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Returning 35 results for 'mechanus scroll with only amulet from for last'.
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merchants scroll with only amulet from for last
Magic Items
Dungeon Master’s Guide
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make
an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Magic Items
Dungeon Master’s Guide
While wearing this amulet, you can take a Magic action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence (Arcana) check. On a successful
, Elysium; on a 6, Mechanus; on a 7, Mount Celestia; on an 8, Ysgard
81–90
Random location on an Outer Planes;Outer Plane determined by rolling 1d8: on a 1, the Abyss; on a 2, Acheron; on a 3
Magic Items
Dungeon Master’s Guide
represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope
Healing
69–75
Rowboat (12 feet long)
76–83
Spell Scroll containing one spell of level 1, 2, or 3 (your choice)
84–90
2 Mastiff;Mastiffs
91–96
Window (2
Backgrounds
Eberron: Forge of the Artificer
) Cartographer's Tools, Fine Clothes, Map, Map or Scroll Case, 18 GP; or (B) 50 GP
Before the Last War, Orien’s influence covered Khorvaire, and its trade roads and lightning rails were the
Equipment
Submerged amid a sea of legal terms on this scroll of human skin, this deed declares that the bearer of this document is the rightful Lord of Addlecove Castle. An ancient fortress, Addlecove Castle has sat abandoned and haunted since Emperor Gaius VIII murdered the last Lord Addlecove.
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted
Robe of Useful Items
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
Dagger
Lantern, Bullseye;Bullseye lantern (filled and lit)
Mirror
60-68
Potion of healing (4)
69-75
Rowboat (12 feet long)
76-83
Spell scroll containing one spell of 1st to 3rd level
84-90
Mastiff (2)
91-96
Window (2 feet by 4 feet, up to 2
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Clockwork Amulet Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to
the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Clockwork Amulet Wondrous Item, Common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring
noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Clockwork Amulet Wondrous Item, Common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring
noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Amulet of the Planes Wondrous Item, Very Rare (Requires Attunement) While wearing this amulet, you can take a Magic action to name a location that you are familiar with on another plane of existence
by rolling 1d8: on a 1, Arborea; on a 2, Arcadia; on a 3, the Beastlands; on a 4, Bytopia; on a 5, Elysium; on a 6, Mechanus; on a 7, Mount Celestia; on an 8, Ysgard 81–90 Random location on an Outer
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
symbol of Orcus) on a chain around its neck. The silver amulet is worth 25 GP and has a hidden compartment containing a folded-up Spell Scroll of Animate Dead. A character who takes the Search action to examine the amulet finds the hidden compartment with a successful DC 15 Wisdom (Perception) check.
T10: East Tunnel This tunnel is littered with the dusty bones of four dead humans wearing tattered crimson robes. One of the skeletons slumps in a corner next to a double door. It wears an amulet
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Amulet of Health (p. 150) The last sentence now reads as follows: “It has no effect on you if your Constitution is 19 or higher without it.”
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Magic Items 1d20 Item 1 Boots of Elvenkind 2 Cloak of Billowing 3 Cloak of Elvenkind 4 Clockwork Amulet 5 Clothes of Mending 6 Dread Helm 7 Eyes of the Eagle 8 +1 Mace 9 +1 Plate Armor 10 Pole
of Collapsing 11 Potion of Fire Breath 12–13 Potion of Healing (Greater)* 14 Potion of Invisibility 15–16 Potion of Resistance (Necrotic)* 17 +1 Shortbow 18 +1 Shortsword 19 Slippers of Spider Climbing 20 Spell Scroll of Fireball The following magic items are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wondrous item No Cast-off armor Armor No Charlatan’s die Wondrous item Yes Cloak of billowing Wondrous item No Cloak of many fashions Wondrous item No Clockwork amulet Wondrous item No Clothes of
mending Wondrous item No Dark shard amulet Wondrous item Yes (warlock) Dread helm Wondrous item No Ear horn of hearing Wondrous item No Enduring spellbook Wondrous item No Ersatz eye Wondrous item Yes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
brings a 10 percent chance of a complication, examples of which are on the Scribe a Scroll Complications table. Scribe a Scroll Complications d6 Complication 1 You bought up the last of the rare ink
Scribing a Spell Scroll With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll. Resources. Scribing a spell scroll takes an amount of time and money related
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
16–17 Dark Shard Amulet 18–19 Enduring Spellbook 20–21 Ersatz Eye 22–24 Hat of Vermin 25–27 Hat of Wizardry 28–29 Heward’s Handy Spice Pouch 30–31 Horn of Silent Alarm 32–33 Instrument of Illusions
Potion of Comprehension 56–58 Pot of Awakening 59–60 Prosthetic Limb 61–64 Rival Coin 65–66 Rope of Mending 67–68 Ruby of the War Mage 69–82 Spell Scroll (cantrip or level 1 spell) 83–84 Staff of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
promised reward: an old chest with a rusted lock that can be busted or pried open with a successful DC 13 Strength (Athletics) check. It contains 300 sp plus a golden amulet shaped like an octopus
with amethyst eyes (worth 250 gp). A secret compartment in the chest’s lid can be found with a successful DC 11 Wisdom (Perception) check. It contains a stoppered wooden scroll tube that holds a spell scroll of revivify.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
returning to Mechanus. The last Great Modron March occurred ahead of schedule and experienced a heightened number of irregularities and losses for tenebrous reasons.
now missing data on the following gate-towns: Automata
Curst
Excelsior
Faunel
Glorium
Rigus
Sylvania
The mimir is also missing data on the last Great Modron March (see “The Last Great
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Evil Inchoate I will be the last creature when I am done. The cosmos will then be perfect, free of the braying abominations that are all other living things.
