Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'monsters such with only above family for lit'.
Other Suggestions:
monster such with only above fails for lit
Monsters
Curse of Strahd
, and van Richten has lived with the horror of his family’s destruction ever since. After destroying Baron Metus in turn, van Richten sought revenge against the Vistani and took up a life of
hunting evil monsters.
The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
Backgrounds
Guildmasters’ Guide to Ravnica
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
Backgrounds
Guildmasters’ Guide to Ravnica
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
.
Flaws
d6
Flaw
1
My family is prominent in another guild. I enjoy my wild life, but I don’t want to embarrass them.
2
I couldn’t hide my emotions and opinions
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land
no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
out while still getting decent performance out of the slaves. But humanoids and monsters that are especially capable or that provide unusual services find themselves treated like favored (though
with goblins for at least as long as humans have worked with dogs and horses, and in goblin society those two animals serve similar purposes.
Family Matters
A goblin tribe is organized in a four
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-diameter disk of purple stone, inscribed upon which is the Shadowdusk crest: a lit torch with three trailing embers, its orange flame pointed toward the double door to the west.
Mosaics. The 40-foot
-high, vaulted ceiling bears peeling mosaics of cloudy, dramatically lit skies.
Scorch Marks. The walls and pillars have numerous scorch marks.
Statues. Four 8-foot-tall statues of human nobles
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Dead Adventurers If the characters recount the horrors of Delphi Mansion to Markos’s family, the family makes arrangements to rid the mansion of any remaining monsters. The bodies of adventurers who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Phylunds are a Tashlutar family that captures and sells monsters. Monsters that can’t be trained as pets or guard beasts are sold to arenas or harvested for their meat, bones, and skins. The Phylunds
background from the Player’s Handbook or the Waterdavian noble background from the Sword Coast Adventurer’s Guide. House Amcathra. The Amcathras are a Tethyrian family that specializes in horse breeding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stepping through a gate of tentacles into the Far Realm. A successful DC 15 Intelligence (History) check identifies the family crest in the reliefs — a lit torch with an orange flame and three embers
2. Twisted Gallery Bas-Reliefs. The curved walls are lined with bas-relief carvings, and plaques mounted beneath them tell the story of a forgotten Waterdavian family.
Statues. Two 9-foot-tall
Backgrounds
Sword Coast Adventurer's Guide
operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in
sort looking for a fresh start and a new family among the bold Bloodaxes.
Skill Proficiencies: Athletics, PersuasionTool Proficiencies: One type of gaming set, vehicles (land
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Shadowdusks The Shadowdusk family, like many other Waterdavian noble lineages, made its fortune in trading. Three sisters named Arandraya, Maelweene, and Yarlithra Shadowdusk became famous for
mad, and it didn’t take long for the madness to spread to other members of the Shadowdusk family and come into public view. As the family’s behavior grew more bizarre, local broadsheets circulated
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ez d’Avenir Born Ezmerelda Radanavich but preferring the name Ez, this young wanderer first encountered monsters among her manipulative family, who posed as Vistani to prey upon travelers. Eventually
different sort of family than the one she knew. When Erasmus’s father, Rudolph van Richten, tracked her family down and delivered her mother to justice, Ez didn’t stop him. In the years that followed, Ez
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Bestiary (A-C) Across the worlds of the Material Plane and beyond, draconic creatures appear in myriad varieties. This chapter introduces the family of gem dragons, cousins to the chromatic and
metallic dragons presented in the Monster Manual. It also includes additional creatures of the Dragon type and creatures often associated with dragons or found in their lairs. These monsters are arranged
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Shadowdusk family crest (a lit, upright torch with three embers trailing off it, set against a purple disk).
Dezmyr is so touched by the Far Realm that she speaks in riddles. As soon as one or more
. Examination of the tapestry reveals that all the flags flapping above the city bear the upright Shadowdusk family crest. The tapestry is worth 250 gp and weighs 50 pounds. 38b. Storage This room contains
Compendium
- Sources->Dungeons & Dragons->Divine Contention
using it to trap and bind monsters from beyond this plane of existence. Once bound, such monsters could serve as useful tools if the town is invaded. However, Gallio needs the characters’ help to trap
more of them. Gallio wants the characters to travel with him into the Ethereal Plane and lure the monsters into the spectral light of the planar beacon. Gallio can answer any questions the players
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
terrifying monsters. Barbarians charge headlong into that danger so that their people don’t have to. Their courage in the face of danger makes barbarians perfectly suited for adventuring. Wandering is
often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss the close-knit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
knights seek to vanquish evil, following the example of their founder, the paladin Kateri Shadowborn. Even long generations after Kateri’s death, members of the Shadowborn family still number among the
vengeful souls and monsters. These include villains such as the necromancer Morgoroth; the fallen paladin Elena Faith-hold; and Ebonbane, Kateri Shadowborn’s accursed sword.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the best known of which is Van Richten’s Guide to Vampires. In fairer days, Rudolph lived with his wife, Ingrid, and son, Erasmus, in their family home outside Rivalis in the domain of Darkon. Brash
and recently established as a medical doctor, Rudolph ran afoul of the Radanaviches, a family using Vistani traditions as a cover for brigandage. When the doctor refused to treat one of the family’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
weather, and terrifying monsters. Barbarians charge headlong into that danger so that their people don’t have to. Their courage in the face of danger makes barbarians perfectly suited for adventuring
. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss the close-knit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
’ wrath.
