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Returning 35 results for 'monsters such with only above faces for large'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
Death Throes. When the draconian is reduced to 0 hit points by a creature that is Large or smaller, the draconian crumbles into dust that then forms a spectral, shrieking image of the creature that
"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a Large or
Monsters
Van Richten’s Guide to Ravenloft
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny scarab. The swarm can’t regain hit points or gain
temporary hit points.
Skeletonize. If the swarm starts its turn in the same space as a dead creature that is Large or smaller, the corpse is destroyed, leaving behind only equipment and bones (or
Monsters
Planescape: Adventures in the Multiverse
grappled by the ferrumach.
Skewering Charge. If the ferrumach moves at least 20 feet in a straight line toward a Large or smaller creature and ends within 5 feet of it, that creature must succeed on
living metal that ranges in appearance from cold iron to brilliant gold. Most have smooth faces with few features, and their extraordinary anatomies often act in defiance of natural forces.Psychic
Monsters
Fizban's Treasury of Dragons
target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.Shape Theft. After the draconian kills a Medium or smaller Humanoid, the draconian can
flames, scorching everything around them.
On the world of Krynn, draconian dreadnoughts formed from silver dragon eggs are called sivak draconians.
Draconians
Draconians are bipedal monsters born
Monsters
Van Richten’s Guide to Ravenloft
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm can’t regain hit points or gain
whispered chanting
3
Skeletal visages, giant eyes, or the faces of nearby creatures appear in relief amid its mass
4
Occupies and animates a corpse or other debris as if it were alive
Bludgeoning, Piercing, Slashing
Monsters
Mythic Odysseys of Theros
legendary hydra Polukranos.
Territorial Terrors. During their early years, hydras feed their rapid growth by terrorizing the land. When they grow large enough, they look for a territory to claim as
their own. Often, they steal lairs from other monsters in prolonged, devastating battles.
Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a period of
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
hit, reach 10 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Candy Cane", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a Large or
origin of Sweettooth Village. This eerie, abandoned town constructed of gingerbread and frosting lies deep in the wilds of Eldraine. Some say the fiendish candy monsters that prowl its butterscotch-lined
Monsters
Icewind Dale: Rime of the Frostmaiden
damage on a successful one.Mimics are shape-shifting monsters described in the Monster Manual. The variant presented here is a particularly large and voracious specimen—the result of Netherese experiments on ordinary mimics—that spits acid.Acid
Monsters
Bigby Presents: Glory of the Giants
. If the target is a Large or smaller creature, it has the grappled condition (escape DC 18). It also has the restrained condition and takes 16 (3d10);{"diceNotation":"3d10", "rollType":"damage
other storm giants to its master’s service, while others gather devoted cults of lesser creatures to serve the monsters of the deep.Lightning, ThunderCold, Psychic
Monsters
Mythic Odysseys of Theros
"} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to appear in a region. As such chaotic magic is inherent to a chimera’s being, these monsters often manage to
Monsters
Van Richten’s Guide to Ravenloft
+ 4);{"diceNotation":"4d8+4","rollType":"damage","rollAction":"Force Bolt","rollDamageType":"force"} force damage, and if the target is a Large or smaller creature, the inquisitor can push it up to
":"damage","rollAction":"Implode","rollDamageType":"force"} force damage and be knocked prone and moved to the unoccupied space closest to the sphere’s center. Large and smaller objects that aren&rsquo
Monsters
Planescape: Adventures in the Multiverse
–6: Push. If the target is Large or smaller, the target is pushed up to 15 feet away from the kolyarut.
Edict of Blades (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
: Monsters of the Multiverse) and punished in brutally decisive fashion.
In cases where the terms of a contract or a foundational truth of an agreement come into question, the Kolyarut sends a component part
Monsters
Quests from the Infinite Staircase
this grapple ends, the froghemoth can’t use this tentacle on another target. The froghemoth has four tentacles.
Tongue. The froghemoth targets one Large or smaller creature that it can see within
and warp the ecosystems in which they dwell.
To learn more about froghemoths, see Mordenkainen Presents: Monsters of the Multiverse.A Froghemoth Elder's Lair
Froghemoth elders lair in unnatural
Monsters
Out of the Abyss
cone faces and whether the cone is active. The area works against the beholder's own eye rays.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach
eye ray.A Beholder's Lair
A beholder's central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its
Monsters
Mythic Odysseys of Theros
gods, like the legendary hydra Polukranos.
Territorial Terrors. During their early years, hydras feed their rapid growth by terrorizing the land. When they grow large enough, they look for a
territory to claim as their own. Often, they steal lairs from other monsters in prolonged, devastating battles.
Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
races
Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance.
Most kithkin are linked by an
Beholder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
the cone faces and whether the cone is active. The area works against the beholder’s own eye rays.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite
becomes a pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
excitement. Their fair hair has a tendency to stick out in every direction, as if expressing the gnome’s insatiable interest in everything around.
A gnome’s personality is writ large in
Monsters
Mordenkainen's Fiendish Folio Volume 1
creature experiences strange dreams the next time it sleeps, then sleepwalks to the nearest tree or other large plant, digs a small hole, screams into the depression, and refills the hole. When it awakes the
that wrap around existing passages and chambers. They use these hiding spots to watch the comings and goings of monsters and adventurers, setting traps to vex and annoy whenever possible. A trip wire
Adult Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
;s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed.
Images of Large or smaller monsters haunt the
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Negative Energy Cone. The death tyrant’s central eye emits an invisible, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces
creature to 0 hit points, its body becomes a pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If
Backgrounds
Sword Coast Adventurer's Guide
a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the “Mercenaries of the North” sidebar for a collection of
operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
roaming monsters or the patrols of the rival nations, and perhaps encounter friendly faces as they search for the entrance to the Lost Caverns. Danger-filled caverns await the characters in Iggwilv’s former
lair. Bloodthirsty monsters and the deadly remnants of the archmage’s power stand between the characters and the Witch Queen’s hoard, which is guarded by the greatest of Iggwilv’s treasures—her daughter, the vampire warrior Drelnza.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Monstrous Tactics Monsters, just like player characters, can try anything you can imagine in combat, including the full range of combat options described in the Player’s Handbook. Monsters can use
the Help action to aid each other, they can grapple or shove their enemies, and so on. Some monsters use these options to maximize their advantages in battle; others use them to sow fear among their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Disposal Cave The stench of death fills these caves, which the giants visit infrequently. 11a. Faces of Halaster Stone Faces. Giant-carved visages of Halaster cover the walls. Each face has a
met Halaster several times over the years and carved his visage after many of those occasions. Though the giants’ memories of him never last, the faces in this cavern remain. The giants have begun
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tips Follow these tips to smooth a combat encounter with a large number of monsters: Damage. Use the average damage specified in a monster’s stat block. Hit Points. If a spell or attack reduces a
monster to a handful of Hit Points, assume the monster is killed or otherwise taken out of the fight. Monster Mobs. Divide a large number of identical monsters into smaller mobs and spread their turns
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
never safe. Fell magic and deadly monsters are the perils one faces when traveling in the Realms. Even farms and freeholds within a day’s walk of a city can fall prey to monsters, and no place is safe from the sudden wrath of a dragon.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
emerging through the floor of a large cavern. The ceiling arches sixty feet overhead, bristling with stalactites that drip water onto stalagmites rising from the uneven and broken floor. Here and there
between the stalagmites, several statues of winged humanoids are set in poses of suffering and anguish. Some cover their faces, while others claw at them. Others reach toward the ceiling, their faces
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or investigation. Engage players who like fighting by... Springing unexpected combat encounters. Vividly describing the havoc their characters wreak with their attacks and spells. Including combat encounters with large numbers of less powerful monsters.
Fighting Players who enjoy fantasy combat like the excitement of battling villains and monsters. They thrive in situations that can best be resolved in combat, favoring bold action over negotiation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
who like fighting by… springing unexpected combat encounters on them. vividly describing the havoc their characters wreak with their attacks and spells. including combat encounters with large numbers of weak monsters. interrupting social interaction and exploration with combat.
Fighting Players who enjoy fantasy combat like kicking the tar out of villains and monsters. They look for any excuse to start a fight, favoring bold action over careful deliberation. Engage players
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mobs This section can help you speed up play when resolving outcomes with large groups of monsters, also known as mobs.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
handsome, well-dressed man with a wry smile and a thick mane of thistledown hair. Opposite the fireplace is a large bed with a rotting mattress and wooden posts carved to resemble dragons. Across
from the double doors stands a tall wardrobe, its doors hanging open, revealing a dark and empty cavity. The only other piece of furniture is an overstuffed leather chair that faces the hearth. The portrait depicts the silver dragon Argynvost in its guise as the human noble Lord Argynvost.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal sheds dim light in a 30-foot radius. Shades of blue swirl within the crystal, occasionally resolving into murky images of giants’ faces or Giant runes. The crystal radiates powerful but
fluctuating magic. Plants. The plants around the crystal grow quite large and can move on their own as if sapient—often uprooting themselves to wander into the forest, keeping the glade relatively free of