— Orcus
As beings of utter chaos and
benefit doesn’t come without its own perils. A demon that stores part of its essence in a demonic amulet can avoid being destroyed even if it is killed in the Abyss. On the other hand, anyone else who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Under the mouth, a single arm grips a spear in its hand.
Twelve monodrones and a tridrone have been wandering the Labyrinth since the last Great Modron March. The modrons became separated from their
fellows and trapped here. Unable to find their way back to Mechanus, the modrons have been pressing on (and on), knowing that they must find their way back or be destroyed in the process. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a small brass key (which unlocks the invisible chest in area P15) and a sealed scroll tube made of chardalyn (see the chardalyn sidebar). It contains a spell scroll of invisibility stamped into a
functional office. A table stands in the middle of the room, surrounded by small stacks of books. Lying on the table is a whirring amulet on a chain.
Two figures stand behind the table. One is an undead
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Scroll. This was to be his last adventure before retiring. In the Anauroch desert, he came across a wandering stone golem. Alkazaar believed this golem was the legendary Sapphire Sentinel, rumored to
find the lost golem, which might lead to the discovery of a Nether Scroll. On the final page of the story, cryptic symbols surround an illustration of the golem. If deciphered, this code reveals the magic words to activate the picture portal.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Broken blade, medal 28–30 Clock tower face High Courts Mechanus Metal cog, perfectly balanced scales 31–33 Razorvine trellis Great Foundry Arcadia Rune-inscribed ingot, sprig of grapes 34–36 Temple
Wayfarer Material Plane Childhood toy, map scroll Martin Mottet An orc wizard uses the gate seal spell to close a portal to the howling darkness of Pandemonium in Sigil
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: Cartographer’s Tools
Equipment: Choose A or B: (A) Cartographer’s Tools, Fine Clothes, Map, Map or Scroll Case, 18 GP; or (B) 50 GP
Before the Last War, Orien’s influence covered Khorvaire, and its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rusty gauntlet, a leather boot, and an amulet made of composite wood and iron. The boot and the amulet are both magical: The boot is one of two boots of elvenkind. A single boot is useless without its
companion. The matching boot was swept downriver and eventually found by a goblin werebat named Vool (see level 5, area 17). The amulet controls the wandering shield guardian on level 1 (see “Shield
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
elementals and a fire elemental Xonthal called forth to guard his workshops. In the absence of new orders, the elementals eternally follow Xonthal’s last command to slay intruders. When any character
three scrolls: two scroll of protection against fire elementals and one scroll of protection against earth elementals. Characters who claim these scrolls can use them to move safely past the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and a fire elemental Xonthal called forth to guard his workshops. In the absence of new orders, the elementals eternally follow Xonthal’s last command to slay intruders. When any character enters the
scrolls: two scrolls of protection (fire elementals) and one scroll of protection (earth elementals). Characters who claim these scrolls can use them to move safely past the elementals. With only one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
) arrives to interview the characters about their strange situation. It seeks information so greater powers in Mechanus can decide whether they want to blame the characters for their reality-defying
situation. 3 The characters reach a gate-town and find the last gate-town they visited in its place. To the inhabitants, everything is normal. After 1d4 days, the gate-towns return to their original
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
the gears of Mechanus require major readjustments to restore balance to the planes. Investigating X01 A character who spends 1 minute investigating X01 finds a panel on the modron’s head leaking green
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
; otherwise, a room’s key is in the possession of the room’s resident.)
Desk. A plain desk contains quill pens, jars of ink, blank scrolls, notes, notebooks, and 1d6 empty copper scroll canisters
traveler’s clothes and a pentacle-shaped bloodstone amulet (125 gp). 8b. Violence’s Room A small hole has been bored through the west wall, enabling Violence to converse with her sister in area 8a while
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a threat. Many people truly hope that the Last War will live up to its name forever. But others prepare for more war even as they pursue peace. First and foremost, every nation wants to unravel the
realize that it has a secret magical compartment until enemy spies come looking for whatever is inside it. Or a dying spy presses an amulet into the hand of one of the adventurers, saying, “The fate of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
potent wards. Whatever its contents, a scroll is a roll of paper, sometimes attached to wooden rods, and typically kept safe in a tube of ivory, jade, leather, metal, or wood. A scroll is a consumable
magic item. Whatever the nature of the magic contained in a scroll, unleashing that magic requires the user to read the scroll. When its magic has been invoked, the scroll can’t be used again. Its words
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
involving one of these locations. Library Vault Adventures d6 Adventure Goal 1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
that contains the soul of a hero slain during the Last War. 5 Search the collection for information on the Queen of the Dead, or “Lady Illmarrow,” as she is known. 6 Infiltrate the vault to get close to a new Emerald Claw recruit, then convince them to come to their senses and return to their family.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
own home city, and their coverage is similarly limited in perspective. Mainstream Media. The Breland Ledger, the Sharn Inquisitive, the Aundairian Scroll, and papers like them present generally
fiercely partisan news that seems designed to fan the flames of resentment that linger after the Last War. Running Your Own. Rather than work for an existing outlet, you can run your own newspaper. You






