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Returning 35 results for 'might some with only armies from for like'.
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Classes
Player’s Handbook
Punish Evildoers at Any Cost
The Oath of Vengeance is a solemn commitment to punish those who have committed grievously evil acts. When evil armies slaughter helpless villagers, when a tyrant defies
the will of the gods, when a thieves’ guild grows too violent, when a dragon rampages through the countryside—at times like these, paladins arise and swear an Oath of Vengeance to set
Spells
Player’s Handbook
like.
The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 Hit Points per inch of thickness, and it has Immunity to Poison and Psychic damage. Reducing
a panel to 0 Hit Points destroys it and might cause connected panels to collapse at the DM’s discretion.
If you maintain your Concentration on this spell for its full duration, the wall becomes permanent and can’t be dispelled. Otherwise, the wall disappears when the spell ends.
Magic Items
Dungeon Master’s Guide
still seek to work Vecna’s will in the world.
The Eye of Vecna and the Hand of Vecna are separate Artifacts that might be found together or separately. The eye looks like a bloodshot organ torn
your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Eye of Vecna Spells
Spell
Charge Cost
Classes
Player’s Handbook
Channel Cosmic Forces of Order
The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork
efficiency. You or someone from your lineage might have become entangled in the machinations of modrons, the orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron
Species
Player’s Handbook
attribute their unusual gift to one or more of their benevolent gods, including Yondalla, Brandobaris, and Charmalaine. The same gift might contribute to their robust life spans (about 150 years
).
Halfling communities come in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a
Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
Sorcerer’s gift. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is
Monsters
Stranger Things: Welcome to the Hellfire Club
interpretations of ancient prophecies. They might worship supernatural patrons—deities, otherworldly creatures, manipulative alien minds, or stranger forces.
Some cultists devote themselves to
strike fear into those they aim to subjugate. Like the demon lord they worship, cultists of Demogorgon revel in chaos, domination, and destruction.
Monsters
Lorwyn: First Light
/DeafnessThe incarnations of vibrance each resemble a titanic canine with a body of colorful foliage and horns like the branches of a blossoming cherry tree. When vibrance incarnations are in Lorwyn
that wanders from Lorwyn to Shadowmoor or vice versa retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard
Species
Eberron: Forge of the Artificer
. Their facial features have a bestial cast, often with large eyes and pointed ears; most shifters also possess prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While
a shifter’s appearance might remind an onlooker of an animal, the shifter remains clearly identifi able as a Humanoid even when at their most feral.
Shifter Traits
Creature Type: HumanoidSize
Backgrounds
Eberron: Forge of the Artificer
, Fine Clothes, Healer's Kit 25 GP; or (B) 50 GP
House Jorasco teaches that illness and injury stalk the living like ghosts, robbing people of health and longevity. You’ve been taught ways to
service, ensuring the health and longevity of House Jorasco. You might be a kindly healer with no stomach for combat or a dispassionate specialist who knows exactly how to incapacitate or kill an enemy with precise strikes.
Species
Lorwyn: First Light
appearances vary widely. One boggart may look like a hedgehog, with spiky fur and beady eyes, while another might sport the snout and fleshy ears of a swine. Boggarts tend to love crafting potions and
Boggarts are Small, squat goblinoids found in the realm of Lorwyn-Shadowmoor. They possess bestial physical features, including horns and animal- like snouts. Beyond these commonalities, boggart
Species
Eberron: Forge of the Artificer
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face may reveal an aspect of
might change clothes. However, many changelings develop identities with more depth, crafting a persona complete with history and beliefs to go with each shape. A changeling adventurer might have
Equipment
have a transformative effect on it. Leaves might grow in a different shape or color, or a dazzling new fruit might emerge. However, every tree inhabited by a spirit produces yugi sap. This sticky
substance is often used as a sweetener. However, some canny craftspeople know the secret to making strong glass-like vessels from it.
Way of Shadow
Legacy
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Classes
Player’s Handbook (2014)
Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of
a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves’ guilds, hiring out their services to nobles, rich
Monsters
Dragonlance: Shadow of the Dragon Queen
the most powerful of draconians, their entire being thrumming with eldritch power. Unlike other draconians, auraks are wingless. This might lull foes into a false sense of security, until the auraks
exhale noxious fumes resembling those of their dragon progenitors. Auraks are masterminds and strategists that serve as commanders in the Dragon Armies. They often lead contingents of less powerful
Monsters
Dragonlance: Shadow of the Dragon Queen
illusion to look and feel like that creature while retaining the draconian’s game statistics (other than its size). This transformation lasts until the draconian dies or uses a bonus action to end
combination of warped alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely guard the secret of the draconians’ creation, allowing Krynn’s metallic dragons to continue to think their eggs are being held hostage so they don’t oppose the Dragon Queen’s conquests.
Monsters
Eberron: Rising from the Last War
“speaker” of his imprisoned master, Rak Tulkhesh, and he seeks to free his lord by bathing the world in blood. Like a spider with multiple webs, he has agents and pawns (which he calls his “claws
”) established in armies across Khorvaire. The most significant of those is the barbarian horde he amasses in the Demon Wastes — warriors who threaten to sweep into Aundair on a tide of blood.
