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Returning 35 results for 'mind some with only actions from for like'.
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minor some with only action from for like
Monsters
Monster Manual
three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 3 version).
Rend. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction
damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Mind Spike
Monsters
Monster Manual
actions. The dragon regains all expended uses at the start of each of its turns.
Mind Invasion. The dragon uses Spellcasting to cast Mind Spike (level 5 version).
Noxious Miasma. Constitution Saving
three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction
Monsters
Monster Manual
use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15 ft
ability (spell save DC 21):
At Will: Detect Magic, Mind Spike (level 5 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no
Monsters
Monster Manual
damage.
Mind-Rending Roar (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind-Rending Roar"}. Wisdom Saving Throw: DC 16, each enemy in a 300-foot Emanation originating
from the sphinx. Failure: 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Mind-Rending Roar", "rollDamageType":"Psychic"} Psychic damage, and the target has the Incapacitated
Monsters
Monster Manual
use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft
ability (spell save DC 17):
At Will: Detect Magic, Mind Spike (level 4 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no
Spells
Player’s Handbook
You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it. The target hears the message in its mind, recognizes you as the
sender if it knows you, and can answer in a like manner immediately. The spell enables targets to understand the meaning of your message.
You can send the message across any distance and even to other
Spells
Player’s Handbook
You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range and uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Mind Flayer
(Slaad Only). The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.
Whispering Aura (Mind Flayer Only). At the start of each of the spirit’s turns, the spirit
Monsters
Monster Manual
telepathically with the aboleth, the aboleth learns the creature’s greatest desires.Multiattack. The aboleth makes two Tentacle attacks and uses either Consume Memories or Dominate Mind if available
.
Dominate Mind (2/Day). Wisdom Saving Throw: DC 16, one creature the aboleth can see within 30 feet. Failure: The target has the Charmed condition until the aboleth dies or is on a different plane of
Magic Items
Dungeon Master’s Guide
still seek to work Vecna’s will in the world.
The Eye of Vecna and the Hand of Vecna are separate Artifacts that might be found together or separately. The eye looks like a bloodshot organ torn
your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Eye of Vecna Spells
Spell
Charge Cost
Magic Items
Dungeon Master’s Guide
of your prison. You draw no more cards.
Euryale. The card’s medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the
Movement. The avatar can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack. The
Monsters
Icewind Dale: Rime of the Frostmaiden
, the result is a gnome squidling—a deformed mind flayer with weak, spindly limbs and oversized tentacles. It relies on levitation to keep its body aloft and uses its tentacles like legs, to
propel it along whatever surface it’s floating above. Most mind flayers destroy squidlings on sight, so it’s rare to see one or more of these creatures.
Squidlings eat brains for sustenance, just like other mind flayers do, and they don’t care where the brains come from.
Magic Items
Fizban's Treasury of Dragons
This potion looks like liquid gold, with a single scale from a chromatic, gem, or metallic dragon suspended in it. When you drink this potion, you transform into an adult dragon of the same kind as
the game statistics of the adult dragon instead of your own, but you retain your languages, personality, and memories. You can’t use a dragon's Change Shape or its legendary or lair actions.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, attack rolls, and saving throws until the end of the creature’s next turn.
Tentacle (Costs 2 Actions). The elder brain makes one Tentacle attack.The ultimate expression of mind flayer domination
like a single organism, acting in concert as if each illithid were the digit of a hand.
An elder brain considers itself and its desires the most important things in the multiverse, and the mind
Monsters
Phandelver and Below: The Shattered Obelisk
focus their innate psionic power.
Mind Flayers
Mind flayers, also known as illithids, feast on the brains of Humanoids across the multiverse. They are distinguished by their purple-toned skin and octopus-like heads, from which extend writhing tentacles.
Awareness. The mind flayer has advantage on initiative rolls and can’t be surprise;surprised as long as it doesn’t have the incapacitated condition.
Magic Resistance. The mind flayer has
Monsters
Phandelver and Below: The Shattered Obelisk
end of the target’s next turn.
Projected Claw (Costs 2 Actions). The refraction makes one Dissonant Claw attack.Ilvaash was formed from the remains of the mind flayer god Ilsensine, the God
’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
. Hit: 22 (3d8 + 9);{"diceNotation":"3d8+9","rollType":"damage","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage.Fraz-Urb’luu can take 3 legendary actions, choosing from the
options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Fraz-Urb’luu regains spent legendary actions at the start of his turn
Monsters
Waterdeep: Dungeon of the Mad Mage
bond, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): time stop
*The archmage casts mind blank, stoneskin
damage.The floating skull and hanging skeletal arms are all that remain of him; they move like they're attached to an invisible body.
Monsters
Phandelver and Below: The Shattered Obelisk
Legendary Resistance (3/Day). If the mind flayer fails a saving throw, it can choose to succeed instead.
Magic Resistance. The mind flayer has advantage on saving throws against spells and other
magical effects.Multiattack. The mind flayer makes two Tentacle attacks.
Tentacle. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Tentacle"} to hit, reach 5 ft
Monsters
Planescape: Adventures in the Multiverse
;s Mind Poison for 24 hours.Respected as guardians by villains across the multiverse, maelephants are Fiends with pachyderm-like heads. They can exhale toxic fumes that cause foes to temporarily
., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4", "rollType":"damage", "rollAction":"Glaive", "rollDamageType":"slashing"} slashing damage.
