineages of forest gnomes and rock gnomes.
Gnomes are petite folk with
Species
Player’s Handbook
, including worlds in the Material Plane.
Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need
the Kagonesti and the Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively.
Elf Traits
Creature Type: HumanoidSize: Medium (about 5–6 feet tall)Speed: 30 feet
Magic Items
Dungeon Master’s Guide
an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see the Dungeon Master’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the telepathic bond.
Aggressive. The gazer can move up to its speed toward a hostile creature that it can see.
Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazer’s next turn. While the target is charmed in this way, its speed is halved, and it
Monsters
Fizban's Treasury of Dragons
speed of 0.When a metallic dragon grows attached to a settlement of smaller folk—often after dwelling there for a time in Humanoid form—the dragon might decide to create a metallic
Immutable Form. The peacekeeper is immune to any spell or effect that would alter its form.
Telepathic Bond. While the peacekeeper is on the same plane of existence as its master, it can magically
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. A girallon is surprisingly stealthy, considering its size and its lack of camouflage.
Girallons form loose bands
. Recognizing that girallons are peaceful among their own kind, other folk have learned how to approach a group’s leader, offering food and other gifts in hopes of establishing an alliance with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the telepathic bond.
Aggressive. The gazer can move up to its speed toward a hostile creature that it can see.
Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded
Monsters
Mordenkainen Presents: Monsters of the Multiverse
protect that creature. Great strength and a ferocious nature make gray renders fierce guardians, but they lack a shred of cunning.
Gray renders reproduce by forming nodules on their bodies that, on
to bond with an intelligent creature. When one encounters a suitable master, it sings to that creature—a weird, warbling cry accompanied by scratching at the earth and a show of deference. Once
Monsters
Guildmasters’ Guide to Ravnica
on a DC 17 Wisdom saving throw or be charmed by the master for 1 hour. While charmed in this way, a creature's speed is 0. If the charmed creature takes damage, it can repeat the saving throw, ending
Aura of Blood Lust. When any other creature starts its turn within 30 feet of the master, that creature must succeed on a DC 17 Wisdom saving throw, or it must immediately take the Attack action
Monsters
Fizban's Treasury of Dragons
Immutable Form. The warbler is immune to any spell or effect that would alter its form.
Telepathic Bond. While the warbler is on the same plane of existence as its master, it can magically convey
what it senses to its master, and the two can communicate telepathically with each other.Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5
Monsters
Out of the Abyss
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Scimitar of Speed. Viln wields a scimitar of speed and can make one attack with it as a bonus action on her turn. All of
Viln’s attacks with the weapon are +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Scimitar of Speed"} to hit and deal 8 (1d6 + 5);{"diceNotation":"1d6+5","rollType":"damage
Monsters
Acquisitions Incorporated
, silenceMultiattack. Rosie makes three attacks, then makes two unarmed strike attacks.
Staff of the Master (+1 Quarterstaff). Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Staff
of the Master"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Staff of the Master","rollDamageType":"bludgeoning"} bludgeoning damage, or 8
Monsters
Quests from the Infinite Staircase
their master’s orders to hunt prey with deadly ferocity.
Vegepygmies
Also called mold folk, vegepygmies are fungal creatures that spring forth from the body of a Humanoid or Giant killed by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
throw or be stunned until the end of the deep scion’s next turn.
In water, the psychic screech also telepathically transmits the deep scion’s memories of the last 24 hours to its master
, regardless of distance, so long as it and its master are in the same body of water.Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain
Monsters
Fizban's Treasury of Dragons
itself on a success.Champions of the dragon queen are often called Talons of Tiamat. They work tirelessly to free their master from her imprisonment in Avernus, and Tiamat grants these pawns immense
themselves to their divine ancestor. Dragonborn champions advance the cause of their dragon god among draconic creatures and other folk alike.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
sphere. Each creature within that area must succeed on a DC 14 Dexterity saving throw or be covered in the sludge for 1 minute. While covered in the sludge, a creature’s speed is halved. A
its speed. The draconian can enter creatures’ spaces during this move. During this movement, when the draconian enters a creature’s space, the creature must make a DC 14 Dexterity saving
Magic Items
Mythic Odysseys of Theros
swimming speed of 60 feet.
Piety 25+. The bident has 1 randomly determined minor beneficial property.
