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Returning 35 results for 'merchant some with only aloud from for light'.
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merchants some with only about from for light
merchants some with only along from for light
Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
Monsters
The Wild Beyond the Witchlight
, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling themselves Mister Witch and Mister Light
carries his magic pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
spirits.
Bound to Spirits
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them
Monsters
Mordenkainen's Fiendish Folio Volume 1
, fog cloud, light
3/day each: feather fall, misty stepMultiattack. The giant makes two greatsword attacks and casts fog cloud.
Greatsword. Melee Weapon Attack: +12;{"diceNotation":"1d20+12
roof of a merchant’s home, seizing what they seek, and stalking away before the town watch can rally.
Intricate Networks. Clever, ambitious, and greedy, many fog giants build up whole networks of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.
PsychicColdShadow Stealth. While in dim light or darkness, the mangler takes the Hide action.
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to
to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
Spells
Xanathar's Guide to Everything
, you can specify creatures as friends who are immune to the effects. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.
The entire warded area radiates
foot of movement through the fog costs 2 extra feet. To a creature immune to this effect, the fog obscures nothing and looks like soft mist, with motes of green light floating in the air.
Grasping
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Approaching Starglass Waypoint After the characters have resumed their trek and made their way along the canyon for almost a mile, read or paraphrase the following aloud: Arching gently over the
stagnant river ahead of you is a crystal bridge that captures and radiates natural light. The bridge connects to a stone platform set into the canyon wall twenty feet above the river. Graceful stone
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave G via the stairs east of area K5 (see map K). If the characters approach from outside the cave, read the following boxed text aloud to begin: A foul
draft issues from this cave. Red strata intertwine with bulging black veins running through the hewn rock. A sinister crimson light dances deep in the cave.
The stench issues from the rotting ogre in area K2.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the tower, read the following boxed text aloud: The House of Thalivar is a tall tower at the heart of the town. Recently rebuilt by soldiers, the structure now
serves as a garrison for Neverwinter’s soldiery. Ravens circle the tower’s pointed roof and warm lantern light shines from its windows. At its foot, two arched doorways open into the interior.
A
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave D via the secret door in area E3 (see map E). If the characters approach from outside the cave, read the following boxed text aloud to begin: This
check. Oggdug knows about the door but doesn’t use it due to its narrowness and the spider den on the other side (see cave D).
Lighting. During the day, natural light provides Dim Light in the cave. At
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
6: Trader’s Shop Only bold traders bring goods to the Borderlands.
When the characters arrive at the shop, read the following boxed text aloud:
Awnings extend over weapon racks and armor stands
teenage sons, Derlo and Ulmar, who dream of being brave knights rather than shopkeepers.
Aurore Folny Oleira
Human Shopkeeper
Stat Block: Commoner
This merchant and mother of two
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Myrkul Patrol Set the scene by reading the following boxed text aloud: Through dense vines and foliage ahead, you can see a dancing flame surrounding a floating skull. Shadows move in the greenery
feet high.
Light. Phosphorescent moss growing on the walls fills the caves with dim green light, imposing disadvantage on Wisdom (Perception) checks that rely on sight.
Stalagmites. Medium-sized
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
height of 1d6 + 4 feet and emits bright light in a 15-foot radius and dim light for an additional 15 feet. A nightlight that is uprooted or destroyed goes dark after 1 round. If a living nightlight is
touched, either by a creature or an object, its light goes out until it is touched again. Nilhogg’s Nose A Nilhogg’s nose is a small mushroom that grants any creature that eats it advantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
quest “A Normal Day in Leilon”), show the Leilon map to the players and use the following read-aloud text: Leilon is a ruined town encircled by an earthen rampart. To the southwest, new settlers
attempt to build docks for barges, made to cross the marsh and meet merchant ships in the sea.
Outside of town, a settler camp nestles under the trees alongside the High Road. At the center of town, the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Started To begin, read the following boxed text aloud:
A tunnel made of hard-packed earth leads into darkness. The cave echoes with high-pitched bickering overtopped by a loud, bestial squeal
.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Viantha Found When the characters find Viantha, read the following boxed text aloud to set the scene: A strange, mystical chanting in a dry, crackling voice and a rank smell come from a small
clearing ahead. At the center of this area, a robed woman with gray, cracked skin and red points of light where her eyes should be waves a wand made of bone in the air.
Viantha Cruelhex is a deathlock
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Meeting the Ship Captains Captain Deloz of Twinkle is disguised as a male Rashemi human weapon merchant. He is quiet, calculating, and observant. The captain often does random inspections of his crew
, and checks in on his passengers to make sure they’re comfortable (and not getting into trouble). Captain Xalti of Icingdeath is disguised as a male Calishite human iron merchant. He is impulsive
Compendium
- Sources->Dungeons & Dragons->Divine Contention
asks each character to ring the silver bell mounted on the wall. As they do so, they fade from sight and are transported into the Ethereal Plane. Read the following boxed text aloud when a character
remain visible, but appear translucent and oddly distant. In this strange world, a beam of blue light spills from the planar beacon and sweeps around it in a circle, like a spectral lighthouse. Most
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
12 Constitution saving throw or take 2 (1d4) poison damage.
Light. Most locations on the ground floor are dark, as the ivy blocks out the natural light except in areas that are open to the sky (such
as the courtyard) or that have openings through which sunlight or moonlight can enter. Rooms and halls on the upper level are dimly lit by natural light that filters through holes in the roof
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Zombie Escape Set the scene by reading the following boxed text aloud: Groans fill the air as moaning humanoid figures covered in dried bird droppings sprint toward you on the road. As these beings
move through the slits without squeezing.