4 The head of a prominent family (noble) continues to exert abusive control over their adult children, citing their role as matriarch or patriarch to justify it.
5 A local leader
work supporting the community.
Karametra’s Monsters Karametra’s followers usually protect innocents from monsters, but in certain circumstances, they might oppose characters. The Karametra’s
Backgrounds
Baldur’s Gate: Descent into Avernus
their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool
me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land, I love the land
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
brass lanterns stand in niches or on ledges around the cavern, but none are lit.
Clinging to the ceiling like bats are ten stirges. The monsters find scant living prey in the mines, and they are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stand guard near a pair of flame cannons aimed at a natural stone bridge.
Lit Enclosure. Seven-foot-high stone walls form an enclosure that abuts the west wall. Inside are trapped four rust monsters
the floor.
Monsters. Lurking behind the cluster of stalagmites to the north are five domesticated death dogs, four hobgoblins, and the hobgoblin warlord Yargoth the Breaker.
When Yargoth gives
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
entire family, then publicly turns to Erebos in hopes of being reunited with loved ones in the Underworld.
3 An acolyte convinces Erebos to bring her murdered daughter back to life, but the
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
caused me to leave my family to see the world. I look after myself. 2 I ran away from a bad situation at home and made my own way in the world. 3 Monsters wiped out my village, and I was the sole
from home at an early age and found refuge in a temple. 2 My family gave me to a temple, since they were unable or unwilling to care for me. 3 I grew up in a household with strong religious convictions
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this cavern. The villagers fear for their lives but can’t escape the Dripping Caves until the monsters in area 1 are defeated. Every few hours, one of the ogres enters the cave, grabs a prisoner, and
are unarmed commoners, and all the children are noncombatants. They let Morak speak on their behalf. The families are as follows: Agganor Family. Destiny Agganor (age 42) is Nightstone’s tiefling
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
has “tall, furry monsters with big ears” (bugbears) working for him. Side Quest: Mirna’s Heirloom. Though her family has nothing to offer as a reward, Mirna tells the characters that she might know
corpse can be found in area 8.) That night, the gang returned and abducted the family from their home in Phandalin. The gang plans to sell the family into slavery. The Dendrars are grateful to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for less intelligent monsters, places where they can bring their next meals along with anything those poor souls happened to be carrying. Ruined Dhakaani Fort Features Map 4.3 shows an ancient
one is making sure the giants lairing in the fort don’t kill the party; step two is persuading them to work for humans. 4 The characters must rescue prisoners being held by the monsters in the ruins
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Darkon Darkon presents a dystopian fantasy setting perfect for exploring the darker sides of familiar magic and monsters. Creatures such as dragons and beholders that might be ill
ship captain offers to take the characters away from Darkon, but only after they deliver a trunk full of alchemical supplies to Madame Eris at her family estate.
4 Merchants hire the party as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Roleplaying For some DMs, roleplaying comes naturally. If it doesn’t come naturally for you, don’t worry. The main thing is for you to have fun portraying your NPCs and monsters and to amuse your
adventurers are in a living world. Strive for responses and actions that introduce twists into the game. For example, an old woman whose family was killed at the hands of an evil wizard might regard
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the character has saved children from hungry monsters, thwarted rampaging monsters in villages, and protected the poor from greedy overlords. Purpose in Neverwinter d6 Reason 1 The character is
need to return home. 5 The character is an expert at retrieving kidnapped individuals, even those on other planes of existence. The family of one of the kidnapped nobles in chapter 1 reached out to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kalakeri Domain of Betrayal and Revenge Darklord: Ramya Vasavadan Genres: Gothic horror and dark fantasy Hallmarks: Monstrous leaders, family intrigue, war-torn nation Mist Talismans: Ornate but
trade, Kalakeri is now locked in an endless storm of violence. At the center of that storm stand the remnants of the Vasavadan: three heirs transformed into unspeakable monsters by their depravity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
never were and repeat legends that glorify historic individuals, Nyxborn creatures of those stories might arise. Whether monsters, manifestations of long-dead mortals, or other beings, Nyxborn creatures
share certain characteristics: they resemble ordinary mortal creatures, but any part of their body that isn’t lit by direct light shows the starry gleam of Nyx. Nyxborn creatures typically act as the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
History In eons past, Lolth regularly plotted against her family of elven gods, seeking to kill those deities and subjugate their followers. Though her attempts mostly failed, she learned from them
her title of the Spider Queen and attempts to annihilate any who doubt her power. Lolth became the patron god of evil monsters that dwell in Faerûn’s Underdark. Some Humanoids also choose to worship






