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Returning 35 results for 'monsters some with only arms from for lives'.
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monsters some with only area from for level
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Monsters
Strixhaven: A Curriculum of Chaos
by their consumption of anguish. They trade magical influence over the lives and minds of others to ambitious mortals in exchange for the mortal’s agony.
Daemogoths are alien-looking in the
extreme. Their eyes are insectile or smooth and bulbous like gleaming jewels, and they have five arms. They typically wear long robes, which drape low over their forms, and they sport a halo of horns, antlers, or floating stones or crystals.Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Rejuvenation. While its master lives, a destroyed boneclaw gains a new body in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Hours"} hours, with all its hit points. The new body
monsters share a few of liches’ attributes, but while liches are immortal masters of the arcane, boneclaws are thralls to evil, hatred, and pain.
The most important part of the transformation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
necrotic damage. The target dies if reduced to 0 hit points by this ray.The catoblepas is as loathsome as the vile swamplands in which it lives, a conglomeration of bloated buffalo, dinosaur, warthog
, drinking the monsters’ milk and using them as guardians or pets. Other legends say that those of impure heart can tame a catoblepas and whisper of malevolent warlocks and wicked knights who ride them into battle.
Monsters
Eberron: Rising from the Last War
Glowing Chasm in the northern part of the Mournland, with one of its arms torn off.
“Artorok” (Colossus WX-73) sits at the bottom of Lake Cyre amid the scaffolding of a sunken House
otherwise intact.
“Karrnslayer” (Colossus WX-31) lost its legs but crawls through the Mournland, using its arms to drag its great bulk across the ground. It is always prone and can’t
Monsters
Mordenkainen Presents: Monsters of the Multiverse
time in preparing for his return. He amassed an army of devils and monsters and left them to make final preparations for invading the Nine Hells, while he ventured to the Material Plane in search of an
until he leaves. Thus, he lives a split existence, sometimes plotting in Malbolge or other layers of the Hells and at other times wandering the planes in search of magical might or secrets that might help
Monsters
Curse of Strahd
Ravenloft, has served Strahd's family faithfully for nearly five hundred years. He is Strahd's eternal servant, a longtime comrade-in-arms, and a ruthless warrior who has killed thousands in his lifetime
to put Tatyana out of his mind, Strahd lured more women to the castle, taking several of them as brides before draining their lives and turning them into vampire spawn. Rahadin would see to it that
Monsters
Eberron: Rising from the Last War
places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
“I perceive certain types of people — vocations or entire societies — as hideous monsters.”
3
“Someone is watching everything I do.”
4
“When I
Monsters
Fizban's Treasury of Dragons
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult sapphire dragon lives adjacent to active purple worm tunnels, hoping the threat of the worm will deter treasure hunters
Half-Elf
Legacy
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Species
Basic Rules (2014)
neared.
“The same.” The newcomer’s bearded face split in a wide grin. He held open his arms and, before the dwarf could stop him, engulfed Flint in a hug that lifted him off the
children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Of Two Worlds
To humans, half-elves look
Halfling
Legacy
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Species
Basic Rules (2014)
the glassy surface of Maer Dualdon.
— R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
Species
Van Richten’s Guide to Ravenloft
. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
to share their hunger.
3
You survived being attacked by a vampire but were forever changed.
4
A parasite lives inside you. You indulge its hunger.
5
Tragedy interrupted your
Urchin
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Backgrounds
Player’s Handbook (2014)
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
of questions.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
Backgrounds
Baldur’s Gate: Descent into Avernus
if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.
Suggested Characteristics
Urchins are shaped by lives
.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
I eat like
Backgrounds
Sword Coast Adventurer's Guide
operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in
a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in
Folk Hero
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Backgrounds
Basic Rules (2014)
tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land
, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for
Elf
Legacy
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Species
Basic Rules (2014)
lighting on them might overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness
. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have
Species
Eberron: Rising from the Last War
me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il
kalashtar communities focus on acts of devotion known as the Path of Light. But the dark powers of Dal Quor have their own plans for Eberron. Through the force known as the Dreaming Dark, these monsters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to be the new elder sage, Shalfey still lives, so the tattoos on Piyarz’s arms haven’t changed. Piyarz covers his arms when he’s around the Griswill Garrison and the hostel staff, worried they’ll
to their cause. Each tower sage has magical tattoos on their arms: glowing constellations that magically update to reflect that sage’s hierarchy within the tower’s prophetic order. Though Piyarz claims
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Arms, Armor, and Other Equipment As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Stuffed Monsters The secret doors leading to this chamber are 10 feet square. It takes a singular or combined Strength of 16 to push open each door. The room is choked with dust and cobwebs. Five
dead creatures stuffed with sawdust and displayed in lifelike poses are crammed into the northern half of the room. The stuffed monsters and their weights are summarized below: An aarakocra with wings
Backgrounds
Baldur’s Gate: Descent into Avernus
their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool
, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
BALDUR’S GATE FEATURE
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
monsters inspired or created by the deck. Chapter 22: Euryale. The deck was created for Asteria, a human warrior, and her sister-in-arms, the medusa Euryale. Both still live, and they know more about the deck than anyone. This chapter chronicles their story.
