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Spells
Player’s Handbook
You pull wisps of shadow material from the Shadowfell to create an object within range. It is either an object of vegetable matter (soft goods, rope, wood, and the like) or mineral matter (stone
component causes the other spell to fail.
Materials
Material
Duration
Vegetable matter
24 hours
Stone or crystal
12 hours
Precious metals
1 hour
Gems
10 minutes
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
disadvantage if it can see the rider, ending the condition on itself on a success.Legends told in the courts of Eldraine suggest that the deathless riders serve a warlock-queen, known simply as the Shadow
called lich-knights or fell horsemen.
In stark contrast to the knights of Eldraine, the deathless riders are without virtue of any kind. They are few in number—unless many more lurk in the dark
Monsters
Mordenkainen Presents: Monsters of the Multiverse
billowing clouds of fog lurk vampiric mists, the wretched remnants of vampire;vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike unseen and
droplets wherever it goes.
Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention and draw them toward their victims
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target, the claw can attack only that target.
Shadow Jump (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Shadow Jump"}. If the boneclaw is in dim light or darkness, each
creature of the boneclaw’s choice within 15 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2);{"diceNotation":"5d12+2", "rollType":"damage", "rollAction":"Shadow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage","rollAction":"Shortsword","rollDamageType":"necrotic"} necrotic damage.
Shadow Teleport (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Shadow Teleport"}. The meazel
ferry their victims to isolated spots and then leave the hapless souls to the designs of whatever horrors lurk there.
Any creatures meazels draw through the shadows are cursed by the meazels&rsquo
Monsters
Mythic Odysseys of Theros
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
composition and craftsmanship. However, selling a Returned mask isn’t a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with
Monsters
Mythic Odysseys of Theros
shadow plays without weight or substance.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth
approximately 100 gp, based on its composition and craftsmanship. However, selling a Returned mask isn’t a simple matter of cashing it in for coin. Most people on Theros know the tales of the
Monsters
Mythic Odysseys of Theros
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
composition and craftsmanship. However, selling a Returned mask isn’t a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with
Monsters
Mythic Odysseys of Theros
relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance.
Returned Masks. Adventurers
. However, selling a Returned mask isn’t a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with such cursed relics or with those
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creation spell (as a 9th-level spell) using the unformed substance of Limbo instead of shadow material. If used in Limbo, the object remains until the anarch’s concentration is broken, regardless
of energy and matter, unraveling into unformed substance that dissipates 1d6;{"diceNotation":"1d6","rollType":"roll"} rounds later.
Monsters
Fizban's Treasury of Dragons
been known to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature
centuries-old conflict between fey courts.
4
An ancient moonstone dragon;ancient moonstone dragon's sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow
Creation
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to
depends on the object's material. If the object is composed of multiple materials, use the shortest duration.
Material
Duration
Vegetable matter
1 day
Stone or crystal
12 hours
Monsters
Mordenkainen's Fiendish Folio Volume 1
Lurkers in Shadow. Jermlaine are invisible to darkvision.
Magic Resistance. The jermlaine has advantage on saving throws against spells and other magical effects.
Vermin Friend. The jermlaine can
can come in tiny packages. Their tiny, foot-tall forms can barely contain the cruelty and malevolence that courses through them. Deep in the Underdark, the jermlaine lurk among the tunnels, dungeons
Githzerai Anarch
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
spell (as a 9th-level spell) using the unformed substance of Limbo instead of shadow material. If used in Limbo, the object remains until the anarch’s concentration is broken, regardless of its
":"roll"} rounds. All formed substance becomes a chaotic churn of energy and matter, unraveling into unformed substance that dissipates 1d6;{"diceNotation":"1d6","rollType":"roll"} rounds later.
The
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
-encompassing power of entropy — the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bear carvings of centipedes. The room is otherwise empty. 28b. Empty Room This 10-foot-high room is vacant. 28c. Shadow Assassins Three shadow assassins (see appendix A) lurk in the far corners of this 10-foot-high room. When the door opens, they attack the first character to enter.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
”) can open it. The two shadow demons lurk in the darkness of this room and attack the first character who enters, likely taking their prey by surprise.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they might lurk in dark, corrupted reaches of the regions they preferred before transforming into shadow dragons. Overgrown swamps, sepulchral desert ruins, and ash-choked volcanoes make natural lairs
Shadow Dragons Dragon Corrupted by Darkness Habitat: Planar (Shadowfell), Underdark; Treasure: Any Justin Gerard A shadow dragon lurks among haunted ruins, attended by shadows raised by its life
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Shadow “The illusions that I weave dazzle and deceive. Sometimes that deception eases your burdens, letting you forget your troubles for a moment. But I can also ease your burdens by
ending your life.”
