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Returning 35 results for 'merciless small with only are from for luck'.
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Species
Player’s Handbook
;luck of the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they
live among humans and other tall folk, are sometimes called lightfoot halflings or tallfellows.
Halfling Traits
Creature Type: HumanoidSize: Small (about 2–3 feet tall)Speed: 30 feet
Monsters
Out of the Abyss
has ten small eyes tattooed on his bald head that allow him to see invisible creatures and objects as if they were visible.
Shedrak carries a nonmagical staff topped with a varnished beholder eye
was able to resist and withstand all ten of the beholder's eye rays. Impressed by this feat of extraordinary luck, Karazikar made the human his acolyte after breaking his mind and his will. Shedrak is completely mad, considers Karazikar a god, and brooks no defiance or disrespect toward his "divine master."
Monsters
Mordenkainen's Fiendish Folio Volume 1
, and caverns inhabited by much larger, more dangerous folk. The jermlaine huddle in their small tunnels, avoiding contact with all other creatures unless they can marshal overwhelming numbers. When the
creatures. They are acutely aware that their small size and weakness in combat makes them prey for countless Underdark creatures. This anger and resentment is channeled into vengeful scheming against
Monsters
Mordenkainen's Fiendish Folio Volume 1
green hag to transform her ogre minions into more useful servants. All crab folk that now exist are descended from those original creations, with most living in small, isolated clutches. Though they
. Long ago, a green hag gathered a small army of ogres to serve as her enforcers along the desolate coast she had claimed. The hag found the ogres' simple minds and brutal strength useful, but too often
Species
Wayfinder's Guide to Eberron
they split into two distinct cultures: the introspective Aereni and the warlike Tairnadal. While neither of these cultures have much interest in human activities, a small number of elves have immigrated
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
Species
Wayfinder's Guide to Eberron
they split into two distinct cultures: the introspective Aereni and the warlike Tairnadal. While neither of these cultures have much interest in human activities, a small number of elves have immigrated
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
might happen. This picture isn’t wrong, but it’s incomplete: there’s more to a revel than debauchery. For satyrs, revelry is a way of life. It’s the delight in small things: the
amazing things ever. I want to pick them, wear them, and discover their silent secrets.
2
There isn’t a tree or statue that isn’t fun to climb.
3
Nothing wards off bad luck like a
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geaya’s priests always wield his favored weapons, a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Bandit Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 11 (2d8 + 2
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shrine of Luck Built from material scavenged from the surrounding wilds, the Shrine of Luck consists of a strange assemblage of rocks and stones. Unbeknownst to the townspeople, one such stone in the
shrine originated from the obelisk. This small, obsidian shard was a centerpiece in the shrine’s archway for years until a band of goblins came in the wee hours of the morning and plucked it from its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tymora Lady Luck, Our Smiling Lady Tymora is the bright-faced goddess of fortune, the one to whom gamblers and game-players pray in Faerûn. Our Smiling Lady is said to love none so much as those who
might say words to Tymora before any endeavor in which a little good luck would help, but not when an incidence of bad luck might occur. (On such occasions folk pray to Beshaba to spare them from bad
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, god of invention and discovery; Dumathoin, god of exploration and buried secrets; and Vergadain, god of luck and wealth. Impeccable smiths, the dwarves of Moradin’s Anvil produce some of the best
armor and weapons in the Outlands. They regularly trade with the people of Ironridge, a small surface settlement nestled in less perilous peaks near Glorium.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wagons being unloaded, they’ll notice Bog Luck directing laborers to carry the crates brought from the Greenfields into the warehouse. If they have a chance to see what’s going on in the warehouse, they
, a beating is the best they can hope for. A smart character submits to this humiliation, because fighting back means that Bog Luck calls everyone else to help him punish the thief, and all the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
offered to diggers. For reasons no one could comprehend, Landgrave chose to excavate down through the solid rock beneath a small islet a mile or so west of the Styes. The work went well at the start
. But then workers began to perish in bizarre or mysterious accidents. In an attempt to counter his ill luck, the noble commissioned the construction of a temple (using material removed from the hole) at
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wagons being unloaded, they’ll notice Bog Luck directing laborers to carry the crates brought from the Greenfields into the warehouse. If they have a chance to see what’s going on in the warehouse, they
, a beating is the best they can hope for. A smart character submits to this humiliation, because fighting back means that Bog Luck calls everyone else to help him punish the thief, and all the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their powers on behalf of those who offer them gifts
. These fashions compliment their bright green skin, exuberant hair, and upbeat demeanors. Leprechaun Small Fey, Typically Neutral
Armor Class 13
Hit Points 52 (8d6 + 24)
Speed 30 ft.
