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Returning 35 results for 'monsters shadow with only advances fur for lodges'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
monsters, both to conceal their identities and to strike fear into their foes.
An iron shadow is usually recruited from the ranks of the Feywild’s hobgoblin armies or from among the hobgoblins who
Strike or a Dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.
Unarmed Strike. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target, the claw can attack only that target.
Shadow Jump (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Shadow Jump"}. If the boneclaw is in dim light or darkness, each
creature of the boneclaw’s choice within 15 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2);{"diceNotation":"5d12+2", "rollType":"damage", "rollAction":"Shadow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.
Girallons are most common in temperate or warm forest
out across the world.
Numerous creatures have tried to tame, subjugate, or cooperate with the monsters. For instance, some forest-dwelling peoples capture girallons and train them to serve as sentinels
Monsters
Eberron: Rising from the Last War
; (Colossus WX-12) squats in the Crawling Swamp, in the northwest corner of the Shadow Marches. How it got there, no one knows.
Hollow Structure. Although it can operate without a crew, a warforged colossus
.
A colossus might be filled with monsters and secrets, in addition to the corpses of those who died inside it. In chapter 4, map 4.8 illustrates an inactive warforged colossus, and the text that
Monsters
Eberron: Rising from the Last War
’s lair is known to touch remote areas of the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or
“I perceive certain types of people — vocations or entire societies — as hideous monsters.”
3
“Someone is watching everything I do.”
4
“When I
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
centuries-old conflict between fey courts.
4
An ancient moonstone dragon;ancient moonstone dragon's sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
Species
Van Richten’s Guide to Ravenloft
. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
one of the following Domains of Dread (detailed in chapter 3):
Barovia. In the shadow of Castle Ravenloft, tales flourish of those who love or descend from vampires. You might have such a connection
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hear “Sumber Hills,” because it’s there that once had rich quarries and good hunting. Some hunting lodges and keeps owned by wealthy Waterdhavians or adventurers remain — and in recent times have
become homes to bandits and monsters. Those who quarry the Sumber Hills for building stones and gravel often trade tales of finding gemstones and rich veins of ore in the hills — but for the most part
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Dimir Creatures Alongside human and vampire spies and assassins, a variety of stealthy and shadowy monsters contribute to the work of House Dimir. Doppelgangers and invisible stalkers move unseen
among the populace. Horrors — as well as gricks, intellect devourers, and similar monsters — are thought to be the fears of Ravnica’s populace given form by Dimir magic. And undead such as shadows
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Villains Servants of Phenax dot the world, largely staying hidden until they are needed to help spin the web of lies that advances his plots. His servants prefer to confront foes using guile
missing then turn up with no memory of their disappearance. Phenax cult fanatics are brainwashing these souls for use as sleeper agents.
Phenax’s Monsters Phenax is often associated with monsters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Monsters Any monster can find a place in a dark fantasy plot. D&D’s most iconic threats—such as dragons and beholders—are well suited to horror-tinged tales, as are any other
supernatural foes. Chapter 5 details how to make even the most familiar monsters into fear-worthy threats. Dark Fantasy Monsters Challenge Creature Source
1/8 Gremishka VGR
1/4 Goblin MM
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About the Shadow Marches The untamed Shadow Marches are filled with mysteries. Relics of the daelkyr rest undisturbed in the depths of the swamps, along with foul monsters and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
techniques and shadow magic to deceive and defeat their foes. While on secret missions, they wear masks crafted to resemble monsters, both to conceal their identities and to strike fear into their foes. An
Hobgoblin Iron Shadow Iron shadows are hobgoblin martial artists who serve fey and mortal courts as secret police, scouts, and assassins. They spy to ferret out treachery, rebellion, and betrayal and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of nature, treachery in battle, dark magic and monsters, passion and madness. Those who worship the Sovereigns fear these things; those who revere the Six embrace them and don’t consider them to be
Dark Six. Humanity sees the Shadow as a villain who gave the harpy her voice and the medusa her gaze; to the harpy and the medusa, this makes the Shadow a hero.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Homes have sharply pitched roofs to prevent snow from accumulating on them. The people of Ten-Towns wear layers of woolen clothing often topped off with fur cloaks. Under these heavy clothes and cloaks
, one resident looks very much the same as another. Outdoors, it’s hard to tell the people of Ten-Towns apart—and easy for clever monsters to hide in their midst. The Easthaven ferry is trapped in ice, just like the rest of Ten-Towns..
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shadowfell The Shadowfell, also called the Plane of Shadow, is a gloomy dimension whose sky is a black vault with neither sun nor stars. The Shadowfell overlaps the Material Plane in much the same
-great castle. The forests of the Shadowfell hold sinister-looking trees, their branches reaching out to snare travelers’ cloaks, and their roots coiling to trip those who pass by. Shadow dragons and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire Common Dwarvish Mror Holds Dwarvish Elvish Aerenal, Valenar Elvish Giant Inhabitants of Xen’drik Giant Gnomish Zilargo Dwarvish Goblin Darguun, Droaam, Shadow Marches, monsters of Khorvaire Goblin
language of the goblin empire of Dhakaan and survives as the primary language in Darguun, Droaam, and the Shadow Marches. Goblin displaced the Orc language; the people of the Shadow Marches typically
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Monsters by Habitat The following tables organize the monster stat blocks in this book by habitat. These tables omit monsters that don’t inhabit natural habitats, such as many Celestials and Fiends
. Any Habitat Monsters CR Monsters 0 Commoner, Crawling Claw, Homunculus 1/8 Bandit, Cultist, Guard, Noble, Warrior Infantry 1/4 Priest Acolyte 1/2 Performer, Scout, Tough 1 Empyrean Iota, Imp
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
to the world of the living temporarily as Nyxborn. The Erebos’s Monsters table presents just a few foes likely to serve the god’s will. Erebos’s Monsters Challenge Creature Source
1/2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
said to be Aureon’s shadow, given malign life when Aureon mastered magic. The Shadow is the maker of monsters and the keeper of forbidden secrets, and it offers malevolent spells to warlocks and wizards
of the Shadow.