Piety 50+. The bident has 1 randomly determined major beneficial property.
If you aren’t a
worshiper of Thassa, the bident has 1 minor detrimental property and 1 major detrimental property, both randomly determined.
See “Artifacts” in chapter 7 of the Dungeon Master’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 12). While grappled in this way, a creature’s speed isn&rsquo
but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome artisans
Monsters
Mordenkainen Presents: Monsters of the Multiverse
artisans prefer unique clockworks over perfectly functioning ones that copy too much from other creations. A clockwork can be customized by adding one of the following enhancements and one potential
Fortified. The clockwork’s AC increases by 2.
4
Increased Speed. The clockwork’s speed increases by 10 feet.
5
Reinforced Construction. The clockwork has resistance to force
Monsters
Mordenkainen Presents: Monsters of the Multiverse
also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome artisans
Fortified. The clockwork’s AC increases by 2.
4
Increased Speed. The clockwork’s speed increases by 10 feet.
5
Reinforced Construction. The clockwork has resistance to force
Monsters
Phandelver and Below: The Shattered Obelisk
saving throw. On a failed save, a creature’s speed is reduced to 0 feet until the end of the oculorb’s next turn, and if the creature was concentrating, its concentration is broken.
Withering
a beholder, an oculorb can fire beams of energy from its eyes, but an oculorb’s eyes lack the more sophisticated magical nature of a beholder’s eyestalks. Instead, an oculorb unleashes powerful waves of energy charged with negative emotions, cowing its foes with despair and ire.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Individual Designs
Gnome artisans prefer unique clockworks over perfectly functioning ones that copy too much from other creations. A clockwork can be customized by adding one of the following
lacks that proficiency.
3
Fortified. The clockwork’s AC increases by 2.
4
Increased Speed. The clockwork’s speed increases by 10 feet.
5
Reinforced Construction. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only
cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long.
Most tortles like to see how other folk live. A tortle can spend decades away
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or
object the master has seen before. The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The retriever can have only one such
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet.
Spider Climb. The steeder can
spiders, steeders prowl the depths of the Underdark. Female steeders grow larger and stronger than male steeder;males, and the female often devours the male after breeding. Numerous Underdark folk
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.
Spider Climb. The steeder can
, steeders prowl the depths of the Underdark. Female steeder;Female steeders grow larger and stronger than males, and the female often devours the male after breeding. Numerous Underdark folk
Monsters
Mordenkainen Presents: Monsters of the Multiverse
poison becomes easy pickings for any nearby members of the war band.
Each shoosuva is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a
shoosuva is second only to a flind in status within a war band dedicated to Yeenoghu.PoisonCold, Fire, LightningRampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can move up to half its speed and make one Bite attack.
Monsters
Spelljammer: Adventures in Space
only at the end of another creature’s turn. The giff regains spent legendary actions at the start of its turn.
Move. The giff moves up to its speed without provoking opportunity attack
of giff shock trooper;giff shock troopers.
Giff
It’s easy to spot giff in a room: these burly folk are 7-foot-tall, hippopotamus-headed people. In Wildspace and its associated ports, giff
Monsters
Mordenkainen Presents: Monsters of the Multiverse
throw and only half damage if it fails, provided it isn’t incapacitated.
Legendary Resistance (3/Day). If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the
":"Master of the Grave"} hit points whenever it starts its turn there.
Unusual Nature. The skull lord doesn’t require air, food, drink, or sleep.Multiattack. The skull lord makes three Bone Staff or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
turtle;dragon turtles (morkoths appear in this book; the others appear in the Monster Manual)—all of these and more can mark mortals as their own and claim them as minions. Unlucky folk might
become beholden to such a master through a bleak bargain, or they might find themselves cursed by one. Once warped into a fishlike form, a sea spawn can’t leave the water for long without courting
Monsters
Candlekeep Mysteries
animals, thunderwave
2nd level (3 slots): animal messenger, barkskin
Feline Agility. When K’Tulah moves on her turn in combat, she can double her speed until the end of the turn. Once she uses
research on regional forms of folk magic.
She is an animated talker whose exaggerated gesticulations while chatting annoy Varnyr, but the elf appreciates her academic expertise.
Personality Trait. &ldquo