Doors. The doors in Iniarv’s Tower are made of stone and have rusty iron hinges.
Light. Most of the light in the ruins comes from the sun or moon outside
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
disguised as a human merchant prince.
5
An adult emerald dragon shows an emerald dragon wyrmling how to safely observe Humanoids without being detected.
6
An adult emerald dragon keeps a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
23. Body Tanks If the characters have met Thessalar already, they recognize the bodies in the tank as the artificer. Adjust the following read-aloud text accordingly: This chamber holds a half-dozen
floor-to-ceiling glass tanks, four of which are filled with a light-blue fluid in which the body of an elderly male human is suspended. Three of the bodies appear lifeless and inert. The fourth looks
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Bound to Spirits Every kalashtar has a connection to a spirit of light, shared by other members of their bloodline. Kalashtar appear human, but the spiritual connection affects them in a variety of
1d10 Quirk
1 You try to understand the motives and feelings of your enemies.
2 You prefer using telepathy over speaking aloud.
3 You feel a drive to protect the innocent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bound to Spirits Kalashtar
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection
.
Kalashtar Quirks d10 Quirk 1 You try to understand the motives and feelings of your enemies. 2 You prefer using telepathy over speaking aloud. 3 You feel a strong drive to protect the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
boxed text aloud: The first light of dawn paints the landscape in shades of gray, yet the wind and rain are worsening. On a crag overlooking the town, a line of six savage barbarians beat out a
gate. When the party arrives on the scene, the battle is already underway. Read the following boxed text aloud: The din of battle echoes from the palisade as you approach. Through the rain, you see
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the Red Bazaar deals in everyday needs: locally produced meat, vegetables, tropical fruit, tej, light tropical clothing, insect repellent, rain catchers, and other household goods. The buyers and
, including one of the city’s current merchant princes. (Ekene-Afa gained fame and fortune as a gladiator before retiring from the arena to become a trader and politician.) Events are held on most afternoons
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
, silvery light spreads around you like the dawn of a cloudy day, illuminating a peculiar realm. All of you are floating in a silvery haze that shimmers with swirls of color. Objects drift past in the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
have experienced both glorious successes and dismal failures.
Recently, the waters in a nearby area have grown swift and angry, and the skies above show no blue or beautiful bright light. Many ships
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rounds, he grabs hold of the stone and tries to remove it by force. Read the following boxed text aloud when this occurs: Gallio screams from the top of the astral spire. A shockwave washes through the
mists, and the spectral light of the planar beacon flickers and dies. Looking back into your own world, you see the trapped monsters awaken and break free from their cells!
Touching the ruinstone
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Wake-up Call After making introductions, Haldryck tells the characters they look light on their feet and in possession of good manners. He could use their help. Read the following boxed text
aloud: “Three guests sleeping in the common room this evening requested to be woken before sunrise, but I have a morning errand to attend to, so I won’t be able to fulfill my promise to them. I’d like
Compendium
- Sources->Dungeons & Dragons->Divine Contention
of the ships, but might retreat below deck to eat, rest, or get a break from the light of day. Each ship has six officers: a captain, a first mate, a bosun, a quartermaster, a surgeon, and a cook. Each
officer is disguised as a merchant going to Neverwinter to beg for Lord Neverember’s aid. The officers and Captain Deloz Montiv of Twinkle are neutral drow elite warriors. Captain Xalti Tezzan of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
stopped to rest, giving the party the chance to catch them. As the characters come upon the lizardfolk, use the following read-aloud text to set the scene: Ahead of you, the sound of murmuring and hissing
Vesper, as well as four humans who were part of a merchant caravan that foolishly attacked the lizardfolk when they saw the creatures moving through the swamp. Lizardfolk Forces The leader is a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3d6 orcs 18 1 bone naga 19–20 2d6 bugbears 21–25 Luminescent fungi growing on the walls of a moist cave, filling it with dim light 26 2d4 specters 27 1d12 + 4 shadows 28 1d3 gibbering mouthers 29–30
4d4 hobgoblins 31–32 1d4 carrion crawlers 33–34 1 black pudding 35 1d4 ochre jellies 36–40 A patch of mold that appears yellow when light is directed toward it 41 1d4 nothics 42–43 2d8 + 1 gas spores
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
and read the following boxed text aloud: The half-finished palisade of Leilon will soon make a complete semicircle on the northeast side of the town, defended by an earthen rampart. To the southwest
, new settlers attempt to build docks for barges, made to cross the marsh and meet merchant ships in the sea.
Outside of town, the settlers’ campground becomes ever smaller as new buildings made of