Adversaries and Rivals The final four chapters present new monsters and the two people responsible for the deck’s creation: Chapter 19: Skull. Drawing the Skull card summons an avatar of death, and
Orc
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Species
Volo's Guide to Monsters
the world. For no matter how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs.
Every soldier who lives through a fight
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
swept across Krynn centuries ago. The apocalypse destroyed nations, unleashed monsters, and cast Krynn into a dark age. War Torn. Recently, war has spread across Krynn. Infamous warlords such as the elf
mage Feal-Thas and the death knight Lord Soth (see appendix B) have taken up arms in their bids for greater power.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
D: Goblin Lair A violent band of goblin warriors lives in this cave. It’s the goblin boss’s birthday, and she demands a celebration! Engrossed in the revelry, the goblins ignore their recent captive
: a dwarf named Vinx. You can add monsters to the cave to make this scenario longer and more difficult. The goblins might have invited Hobgoblin Warriors from the adjacent cave (cave F) as party guests or bodyguards. To make the scenario easier and shorter, reduce the number of Goblin Warriors.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Overview This adventure is designed to unfold in three to four hours of play and is split into the following parts: First Wave. The characters learn of Szass Tam’s threat, take up arms, and contend
defense, the army seeks to eliminate the characters by hurling monsters onto the battlements. Siege Weapon Sabotage. While the characters rest, a shape-shifting spy and its minions try to sabotage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Classic Monsters Numerous creatures hold special places in the lives and myths of Theros’s people. Some are beings said to have been created by the gods—often for special purposes or as divine
punishments. Others roam particular territories—lands that have become synonymous with a monstrous population. And still other monsters are in some way unique to Theros, exhibiting appearances, behaviors
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Tools of Destruction If a character asks to purchase armor or weapons, Kalista explains why she no longer sells those to outsiders. Read the following boxed text aloud: “I used to sell arms
and armor to would-be heroes like you. I had heard reports of foolhardy adventurers falling victim to brigands and monsters. I shrugged those stories off for a time.
“Last winter, the castellan’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 4: Creating Nonplayer Characters A nonplayer character is any character controlled by the Dungeon Master. NPCs can be enemies or allies, regular folk or named monsters. They include the local
innkeeper, the old wizard who lives in the tower on the outskirts of town, the death knight out to destroy the kingdom, and the dragon counting gold in its cavernous lair. This chapter shows you how
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
hear cries for help. Read the following text: Two residents of Dragon’s Rest are running for their lives up the lower path, their fishing equipment discarded behind them. Blood and dirt stain their
robes. Three figures shamble after them—bloated corpses dressed as sailors, moaning and gurgling.
The characters have another opportunity to fight the three zombies, this time with the lives of two
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Beyond the Mundane Life Almost by definition, the life of a paladin is an adventuring life. Unless a lasting injury has taken him or her away from adventuring for a time, every paladin lives on the
they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes their oaths lead them into the service of the crown as leaders of elite groups of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
by monstrous rulers. The populace lives in perpetual terror of these darklords and their evil minions, but other monsters rarely trouble people’s daily lives. Magic Is Everywhere. What if every town is
a great empire, and magically aided travel between its cities is commonplace. Monsters Are Uncommon. What if monsters are rare and terrifying? In the Ravenloft setting, horrific domains are governed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Beyond the Mundane Life Almost by definition, the life of a paladin is an adventuring life. Unless a lasting injury has taken him or her away from adventuring for a time, every paladin lives on the
they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes their oaths lead them into the service of the crown as leaders of elite groups of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lives seemingly at random.
4 An oracle (see chapter 6) of Mogis marches into town and predicts doom on the populace within a fortnight.
5 Priests of Iroas and Heliod are being murdered by
) accuses the characters of murder and banditry.
8 A cabal of Mogis’s cult fanatics have almost succeeded in finding a way to summon Mogis’s warhound to their service.
Mogis’s Monsters Mogis is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for less intelligent monsters, places where they can bring their next meals along with anything those poor souls happened to be carrying. Ruined Dhakaani Fort Features Map 4.3 shows an ancient
, making certain areas difficult to reach. Arrow slits on the perimeter of this level made it instrumental to the fort’s defense, and the large rooms here were used for arms storage and mustering troops