— Lady Elara d’Thuranni,
shadow dancer
The Mark of Shadows lets an elf weave illusions from shadows, crafting sounds and images to distract or delight. The mark also allows its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shadow Demon Vestige of Evil Habitat: Planar (Abyss); Treasure: None Lars Grant-west Shadow demons form when exceptionally wicked demons are destroyed and prevented from reconstituting their
physical forms in the Abyss. This might occur due to divine intervention, when a demon is destroyed in the Abyss, or under more unusual circumstances. Shadow demons are the incorporeal remnants of these
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shadow Disembodied, Life-Drinking Shade Habitat: Planar (Shadowfell), Underdark, Urban; Treasure: None Michael Broussard Shadows are incorporeal Undead that feed on life. They resent the living for
possessing the potential and vitality lost to them. Shadows lurk in dark, lonely places, typically sites that were meaningful to them in life or cursed places with ties to death, sinister magic, or
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the world. For no matter how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs.
Every soldier who lives through a fight
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
lurk within these lands, yet the collection of the Dark Powers is far from complete. This chapter provides information for the DM and explores the misty truths of the Domains of Dread, along with a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Creation Level 5 Illusion (Sorcerer, Wizard) Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a paintbrush)
Duration: Special
You pull wisps of shadow material from the Shadowfell
to create an object within range. It is either an object of vegetable matter (soft goods, rope, wood, and the like) or mineral matter (stone, crystal, metal, and the like). The object must be no larger
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creation Level 5 Illusion (Sorcerer, Wizard) Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a paintbrush)
Duration: Special
You pull wisps of shadow material from the Shadowfell
to create an object within range. It is either an object of vegetable matter (soft goods, rope, wood, and the like) or mineral matter (stone, crystal, metal, and the like). The object must be no larger
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such
Creation 5th-level illusion Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create) Duration: Special You pull wisps of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such
Creation 5th-level illusion Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create) Duration: Special You pull wisps of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
remember the cult’s motto gain an edge when they explore Papazotl’s tomb in chapter 5. Four hungry crocodiles lurk in the shrine’s flooded courtyard. These creatures are the offspring of a giant
Leaves with night
Hides in darkness
Does not bite
Always joined to its caster
Never strays from its master
The answer to the riddle (“a shadow”) is a clue to finding the secret chamber
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
crimson-tinged shadow. Closing the Borders. When Duchess Saidra wants to close the borders of her domain, the Mists don’t rise. Rather, those who try to leave find themselves roaming the lands of
Chateaufaux. Stately houses stand atop gently rolling hills amid lush farmlands and vineyards, but the houses never get any closer, no matter how long one travels. And sooner or later, travelers always find themselves back on the outskirts of Port-a-Lucine.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon
Crystal dragon*
Deep dragon*
Dragon turtle
Emerald dragon*
Faerie dragon
Gold dragon
Green dragon
Moonstone dragon *
Red dragon
Sapphire dragon *
Shadow dragon
Silver dragon
Topaz dragon*
White dragon
*This dragon is introduced in chapter 6.
Fizban addresses a council of metallic dragons on a matter
of crucial importance, probably unrelated to baked goods
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Stalactites cover the ceiling of the wide tunnel that leads south (to area 5). Eight piercers lurk among them.
Any character who searches for tracks along a path can make a Wisdom (Survival) check. On a
first light-carrying creature to cross the cavern. Whether it hits or misses, this piercer can’t attack again until it makes the long, slow climb back to the cavern ceiling. After the first piercer drops, avoiding the cavern’s stalactite formations becomes a simple matter.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Shadow monk, can their silence be dispelled? A spell is a spell, no matter its source. When you cast a spell through a feature, the spell is subject to the normal spellcasting rules, unless the feature
wielding such a weapon with two hands. Fundamentally, a monk weapon counts as such no matter how a monk uses it. The dart is not classified as a monk weapon, yet a monk gets 10 darts as starting equipment
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Flame but beware the deceiving whispers of the Shadow in the Flame. The Church of the Silver Flame has a disciplined hierarchy with a martial aspect. Friars and ministers seek to guide people to the
light, while templars defend them from evil. Eberron is a place where supernatural evil is a very real threat. Demons possess the innocent. Vampires lurk in the shadows. Aberrations can emerge from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord? Don’t get bogged down with the particulars of a working society. It doesn’t matter how a village in a domain of endless night grows crops, but it does matter that the supplies are about to run
persists. For a specific example, consider the domain of Barovia in chapter 3. Not one villager in Barovia thinks it’s wise to live in the shadow of Castle Ravenloft, and yet the villagers don’t
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vampiric Mist In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike
droplets wherever it goes. Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention and draw them toward their victims. In