Many of the
Monsters
Spelljammer: Adventures in Space
vampirates conducts itself depends entirely on the mood and disposition of the captain. The crew of one ship might behave like a murderous mob, while another might abide by an ancient code of chivalry. One
captain might allow the crew of a plundered ship to live, while another might leave only flotsam and jetsam in the pirates’ wake.
The captain is often accompanied by an undying companion, such
Monsters
Adventure Atlas: The Mortuary
table presents some contents an animated coffin might contain when encountered.
Animated Coffin Contents
d6
Contents
1
1d4 swarm of bats
2
1d4 Skeleton;skeletons packed like
skitter along steep inclines, walls, and ceilings, and the coffin’s spacious interior bristles with retractable spikes. Like their inanimate counterparts, animated coffins range from plain wooden
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Filament.A cave fisher is a subterranean arachnid with a long snout that houses spinnerets, enabling the creature to produce sticky filaments, much like the strands of a spider;spider's webbing
, which the creature uses to snag prey.
A cave fisher usually hunts small animals and is particularly fond of bat;bats, so it stretches a filament over an opening that such prey might travel through. It
Monsters
Mythic Odysseys of Theros
—mortals communicate with a single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll
for insights.
Divine Influence. Just as oracles seek insights from interpreting the divine, so too do gods occasionally seek to manipulate the world through oracles. Sometimes a god might speak
Water Weird
Legacy
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Monsters
Monster Manual (2014)
those its summoner declares as off limits. When slain, a water weird becomes an inanimate pool of water.
Good and Evil Weirds. Like most elementals, a water weird has no concept of good or evil
interlopers rather than kill them, while a neutral evil water weird kills its victims for pleasure and might turn against its summoner. A water weird loses its evil alignment if its waters are cleansed
Monsters
The Wild Beyond the Witchlight
Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long.
Not all harengons are mean-spirited bullies like the ones presented here
. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom
Monsters
The Wild Beyond the Witchlight
Material Plane. They love to travel on foot and rarely stay in one place for long.
Not all harengons are mean-spirited bullies like the ones presented here. Every harengon follows their own path through
life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.
Halfling
Legacy
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Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
might be a wagon jostling along a dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring
Monsters
Dragonlance: Shadow of the Dragon Queen
opponent in battle.
Kender Taunts
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Taunt"}
Taunt
1
“Should I pretend to be scared? You seem like you really need
this.”
2
“I wish I could be like you and just not care how I look … or smell … or dress. So brave.”
3
“Did the Cataclysm have a face? Because I think you
Monsters
Mordenkainen Presents: Monsters of the Multiverse
artifact that would ensure his success. But while there, he became trapped, leaving his armies at the mercy of his enemies. They were destroyed in short order.
Moloch was rendered nearly powerless
until he leaves. Thus, he lives a split existence, sometimes plotting in Malbolge or other layers of the Hells and at other times wandering the planes in search of magical might or secrets that might help
Monsters
Curse of Strahd
. Vladimir wields a weapon, +2; +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth
Turn Immunity
Strahd's armies time and again as they swept across the land. When it became clear that Strahd couldn't be stopped, the knights of the order led hundreds of refugees to Argynvost's valley, but Strahd
Magic Items
Acquisitions Incorporated
wilderness or into a lake. But it has no knowledge of or ability to help you avoid monsters, enemies, traps, locked doors, and the like.
The timepiece is of no use for reaching locations that are
Wanderer, its magic might function sporadically or with unpredictable side effects, as determined by the DM.
Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
the world.
The Eye of Vecna and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left
transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.
To attune to the hand, you must lop off your left hand at the wrist and the press
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
a delicious chocolatey flavor, a gelatinous cube might have a more decorative shape and taste fruity, and an ochre jelly could smell like butterscotch.
PoisonBludgeoning
described here, creatures found in and around Sweettooth Village might include gingerbrute;gingerbrutes as well as variations of oozes from the Monster Manual. For example, a black pudding might have
Monsters
Quests from the Infinite Staircase
which can grapple one target.A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or
appearance of various small‚ often adorable creatures to entice their prey. The Lure Forms table suggests some forms the lure might take.
Lure Forms
d6
Lure Appearance
1
Clumsy
Major Image
Legacy
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Spells
Basic Rules (2014)
thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).
As long as you are within range of the illusion, you can use your action to cause the image to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
monsters, both to conceal their identities and to strike fear into their foes.
An iron shadow is usually recruited from the ranks of the Feywild’s hobgoblin armies or from among the hobgoblins who
receive secret training in the arts of magic and stealth. This indoctrination is a slow and arduous process; many aspirants don’t finish it, and years might go by during which the iron shadows
Monsters
Mordenkainen Presents: Monsters of the Multiverse
wherever they go. When armies recognize their awful forms, their mere appearance causes soldiers to break ranks and flee, lest they succumb to one of the awful plagues that oinoloths let loose
stalk the killing field, poisoning the ground and sickening creatures they encounter. Sometimes they might be hired to lift the very plagues they spread, but the price for such work is high, and the