Mind Poison (Recharge 5–6);{"diceNotation":"1d6
Monsters
Van Richten’s Guide to Ravenloft
":"2d6","rollType":"damage","rollAction":"Gnashing Bite","rollDamageType":"necrotic"} necrotic damage.
Mind-Bending Bite (Aberrant Head Only). Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType
":"to hit","rollAction":"Mind-Bending Bite"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Mind-Bending Bite","rollDamageType":"piercing
Monsters
Eberron: Rising from the Last War
it. The intellect devourer is under Dyrrn’s control and acts immediately after Dyrrn in the initiative order.
Mind Blast (Costs 3 Actions). Dyrrn magically emits psychic energy in a 60-foot
Alien Mind. If a creature tries to read Dyrrn’s thoughts or deals psychic damage to it, that creature must succeed on a DC 23 Intelligence saving throw or be stunned for 1 minute. The stunned
Monsters
Van Richten’s Guide to Ravenloft
on this terrain.
Mind Cloud (Costs 3 Actions). The emissary unleashes a psychic wave. Each creature within 30 feet of the emissary must succeed on a DC 23 Wisdom saving throw or take 32 (5d12
destroyed. They disappear when the emissary dies.The emissary can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of
Monsters
The Book of Many Things
but otherwise uses the wererat stat block, excluding actions that require equipment the target doesn’t have. During any night when there’s a full moon in the sky, the target becomes an NPC
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delour’s honeyed words and calculating mind make
Monsters
Spelljammer: Adventures in Space
Multiattack. The gaj makes one Mandibles attack and uses Mind-Probing Antennae or Paralyze (if available).
Mandibles. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
start of each of the gaj’s turns. While it is grappling a creature, the gaj can’t use its mandibles to attack other creatures.
Mind-Probing Antennae. The gaj targets one creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the mage gains 10 temporary hit points.The mage can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
creature’s turn. The mage regains spent legendary actions at the start of its turn.
Slam. The mage makes one Slam attack.
Eldritch Bolt (Costs 2 Actions). The mage makes one Eldritch Bolt attack
Monsters
Fizban's Treasury of Dragons
its hit points. Casting a wish spell on the unconscious creature rids it of the infestation and prevents it from turning into a mind flayer.The dragon can take 3 legendary actions, choosing from the
;{"diceNotation":"6d12","rollType":"roll","rollAction":"Tadpole Brine Breath"} hours. When the period of unconsciousness ends, the creature transforms into a mind flayer (see the Monster Manual) with all
Monsters
Fizban's Treasury of Dragons
modifier.Multiattack. The dragonborn makes three Mind Blade attacks.
Mind Blade. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Mind Blade"} to hit, reach
5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4);{"diceNotation":"1d4+4", "rollType":"damage", "rollAction":"Mind Blade", "rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
like those of other liches.
Unlike a true lich;lich's phylactery, the periapt of mind trapping doesn’t restore the alhoons to undeath if they are destroyed. Instead, a destroyed alhoon’s
", "rollAction":"Arcane Bolt", "rollDamageType":"force"} force damage.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. The alhoon magically emits psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
roll, one creature within 10 feet of her that is charmed by her is hit by the attack instead.Zuggtmoy can take 3 legendary actions, choosing from the options below. Only one legendary action option can
be used at a time and only at the end of another creature’s turn. Zuggtmoy regains spent legendary actions at the start of her turn.
Attack. Zuggtmoy makes one Pseudopod attack.
Exert Will
Monsters
Mordenkainen Presents: Monsters of the Multiverse
his appearance), detect magic, dispel magic, phantasmal force
3/day each: mislead, programmed illusion, seeming
1/day each: modify memory, project imageFraz-Urb’luu can take 3 legendary actions
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Fraz-Urb’luu regains spent legendary actions at
Monsters
Strixhaven: A Curriculum of Chaos
Enigmatic Mind. The archaic’s mind can’t be read, creatures can communicate telepathically with the archaic only if it allows, and magic can’t determine whether the archaic is lying
with spell attacks, spell save DC 22), requiring no material components and choosing the spell’s targets.The archaic can take 3 legendary actions, choosing from the options below. Only one
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
reanimated as a spore servant if it’s a type of creature that can be (see the “Myconids” entry in the Monster Manual).
Mind Control Spores (Recharge 5–6);{"diceNotation":"1d6
","rollType":"recharge","rollAction":"Mind Control Spores"}. Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Humanoids and
Monsters
Van Richten’s Guide to Ravenloft
Multiattack. The inquisitor attacks twice with its Silver Longsword or uses Mind Fire twice.
Silver Longsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
":"Silver Longsword","rollDamageType":"force"} force damage.
Mind Fire. The inquisitor targets one creature it can see within 120 feet of it. The target must succeed on a DC 15 Intelligence saving
Monsters
Curse of Strahd
the saving throw at the end of each of its turns, ending the effect on itself on a success.Exethanter can take 3 legendary actions, choosing from the options below. Only one legendary action option can
be used at a time and only at the end of another creature’s turn. Exethanter regains spent legendary actions at the start of his turn.
Cantrip. Exethanter casts a cantrip.
Paralyzing Touch
Monsters
Van Richten’s Guide to Ravenloft
dullahan in the initiative order. Additionally, the dullahan can now use the options in the “Mythic Actions” section. Award a party an additional 5,900 XP (11,800 XP total) for defeating
target dies if it can’t survive without the lost head. A creature that doesn’t have or need a head, or has legendary actions, instead takes an extra 27 (6d8);{"diceNotation":"6d8






