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Returning 35 results for 'monsters settings with only allows from for led'.
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monsters setting with only allows from for led
Species
Player’s Handbook
strongholds into mountainsides and under the earth. Their oldest legends tell of conflicts with the monsters of mountaintops and the Underdark, whether those monsters were towering giants or
settings have such communities.
Dwarf Traits
Creature Type: HumanoidSize: Medium (about 4–5 feet tall)Speed: 30 feet
Species
Player’s Handbook
to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
the Kagonesti and the Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively.
Elf Traits
Creature Type: HumanoidSize: Medium (about 5–6 feet tall)Speed: 30 feet
Monsters
Dragonlance: Shadow of the Dragon Queen
. Sivaks can magically change their features to mimic the appearance of those they’ve slain. This allows these cunning soldiers to sow confusion and despair among their enemies. When sivaks are
killed, their crumbling bodies mimic the form of their killers and shriek in agony.
Draconians
Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a
Monsters
Fizban's Treasury of Dragons
. Their magical ability to change their appearance to mimic those they’ve slain allows them to sow confusion and despair among their enemies. When dreadnoughts are killed, their bodies burst into
flames, scorching everything around them.
On the world of Krynn, draconian dreadnoughts formed from silver dragon eggs are called sivak draconians.
Draconians
Draconians are bipedal monsters born
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of several individuals and their offspring, usually led by a dominant adult that also tends to be the oldest member of the group. When on the hunt away from their lair, girallons use roars and body
out across the world.
Numerous creatures have tried to tame, subjugate, or cooperate with the monsters. For instance, some forest-dwelling peoples capture girallons and train them to serve as sentinels
Monsters
Waterdeep: Dragon Heist
Cunning Action. On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion. If the Black Viper is subjected to an effect that allows her to make
of her station.
In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night and house guards watching her every move during the day. So she taught herself how to pick
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
Monsters
Van Richten’s Guide to Ravenloft
power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples
who laid the path before him that led to the Amber Temple and his fall into vampirism.
But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the
Monsters
Van Richten’s Guide to Ravenloft
of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and
him that led to the Amber Temple and his fall into vampirism.
But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had
Monsters
Van Richten’s Guide to Ravenloft
power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls
intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism
Monsters
Van Richten’s Guide to Ravenloft
shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In
that led to the Amber Temple and his fall into vampirism.
But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up
Monsters
Van Richten’s Guide to Ravenloft
. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their
, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.
But they
Monsters
Van Richten’s Guide to Ravenloft
, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.
The
heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.
But they were then betrayed. Osybus had not lied; he had himself become
Monsters
Van Richten’s Guide to Ravenloft
role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to
whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.
But they were then betrayed
Monsters
Eberron: Rising from the Last War
, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3 Actions). Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of
“I perceive certain types of people — vocations or entire societies — as hideous monsters.”
3
“Someone is watching everything I do.”
4
“When I
Equipment
Combat
Utility
Whimsy
13
16
14
Discovered by the wizard known as Karoglin the Sleepless, the sun shroom allows those who consume it to stay awake for long periods of time
grow near the roots of trees in the Wandering Forest, a fact that has led some to speculate that energizing mushrooms are what keep the trees on the move.
Demilich
Legacy
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Monsters
Monster Manual (2014)
Avoidance. If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half
turns, ending the curse on a success.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests
Species
Eberron: Rising from the Last War
purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
House Vadalis
Leader: Dalin d’Vadalis
Headquarters: Foalswood (near Varna, Eldeen Reaches
Mark of Handling allows Vadalis to work with more exotic creatures as well. Griffons, hippogriffs, and even bulettes can be bred and trained. Even with the Mark of Handling, this is dangerous work
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
Avoidance. If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half
hit points.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests the demilich’s
Backgrounds
Guildmasters’ Guide to Ravnica
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
in different troupes, which allows for the possibility of a widespread network of contacts.