STR
6 (−2
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
warehouse (area 3), and anything valuable is kept in the locked strong room attached to the warehouse (area 4). Only the camp superintendent, a burly half-orc known only as Bog Luck (use veteran
statistics), has a key to that inner room. Bog Luck was recruited to the Cult of the Dragon years ago. The only outward sign of this is the scabbard of his ever-present shortsword, which is decorated with a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
kept in the locked strong room attached to the warehouse (area 4). Only the camp superintendent, a burly half-orc known only as Bog Luck (use veteran statistics), has a key to that inner room. Bog Luck
Bog Luck ensures that the contraband is stored in the strong room. Afterward, he goes into the strong room alone and paints a symbol onto each carton belonging to the cult. In the floor of the strong
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
storied “luck of the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute
and other tall folk, are sometimes called lightfoot halflings or tallfellows. Halfling Traits Creature Type: Humanoid
Size: Small (about 2–3 feet tall)
Speed: 30 feet
As a Halfling, you have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sometimes employ “Mask’s purse,” a small, cheap cloth pouch worn in plain sight (thus easily cut or lifted) containing a small offering of coin. By convention, a pickpocket pilfers Mask’s purse when
encountering another person wearing one, and considers the gain a gift from the god, while the one who lost the purse is grateful to the Lord of Shadows for accepting a respectful sacrifice of a small portion
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goblin Boss Goblin bosses are often the most imaginative, disruptive, or forceful goblins. Through a combination of luck, cowardice, and callousness, these leaders avoid harm at the expense of their
followers. Goblin Boss Small Fey (Goblinoid), Chaotic Neutral
AC 17 Initiative +2 (12)
HP 21 (6d6)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 15 +2 +2
Con 10
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
other worlds beyond. Few people know of the academy’s existence, and its leaders try to keep it that way.
Mirt the Merciless—also known as “the Old Wolf”—is Spelljammer Academy’s founder and chief
financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as “the Bridge.” While most of its candidates are from Toril, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
child—helps them pass through crowds unnoticed and slip through tight spaces. Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the storied “luck of
the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute their unusual
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Shrine of Luck Phandalin’s only temple is a small shrine made of stones taken from the nearby ruins. It is dedicated to Tymora, goddess of luck and good fortune. The shrine is in the care of a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and to explore other worlds beyond. Few people know of the academy’s existence, and its leaders try to keep it that way.
Mirt the Merciless—also known as “the Old Wolf”—is Spelljammer Academy’s
founder and chief financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as “the Bridge.” While most of its candidates are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
realms of small folk and sparking conflict. The greatest storm giants are powerful seers, skilled at identifying and interpreting cosmic signs and divine omens. The aloof and aristocratic cloud giants
, one step below the storm giants, rarely condescend to deal with lesser giants or small folk. Extravagance defines their culture and their place in the ordning. Below them are the tyrannical
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
he shared his information. Rezmir considered it an amazing stroke of luck that Leosin was captured during the raid. In fact, it wasn’t luck at all, at least not for Rezmir. Leosin had studied their
to talk about it later. If characters are captured and imprisoned alongside Leosin and their attempts to escape fall through, he reveals that he has a small knife hidden in his boot. They can use it to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shrine of Luck Phandalin’s only temple, this small shrine is made of stones taken from the nearby ruins. It is dedicated to Tymora, the god of luck and good fortune. The shrine is in the care of a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
information. Rezmir considered it an amazing stroke of luck that Leosin was captured during the raid. Leosin Erlanthar In fact, it wasn’t luck at all, at least not for Rezmir. Leosin had studied their
talk about it later. If characters are captured and imprisoned alongside Leosin and their attempts to escape fall through, he reveals that he has a small knife hidden in his boot. They can use it to cut
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
crowded street. 4 A sign hangs over a blacksmith shop: “Weapons out of stock. Sorry and good luck.” 5 An old man with a pointed green hat sits on a bench, telling a group of children a story of the
heroic knight Huma Dragonbane. 6 A person pulling a small wagon full of stray pets stops to pick up another lost critter.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
year with other skills. First-Year Student
Medium or Small Humanoid (Wizard), Any Alignment
Armor Class 11
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
8 (−1)
DEX
12 (+1)
CON
Reactions
Beginner’s Luck (2/Day). When the student fails a saving throw, it can reroll the d20. It must use the new roll.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
be big or small, but each family is a gerontocracy, with the oldest member ruling the roost. This elder has most of the responsibility for enforcing traditions, settling disputes, setting the course
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halfling Deities The hin have a small but intimate pantheon of deities, which are honored primarily at household altars, roadside shrines, and wooded groves. The Blessed Sisters The hin mother
saddened by his duties, and vigilant in ensuring that the dead are respected and protected. Lady Luck Many halflings have taken to regular worship of Tymora, seeing her as a helping hand in their fortunes and a patron of the luckiness associated with the hin.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gnomish Deities Gnomes honor a small pantheon of seven primary deities, known as the Lords of the Golden Hills, plus two other entities. Wise Protectors The Watchful Protector, Garl Glittergold, is
invention and luck, revered by many gnomes even though he isn’t considered one of the Lords of the Golden Hills. “Nebelun’s head!” is a common gnomish exclamation of discovery. The Crawler Below The