The Dark Six inspire worship in different ways among diverse cultures. Temples to the Dark Six appear in Droaam, along with wild revels driven by the Fury. The Dark Six aren’t
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are never safe. Travelers in the Realms face fell magic and deadly monsters
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
church in politics distracts it from its true mission and invites corruption. Dealing with Darkness. The Shadow in the Flame can tempt even the most virtuous soul. How do you react when you encounter
corruption and greed? Are you a compassionate person who seeks to lead people to the light, or a zealot determined to crush all darkness? How will you react when you encounter monsters—minotaurs, ogres, gnolls—in a civilized setting?
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
11 (7,200 XP) Beholder, young red shadow dragon 13 (10,000 XP) Death tyrant 14 (11,500 XP) Purple worm 15 (13,000 XP) Phase Spider Underwater Monsters Monsters Challenge Rating (XP) Quipper 0
Monsters by Environment The following tables organize monsters by environment and challenge rating. These tables omit monsters that don’t customarily inhabit the environments included here, such as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the continent of Khorvaire. The quest for the Mirror of the Seventh Moon might take the heroes from a hidden mountain shrine in Darguun to a ruined castle in the Shadow Marches and finally to a
assortment of monsters and other challenges. A World of Magic. The technology of Eberron has developed not through the advance of science but by the mastery of magic. The widespread use of magic pervades life
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, boggart appearances vary widely. One boggart may look like a hedgehog, with spiky fur and beady eyes, while another might sport the snout and fleshy ears of a swine. Boggarts tend to love crafting potions
believe their patron is Isilu. Others prove to be Sorcerers and are especially likely to manifest their power in the form of the Wild Magic Sorcery subclass. Playing a Boggart Use the Goblin species (see Mordenkainen Presents: Monsters of the Multiverse) when creating a boggart player character.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-ridden skulls. Carved into the lintel above the double door is a sconce sculpted to resemble a skeletal hand, with a continual flame spell cast in its palm.
Monsters. A pair of stalagmites flank the
his shadow demon in area 29. 1b. Stalactites and Stalagmites This damp, dripping cave contains a veritable forest of stalagmites and stalactites. 1c. Claw-Shaped Cave The drow have hidden supplies in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
—Gysios, Bronzebones veteran
The western edge of Akroan territory is a region of arid canyons and caverns called Phoberos, a land of harsh natural whims haunted by ravenous monsters. Fierce bands of
land, and two ideals—the nobility of heroic struggle and victory versus the brutality of savage slaughter in war—competed for a place in the mortal mind. Just as Mogis is the dark shadow of everything
Magic Items
Infernal Machine Rebuild
used by Baron Lum, the Infernal Machine was known for its ability to unleash terrible monsters within the world. Specific combinations of its controls can still recreate the effects of various spells
foods, hobbies, music, and so forth become unbearable to you.
35
Your shadow becomes an undead shadow that shares your alignment and is under your control.
Your shadow behaves disapprovingly
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Friends and Foes This chapter provides more than forty monsters and NPCs who live in and around Strixhaven. They appear in this book’s adventures, and you’re free to use them in adventures of your
Silverquill Apprentice Humanoid 2 Silverquill Pledgemage Humanoid 4 Silverquill Professor of Radiance Humanoid 7 Silverquill Professor of Shadow Humanoid 7 Spirit Statue Mascot Construct 1/4 Strixhaven Campus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
features are as follows: Ceiling. The ceiling is arched and 30 feet high.
Skulls and Bones. Old skulls and bones (the remains of dead adventurers and monsters) have been swept into alcoves along the
hall’s southern stretch.
Vision. Any character who opens a door leading west or east experiences one of the shadow dragon’s visions.
If the bones are disturbed, a giant spectral mouth with fangs
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
regions or cultures. The DM may change the languages assigned to a monster or NPC to reflect this.
Giant is the common tongue of Xen’drik. It is rarely encountered on Khorvaire. Monsters in Khorvaire
usually speak Goblin.
Goblin is the common tongue of Darguun, Droaam, and the Shadow Marches, along with most “monstrous” creatures in Khorvaire. It was the language of the goblin empire that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cities, but can be placed to good use in dealing with dangerous monsters and lost treasure. Most large cities in the Realms have a number of thieves’ dens that compete with one another. A few places, such
of Waterdeep had once been home to the most powerful guild of thieves in the North: the Shadow Thieves. The Lords of Waterdeep smashed that guild, forcing its leaders to flee the city (the group
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Boneclaw A wizard who tries to become a lich but fails might become a boneclaw instead. These hideous, cackling monsters share a few of liches’ attributes, but while liches are immortal masters of
grapples a target, the claw can attack only that target.
Shadow Jump (Recharge 5–6). If the boneclaw is in dim light or darkness, each creature of the boneclaw’s choice within 15 feet of it must succeed