Roll twice on the Rakdos Contacts table (for an ally and a rival) and once on the Non-Rakdos Contacts table
Folk Hero
Legacy
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Backgrounds
Basic Rules (2014)
tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land
disaster.
3
I stood alone against a terrible monster.
4
I stole from a corrupt merchant to help the poor.
5
I led a militia to fight off an invading army.
6
I broke into a tyrant
Backgrounds
Baldur’s Gate: Descent into Avernus
number of personal choices or ill-fated circumstances might have led you to turn away from society. You may, if you wish, choose or roll an origin event from the Hermit Origins table.
d8
Life
of Seclusion
1
You led an ill-fated expedition into the Riverveins. Your friends were swept away by flooding, and you’ve never been able to shake the guilt of causing their deaths over
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
necessarily commensurate from one legion to another or even between banners in the same legion. A phalanx of foot soldiers led by a captain in one legion might be two hundred strong, while in another such
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Settings Suffering, tragic death, or a villain’s monstrous evil manifest subtly in the places ghost stories are set. Typically, a setting’s hauntings are revealed slowly, until the full
nature of the horror is on display. Ghost Story Settings d8 Setting
1 A realm where speaking to spirits is just like speaking with the living
2 A graveyard city-state where all living
Kenku
Legacy
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Species
Volo's Guide to Monsters
groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master.
Although kenku can’t create new things, they have
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Torments For Darklords in dark fantasy settings, power is at the root of their suffering. Perhaps their rise to dominance led them to sacrifice what mattered to them most, or they
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
between passageways. Negotiating with it successfully allows access to a secret tunnel that cuts days off the characters’ journey. 5 Roving outlaws (five to ten thugs led by a bandit captain) heading to
, which use it to attack any potential threats. Use the statistics for the oaken bolter (from Mordenkainen’s Tome of Foes) and the kobold inventor (from Volo’s Guide to Monsters). 3 The characters’ tunnel
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Worlds of Adventure The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and
have been published as official settings for the D&D game. The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Worlds of Adventure The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and
have been published as official settings for the D&D game. The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the
Backgrounds
Guildmasters’ Guide to Ravnica
spells.
Suggested Characteristics
Most members of the Selesnya Conclave are true believers — the tight-knit community allows little room for the cynical or disillusioned. They are spiritual
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
setting as a whole is made up of countless isolated domains, each one a perfect expression of a particular flavor of the macabre. Creating your own domain allows you to blend legendary evils, unexpected
monstrosities, and grim settings into a tailor-made whole, bound together by mysterious mists and buried alive inside your favorite horror genres. This chapter explores how to create such domains, a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ranches and train horses and hounds, the Mark of Handling allows Vadalis to work with more exotic creatures as well. Griffons, hippogriffs, and even bullettes can be bred and trained. Vadalis also
exotic creatures aren’t enough to satisfy the most innovative members of the house, and this has led to the practice of magebreeding. Using the Mark of Handling and dragonshard focus items, Vadalis
Saving Throws
Legacy
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Rules
bonus to saving throws made using a particular ability score. Some monsters have saving throw proficiencies as well.
The Difficulty Class for a saving throw is determined by the effect that causes it
detailed in the effect that allows the save. Usually, a successful save means that a creature suffers no harm, or reduced harm, from an effect.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dangerous world, but they too offer opportunities for adventure. Encounters with monsters might seem unlikely within a city’s walls, but urban settings have their own villains and perils. Evil, after all
, takes many forms, and urban settings aren’t always the safe havens they seem to be. This chapter provides an overview of these three environments plus a few unusual environments, taking you through the process of creating an adventure location, with plenty of random tables to inspire you.
Proficiency Bonus
Legacy
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Rules
Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in the rules on ability
more than once to the same roll, you still add it only once and multiply or divide it only once.
By the same token, if a feature or effect allows you to multiply your proficiency bonus when making an






